diff options
Diffstat (limited to 'core/math/matrix3.h')
-rw-r--r-- | core/math/matrix3.h | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/core/math/matrix3.h b/core/math/matrix3.h index 0b61e3a56c..abce1ee45d 100644 --- a/core/math/matrix3.h +++ b/core/math/matrix3.h @@ -37,7 +37,7 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ -class Matrix3 { +class Basis { public: Vector3 elements[3]; @@ -54,8 +54,8 @@ public: void invert(); void transpose(); - Matrix3 inverse() const; - Matrix3 transposed() const; + Basis inverse() const; + Basis transposed() const; _FORCE_INLINE_ real_t determinant() const; @@ -73,14 +73,14 @@ public: } void rotate(const Vector3& p_axis, real_t p_phi); - Matrix3 rotated(const Vector3& p_axis, real_t p_phi) const; + Basis rotated(const Vector3& p_axis, real_t p_phi) const; void rotate(const Vector3& p_euler); - Matrix3 rotated(const Vector3& p_euler) const; + Basis rotated(const Vector3& p_euler) const; Vector3 get_rotation() const; void scale( const Vector3& p_scale ); - Matrix3 scaled( const Vector3& p_scale ) const; + Basis scaled( const Vector3& p_scale ) const; Vector3 get_scale() const; Vector3 get_euler() const; @@ -97,21 +97,21 @@ public: return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2]; } - bool isequal_approx(const Matrix3& a, const Matrix3& b) const; + bool isequal_approx(const Basis& a, const Basis& b) const; - bool operator==(const Matrix3& p_matrix) const; - bool operator!=(const Matrix3& p_matrix) const; + bool operator==(const Basis& p_matrix) const; + bool operator!=(const Basis& p_matrix) const; _FORCE_INLINE_ Vector3 xform(const Vector3& p_vector) const; _FORCE_INLINE_ Vector3 xform_inv(const Vector3& p_vector) const; - _FORCE_INLINE_ void operator*=(const Matrix3& p_matrix); - _FORCE_INLINE_ Matrix3 operator*(const Matrix3& p_matrix) const; - _FORCE_INLINE_ void operator+=(const Matrix3& p_matrix); - _FORCE_INLINE_ Matrix3 operator+(const Matrix3& p_matrix) const; - _FORCE_INLINE_ void operator-=(const Matrix3& p_matrix); - _FORCE_INLINE_ Matrix3 operator-(const Matrix3& p_matrix) const; + _FORCE_INLINE_ void operator*=(const Basis& p_matrix); + _FORCE_INLINE_ Basis operator*(const Basis& p_matrix) const; + _FORCE_INLINE_ void operator+=(const Basis& p_matrix); + _FORCE_INLINE_ Basis operator+(const Basis& p_matrix) const; + _FORCE_INLINE_ void operator-=(const Basis& p_matrix); + _FORCE_INLINE_ Basis operator-(const Basis& p_matrix) const; _FORCE_INLINE_ void operator*=(real_t p_val); - _FORCE_INLINE_ Matrix3 operator*(real_t p_val) const; + _FORCE_INLINE_ Basis operator*(real_t p_val) const; int get_orthogonal_index() const; void set_orthogonal_index(int p_index); @@ -163,9 +163,9 @@ public: elements[2].zero(); } - _FORCE_INLINE_ Matrix3 transpose_xform(const Matrix3& m) const + _FORCE_INLINE_ Basis transpose_xform(const Basis& m) const { - return Matrix3( + return Basis( elements[0].x * m[0].x + elements[1].x * m[1].x + elements[2].x * m[2].x, elements[0].x * m[0].y + elements[1].x * m[1].y + elements[2].x * m[2].y, elements[0].x * m[0].z + elements[1].x * m[1].z + elements[2].x * m[2].z, @@ -176,31 +176,31 @@ public: elements[0].z * m[0].y + elements[1].z * m[1].y + elements[2].z * m[2].y, elements[0].z * m[0].z + elements[1].z * m[1].z + elements[2].z * m[2].z); } - Matrix3(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { + Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { set(xx, xy, xz, yx, yy, yz, zx, zy, zz); } void orthonormalize(); - Matrix3 orthonormalized() const; + Basis orthonormalized() const; bool is_symmetric() const; - Matrix3 diagonalize(); + Basis diagonalize(); operator Quat() const; - Matrix3(const Quat& p_quat); // euler - Matrix3(const Vector3& p_euler); // euler - Matrix3(const Vector3& p_axis, real_t p_phi); + Basis(const Quat& p_quat); // euler + Basis(const Vector3& p_euler); // euler + Basis(const Vector3& p_axis, real_t p_phi); - _FORCE_INLINE_ Matrix3(const Vector3& row0, const Vector3& row1, const Vector3& row2) + _FORCE_INLINE_ Basis(const Vector3& row0, const Vector3& row1, const Vector3& row2) { elements[0]=row0; elements[1]=row1; elements[2]=row2; } - _FORCE_INLINE_ Matrix3() { + _FORCE_INLINE_ Basis() { elements[0][0]=1; elements[0][1]=0; @@ -216,7 +216,7 @@ public: }; -_FORCE_INLINE_ void Matrix3::operator*=(const Matrix3& p_matrix) { +_FORCE_INLINE_ void Basis::operator*=(const Basis& p_matrix) { set( p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]), @@ -225,9 +225,9 @@ _FORCE_INLINE_ void Matrix3::operator*=(const Matrix3& p_matrix) { } -_FORCE_INLINE_ Matrix3 Matrix3::operator*(const Matrix3& p_matrix) const { +_FORCE_INLINE_ Basis Basis::operator*(const Basis& p_matrix) const { - return Matrix3( + return Basis( p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]), p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]), p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2]) ); @@ -235,49 +235,49 @@ _FORCE_INLINE_ Matrix3 Matrix3::operator*(const Matrix3& p_matrix) const { } -_FORCE_INLINE_ void Matrix3::operator+=(const Matrix3& p_matrix) { +_FORCE_INLINE_ void Basis::operator+=(const Basis& p_matrix) { elements[0] += p_matrix.elements[0]; elements[1] += p_matrix.elements[1]; elements[2] += p_matrix.elements[2]; } -_FORCE_INLINE_ Matrix3 Matrix3::operator+(const Matrix3& p_matrix) const { +_FORCE_INLINE_ Basis Basis::operator+(const Basis& p_matrix) const { - Matrix3 ret(*this); + Basis ret(*this); ret += p_matrix; return ret; } -_FORCE_INLINE_ void Matrix3::operator-=(const Matrix3& p_matrix) { +_FORCE_INLINE_ void Basis::operator-=(const Basis& p_matrix) { elements[0] -= p_matrix.elements[0]; elements[1] -= p_matrix.elements[1]; elements[2] -= p_matrix.elements[2]; } -_FORCE_INLINE_ Matrix3 Matrix3::operator-(const Matrix3& p_matrix) const { +_FORCE_INLINE_ Basis Basis::operator-(const Basis& p_matrix) const { - Matrix3 ret(*this); + Basis ret(*this); ret -= p_matrix; return ret; } -_FORCE_INLINE_ void Matrix3::operator*=(real_t p_val) { +_FORCE_INLINE_ void Basis::operator*=(real_t p_val) { elements[0]*=p_val; elements[1]*=p_val; elements[2]*=p_val; } -_FORCE_INLINE_ Matrix3 Matrix3::operator*(real_t p_val) const { +_FORCE_INLINE_ Basis Basis::operator*(real_t p_val) const { - Matrix3 ret(*this); + Basis ret(*this); ret *= p_val; return ret; } -Vector3 Matrix3::xform(const Vector3& p_vector) const { +Vector3 Basis::xform(const Vector3& p_vector) const { return Vector3( elements[0].dot(p_vector), @@ -286,7 +286,7 @@ Vector3 Matrix3::xform(const Vector3& p_vector) const { ); } -Vector3 Matrix3::xform_inv(const Vector3& p_vector) const { +Vector3 Basis::xform_inv(const Vector3& p_vector) const { return Vector3( (elements[0][0]*p_vector.x ) + ( elements[1][0]*p_vector.y ) + ( elements[2][0]*p_vector.z ), @@ -295,7 +295,7 @@ Vector3 Matrix3::xform_inv(const Vector3& p_vector) const { ); } -real_t Matrix3::determinant() const { +real_t Basis::determinant() const { return elements[0][0]*(elements[1][1]*elements[2][2] - elements[2][1]*elements[1][2]) - elements[1][0]*(elements[0][1]*elements[2][2] - elements[2][1]*elements[0][2]) + |