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-rw-r--r--core/math/plane.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/core/math/plane.h b/core/math/plane.h
index 92ebcd8024..559a735817 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -56,8 +56,8 @@ public:
/* intersections */
bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = 0) const;
- bool intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3 *p_intersection) const;
- bool intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3 *p_intersection) const;
+ bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const;
+ bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const;
_FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const {