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-rw-r--r--core/math/quat.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 791e84f089..1a67be7384 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "quat.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/print_string.h"
// set_euler_xyz expects a vector containing the Euler angles in the format
@@ -135,7 +135,7 @@ Quat Quat::normalized() const {
}
bool Quat::is_normalized() const {
- return Math::is_equal_approx(length_squared(), 1.0);
+ return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON); //use less epsilon
}
Quat Quat::inverse() const {