diff options
Diffstat (limited to 'core/math/plane.h')
-rw-r--r-- | core/math/plane.h | 21 |
1 files changed, 7 insertions, 14 deletions
diff --git a/core/math/plane.h b/core/math/plane.h index 771c8fc705..70a6111edd 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -36,7 +36,7 @@ class Plane { public: Vector3 normal; - real_t d; + real_t d = 0; void set_normal(const Vector3 &p_normal); _FORCE_INLINE_ Vector3 get_normal() const { return normal; }; ///Point is coplanar, CMP_EPSILON for precision @@ -47,7 +47,6 @@ public: /* Plane-Point operations */ _FORCE_INLINE_ Vector3 center() const { return normal * d; } - Vector3 get_any_point() const; Vector3 get_any_perpendicular_normal() const; _FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane @@ -56,12 +55,11 @@ public: /* intersections */ - bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = 0) const; + bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = nullptr) const; bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const; bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const; _FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const { - return p_point - normal * distance_to(p_point); } @@ -69,13 +67,13 @@ public: Plane operator-() const { return Plane(-normal, -d); } bool is_equal_approx(const Plane &p_plane) const; + bool is_equal_approx_any_side(const Plane &p_plane) const; _FORCE_INLINE_ bool operator==(const Plane &p_plane) const; _FORCE_INLINE_ bool operator!=(const Plane &p_plane) const; operator String() const; - _FORCE_INLINE_ Plane() : - d(0) {} + _FORCE_INLINE_ Plane() {} _FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a, p_b, p_c), d(p_d) {} @@ -86,17 +84,14 @@ public: }; bool Plane::is_point_over(const Vector3 &p_point) const { - return (normal.dot(p_point) > d); } real_t Plane::distance_to(const Vector3 &p_point) const { - return (normal.dot(p_point) - d); } bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const { - real_t dist = normal.dot(p_point) - d; dist = ABS(dist); return (dist <= _epsilon); @@ -113,23 +108,21 @@ Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) : } Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) { - - if (p_dir == CLOCKWISE) + if (p_dir == CLOCKWISE) { normal = (p_point1 - p_point3).cross(p_point1 - p_point2); - else + } else { normal = (p_point1 - p_point2).cross(p_point1 - p_point3); + } normal.normalize(); d = normal.dot(p_point1); } bool Plane::operator==(const Plane &p_plane) const { - return normal == p_plane.normal && d == p_plane.d; } bool Plane::operator!=(const Plane &p_plane) const { - return normal != p_plane.normal || d != p_plane.d; } |