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-rw-r--r--core/math/plane.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/core/math/plane.h b/core/math/plane.h
index f4f205465f..017835a6da 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -61,7 +61,6 @@ public:
bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const;
_FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const {
-
return p_point - normal * distance_to(p_point);
}
@@ -86,17 +85,14 @@ public:
};
bool Plane::is_point_over(const Vector3 &p_point) const {
-
return (normal.dot(p_point) > d);
}
real_t Plane::distance_to(const Vector3 &p_point) const {
-
return (normal.dot(p_point) - d);
}
bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
-
real_t dist = normal.dot(p_point) - d;
dist = ABS(dist);
return (dist <= _epsilon);
@@ -113,7 +109,6 @@ Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) :
}
Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
-
if (p_dir == CLOCKWISE)
normal = (p_point1 - p_point3).cross(p_point1 - p_point2);
else
@@ -124,12 +119,10 @@ Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_
}
bool Plane::operator==(const Plane &p_plane) const {
-
return normal == p_plane.normal && d == p_plane.d;
}
bool Plane::operator!=(const Plane &p_plane) const {
-
return normal != p_plane.normal || d != p_plane.d;
}