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-rw-r--r--core/math/plane.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/core/math/plane.h b/core/math/plane.h
index 9a3e5a485f..2267b28c53 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,8 @@
#include "core/math/vector3.h"
+class Variant;
+
class Plane {
public:
Vector3 normal;
@@ -47,7 +49,6 @@ public:
/* Plane-Point operations */
_FORCE_INLINE_ Vector3 center() const { return normal * d; }
- Vector3 get_any_point() const;
Vector3 get_any_perpendicular_normal() const;
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
@@ -60,6 +61,11 @@ public:
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const;
bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const;
+ // For Variant bindings.
+ Variant intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const;
+ Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const;
+ Variant intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const;
+
_FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const {
return p_point - normal * distance_to(p_point);
}