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-rw-r--r--core/math/plane.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 59f7918258..6881ad4014 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,7 +58,7 @@ Vector3 Plane::get_any_perpendicular_normal() const {
static const Vector3 p2 = Vector3(0, 1, 0);
Vector3 p;
- if (ABS(normal.dot(p1)) > 0.99) { // if too similar to p1
+ if (ABS(normal.dot(p1)) > 0.99f) { // if too similar to p1
p = p2; // use p2
} else {
p = p1; // use p1
@@ -106,7 +106,7 @@ bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3
real_t dist = (normal.dot(p_from) - d) / den;
//printf("dist is %i\n",dist);
- if (dist > CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
+ if (dist > (real_t)CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
return false;
}
@@ -129,7 +129,7 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
real_t dist = (normal.dot(p_begin) - d) / den;
//printf("dist is %i\n",dist);
- if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
+ if (dist < (real_t)-CMP_EPSILON || dist > (1.0f + (real_t)CMP_EPSILON)) {
return false;
}