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-rw-r--r--core/math/plane.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/core/math/plane.h b/core/math/plane.h
index 771c8fc705..2267b28c53 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,12 @@
#include "core/math/vector3.h"
+class Variant;
+
class Plane {
public:
Vector3 normal;
- real_t d;
+ real_t d = 0;
void set_normal(const Vector3 &p_normal);
_FORCE_INLINE_ Vector3 get_normal() const { return normal; }; ///Point is coplanar, CMP_EPSILON for precision
@@ -47,7 +49,6 @@ public:
/* Plane-Point operations */
_FORCE_INLINE_ Vector3 center() const { return normal * d; }
- Vector3 get_any_point() const;
Vector3 get_any_perpendicular_normal() const;
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
@@ -56,12 +57,16 @@ public:
/* intersections */
- bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = 0) const;
+ bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = nullptr) const;
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const;
bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const;
- _FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const {
+ // For Variant bindings.
+ Variant intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const;
+ Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const;
+ Variant intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const;
+ _FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const {
return p_point - normal * distance_to(p_point);
}
@@ -69,13 +74,13 @@ public:
Plane operator-() const { return Plane(-normal, -d); }
bool is_equal_approx(const Plane &p_plane) const;
+ bool is_equal_approx_any_side(const Plane &p_plane) const;
_FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
_FORCE_INLINE_ bool operator!=(const Plane &p_plane) const;
operator String() const;
- _FORCE_INLINE_ Plane() :
- d(0) {}
+ _FORCE_INLINE_ Plane() {}
_FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
normal(p_a, p_b, p_c),
d(p_d) {}
@@ -86,17 +91,14 @@ public:
};
bool Plane::is_point_over(const Vector3 &p_point) const {
-
return (normal.dot(p_point) > d);
}
real_t Plane::distance_to(const Vector3 &p_point) const {
-
return (normal.dot(p_point) - d);
}
bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
-
real_t dist = normal.dot(p_point) - d;
dist = ABS(dist);
return (dist <= _epsilon);
@@ -113,23 +115,21 @@ Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) :
}
Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
-
- if (p_dir == CLOCKWISE)
+ if (p_dir == CLOCKWISE) {
normal = (p_point1 - p_point3).cross(p_point1 - p_point2);
- else
+ } else {
normal = (p_point1 - p_point2).cross(p_point1 - p_point3);
+ }
normal.normalize();
d = normal.dot(p_point1);
}
bool Plane::operator==(const Plane &p_plane) const {
-
return normal == p_plane.normal && d == p_plane.d;
}
bool Plane::operator!=(const Plane &p_plane) const {
-
return normal != p_plane.normal || d != p_plane.d;
}