diff options
Diffstat (limited to 'core/math/plane.h')
| -rw-r--r-- | core/math/plane.h | 11 | 
1 files changed, 9 insertions, 2 deletions
diff --git a/core/math/plane.h b/core/math/plane.h index 70a6111edd..2267b28c53 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -5,8 +5,8 @@  /*                           GODOT ENGINE                                */  /*                      https://godotengine.org                          */  /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */  /*                                                                       */  /* Permission is hereby granted, free of charge, to any person obtaining */  /* a copy of this software and associated documentation files (the       */ @@ -33,6 +33,8 @@  #include "core/math/vector3.h" +class Variant; +  class Plane {  public:  	Vector3 normal; @@ -59,6 +61,11 @@ public:  	bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const;  	bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const; +	// For Variant bindings. +	Variant intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const; +	Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const; +	Variant intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const; +  	_FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const {  		return p_point - normal * distance_to(p_point);  	}  |