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Diffstat (limited to 'core/math/projection.h')
-rw-r--r-- | core/math/projection.h | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/core/math/projection.h b/core/math/projection.h new file mode 100644 index 0000000000..a3d2d7720b --- /dev/null +++ b/core/math/projection.h @@ -0,0 +1,167 @@ +/*************************************************************************/ +/* projection.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PROJECTION_H +#define PROJECTION_H + +#include "core/math/math_defs.h" +#include "core/math/vector3.h" +#include "core/math/vector4.h" +#include "core/templates/vector.h" + +struct AABB; +struct Plane; +struct Rect2; +struct Transform3D; +struct Vector2; + +struct Projection { + enum Planes { + PLANE_NEAR, + PLANE_FAR, + PLANE_LEFT, + PLANE_TOP, + PLANE_RIGHT, + PLANE_BOTTOM + }; + + Vector4 matrix[4]; + + _FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const { + DEV_ASSERT((unsigned int)p_axis < 4); + return matrix[p_axis]; + } + + _FORCE_INLINE_ Vector4 &operator[](const int p_axis) { + DEV_ASSERT((unsigned int)p_axis < 4); + return matrix[p_axis]; + } + + float determinant() const; + void set_identity(); + void set_zero(); + void set_light_bias(); + void set_depth_correction(bool p_flip_y = true); + + void set_light_atlas_rect(const Rect2 &p_rect); + void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false); + void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist); + void set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far); + void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar); + void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false); + void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far); + void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false); + void adjust_perspective_znear(real_t p_new_znear); + + static Projection create_depth_correction(bool p_flip_y); + static Projection create_light_atlas_rect(const Rect2 &p_rect); + static Projection create_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false); + static Projection create_perspective_hmd(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist); + static Projection create_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far); + static Projection create_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar); + static Projection create_orthogonal_aspect(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false); + static Projection create_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far); + static Projection create_frustum_aspect(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false); + static Projection create_fit_aabb(const AABB &p_aabb); + Projection perspective_znear_adjusted(real_t p_new_znear) const; + Plane get_projection_plane(Planes p_plane) const; + Projection flipped_y() const; + Projection jitter_offseted(const Vector2 &p_offset) const; + + static real_t get_fovy(real_t p_fovx, real_t p_aspect) { + return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0); + } + + real_t get_z_far() const; + real_t get_z_near() const; + real_t get_aspect() const; + real_t get_fov() const; + bool is_orthogonal() const; + + Vector<Plane> get_projection_planes(const Transform3D &p_transform) const; + + bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const; + Vector2 get_viewport_half_extents() const; + Vector2 get_far_plane_half_extents() const; + + void invert(); + Projection inverse() const; + + Projection operator*(const Projection &p_matrix) const; + + Plane xform4(const Plane &p_vec4) const; + _FORCE_INLINE_ Vector3 xform(const Vector3 &p_vec3) const; + + Vector4 xform(const Vector4 &p_vec4) const; + Vector4 xform_inv(const Vector4 &p_vec4) const; + + operator String() const; + + void scale_translate_to_fit(const AABB &p_aabb); + void add_jitter_offset(const Vector2 &p_offset); + void make_scale(const Vector3 &p_scale); + int get_pixels_per_meter(int p_for_pixel_width) const; + operator Transform3D() const; + + void flip_y(); + + bool operator==(const Projection &p_cam) const { + for (uint32_t i = 0; i < 4; i++) { + for (uint32_t j = 0; j < 4; j++) { + if (matrix[i][j] != p_cam.matrix[i][j]) { + return false; + } + } + } + return true; + } + + bool operator!=(const Projection &p_cam) const { + return !(*this == p_cam); + } + + float get_lod_multiplier() const; + + Projection(); + Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w); + Projection(const Transform3D &p_transform); + ~Projection(); +}; + +Vector3 Projection::xform(const Vector3 &p_vec3) const { + Vector3 ret; + ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0]; + ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1]; + ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2]; + real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3]; + return ret / w; +} + +#endif // PROJECTION_H |