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Diffstat (limited to 'core/math/matrix3.h')
-rw-r--r-- | core/math/matrix3.h | 344 |
1 files changed, 0 insertions, 344 deletions
diff --git a/core/math/matrix3.h b/core/math/matrix3.h deleted file mode 100644 index e7d6ab4522..0000000000 --- a/core/math/matrix3.h +++ /dev/null @@ -1,344 +0,0 @@ -/*************************************************************************/ -/* matrix3.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -// Circular dependency between Vector3 and Basis :/ -#include "core/math/vector3.h" - -#ifndef MATRIX3_H -#define MATRIX3_H - -#include "core/math/quat.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - -class Basis { -public: - Vector3 elements[3]; - - _FORCE_INLINE_ const Vector3 &operator[](int axis) const { - - return elements[axis]; - } - _FORCE_INLINE_ Vector3 &operator[](int axis) { - - return elements[axis]; - } - - void invert(); - void transpose(); - - Basis inverse() const; - Basis transposed() const; - - _FORCE_INLINE_ real_t determinant() const; - - void from_z(const Vector3 &p_z); - - _FORCE_INLINE_ Vector3 get_axis(int p_axis) const { - // get actual basis axis (elements is transposed for performance) - return Vector3(elements[0][p_axis], elements[1][p_axis], elements[2][p_axis]); - } - _FORCE_INLINE_ void set_axis(int p_axis, const Vector3 &p_value) { - // get actual basis axis (elements is transposed for performance) - elements[0][p_axis] = p_value.x; - elements[1][p_axis] = p_value.y; - elements[2][p_axis] = p_value.z; - } - - void rotate(const Vector3 &p_axis, real_t p_phi); - Basis rotated(const Vector3 &p_axis, real_t p_phi) const; - - void rotate_local(const Vector3 &p_axis, real_t p_phi); - Basis rotated_local(const Vector3 &p_axis, real_t p_phi) const; - - void rotate(const Vector3 &p_euler); - Basis rotated(const Vector3 &p_euler) const; - - void rotate(const Quat &p_quat); - Basis rotated(const Quat &p_quat) const; - - Vector3 get_rotation_euler() const; - void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const; - void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const; - Quat get_rotation_quat() const; - Vector3 get_rotation() const { return get_rotation_euler(); }; - - Vector3 rotref_posscale_decomposition(Basis &rotref) const; - - Vector3 get_euler_xyz() const; - void set_euler_xyz(const Vector3 &p_euler); - Vector3 get_euler_yxz() const; - void set_euler_yxz(const Vector3 &p_euler); - - Quat get_quat() const; - void set_quat(const Quat &p_quat); - - Vector3 get_euler() const { return get_euler_yxz(); } - void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); } - - void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const; - void set_axis_angle(const Vector3 &p_axis, real_t p_phi); - - void scale(const Vector3 &p_scale); - Basis scaled(const Vector3 &p_scale) const; - - void scale_local(const Vector3 &p_scale); - Basis scaled_local(const Vector3 &p_scale) const; - - Vector3 get_scale() const; - Vector3 get_scale_abs() const; - Vector3 get_scale_local() const; - - void set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale); - void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale); - void set_quat_scale(const Quat &p_quat, const Vector3 &p_scale); - - // transposed dot products - _FORCE_INLINE_ real_t tdotx(const Vector3 &v) const { - return elements[0][0] * v[0] + elements[1][0] * v[1] + elements[2][0] * v[2]; - } - _FORCE_INLINE_ real_t tdoty(const Vector3 &v) const { - return elements[0][1] * v[0] + elements[1][1] * v[1] + elements[2][1] * v[2]; - } - _FORCE_INLINE_ real_t tdotz(const Vector3 &v) const { - return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2]; - } - - bool is_equal_approx(const Basis &a, const Basis &b) const; - - bool operator==(const Basis &p_matrix) const; - bool operator!=(const Basis &p_matrix) const; - - _FORCE_INLINE_ Vector3 xform(const Vector3 &p_vector) const; - _FORCE_INLINE_ Vector3 xform_inv(const Vector3 &p_vector) const; - _FORCE_INLINE_ void operator*=(const Basis &p_matrix); - _FORCE_INLINE_ Basis operator*(const Basis &p_matrix) const; - _FORCE_INLINE_ void operator+=(const Basis &p_matrix); - _FORCE_INLINE_ Basis operator+(const Basis &p_matrix) const; - _FORCE_INLINE_ void operator-=(const Basis &p_matrix); - _FORCE_INLINE_ Basis operator-(const Basis &p_matrix) const; - _FORCE_INLINE_ void operator*=(real_t p_val); - _FORCE_INLINE_ Basis operator*(real_t p_val) const; - - int get_orthogonal_index() const; - void set_orthogonal_index(int p_index); - - void set_diagonal(const Vector3 p_diag); - - bool is_orthogonal() const; - bool is_diagonal() const; - bool is_rotation() const; - - Basis slerp(const Basis &target, const real_t &t) const; - - operator String() const; - - /* create / set */ - - _FORCE_INLINE_ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { - - elements[0][0] = xx; - elements[0][1] = xy; - elements[0][2] = xz; - elements[1][0] = yx; - elements[1][1] = yy; - elements[1][2] = yz; - elements[2][0] = zx; - elements[2][1] = zy; - elements[2][2] = zz; - } - _FORCE_INLINE_ void set(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) { - - set_axis(0, p_x); - set_axis(1, p_y); - set_axis(2, p_z); - } - _FORCE_INLINE_ Vector3 get_column(int i) const { - - return Vector3(elements[0][i], elements[1][i], elements[2][i]); - } - - _FORCE_INLINE_ Vector3 get_row(int i) const { - - return Vector3(elements[i][0], elements[i][1], elements[i][2]); - } - _FORCE_INLINE_ Vector3 get_main_diagonal() const { - return Vector3(elements[0][0], elements[1][1], elements[2][2]); - } - - _FORCE_INLINE_ void set_row(int i, const Vector3 &p_row) { - elements[i][0] = p_row.x; - elements[i][1] = p_row.y; - elements[i][2] = p_row.z; - } - - _FORCE_INLINE_ void set_zero() { - elements[0].zero(); - elements[1].zero(); - elements[2].zero(); - } - - _FORCE_INLINE_ Basis transpose_xform(const Basis &m) const { - return Basis( - elements[0].x * m[0].x + elements[1].x * m[1].x + elements[2].x * m[2].x, - elements[0].x * m[0].y + elements[1].x * m[1].y + elements[2].x * m[2].y, - elements[0].x * m[0].z + elements[1].x * m[1].z + elements[2].x * m[2].z, - elements[0].y * m[0].x + elements[1].y * m[1].x + elements[2].y * m[2].x, - elements[0].y * m[0].y + elements[1].y * m[1].y + elements[2].y * m[2].y, - elements[0].y * m[0].z + elements[1].y * m[1].z + elements[2].y * m[2].z, - elements[0].z * m[0].x + elements[1].z * m[1].x + elements[2].z * m[2].x, - elements[0].z * m[0].y + elements[1].z * m[1].y + elements[2].z * m[2].y, - elements[0].z * m[0].z + elements[1].z * m[1].z + elements[2].z * m[2].z); - } - Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { - - set(xx, xy, xz, yx, yy, yz, zx, zy, zz); - } - - void orthonormalize(); - Basis orthonormalized() const; - - bool is_symmetric() const; - Basis diagonalize(); - - operator Quat() const { return get_quat(); } - - Basis(const Quat &p_quat) { set_quat(p_quat); }; - Basis(const Quat &p_quat, const Vector3 &p_scale) { set_quat_scale(p_quat, p_scale); } - - Basis(const Vector3 &p_euler) { set_euler(p_euler); } - Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); } - - Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); } - Basis(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_phi, p_scale); } - - _FORCE_INLINE_ Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) { - elements[0] = row0; - elements[1] = row1; - elements[2] = row2; - } - - _FORCE_INLINE_ Basis() { - - elements[0][0] = 1; - elements[0][1] = 0; - elements[0][2] = 0; - elements[1][0] = 0; - elements[1][1] = 1; - elements[1][2] = 0; - elements[2][0] = 0; - elements[2][1] = 0; - elements[2][2] = 1; - } -}; - -_FORCE_INLINE_ void Basis::operator*=(const Basis &p_matrix) { - - set( - p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]), - p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]), - p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2])); -} - -_FORCE_INLINE_ Basis Basis::operator*(const Basis &p_matrix) const { - - return Basis( - p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]), - p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]), - p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2])); -} - -_FORCE_INLINE_ void Basis::operator+=(const Basis &p_matrix) { - - elements[0] += p_matrix.elements[0]; - elements[1] += p_matrix.elements[1]; - elements[2] += p_matrix.elements[2]; -} - -_FORCE_INLINE_ Basis Basis::operator+(const Basis &p_matrix) const { - - Basis ret(*this); - ret += p_matrix; - return ret; -} - -_FORCE_INLINE_ void Basis::operator-=(const Basis &p_matrix) { - - elements[0] -= p_matrix.elements[0]; - elements[1] -= p_matrix.elements[1]; - elements[2] -= p_matrix.elements[2]; -} - -_FORCE_INLINE_ Basis Basis::operator-(const Basis &p_matrix) const { - - Basis ret(*this); - ret -= p_matrix; - return ret; -} - -_FORCE_INLINE_ void Basis::operator*=(real_t p_val) { - - elements[0] *= p_val; - elements[1] *= p_val; - elements[2] *= p_val; -} - -_FORCE_INLINE_ Basis Basis::operator*(real_t p_val) const { - - Basis ret(*this); - ret *= p_val; - return ret; -} - -Vector3 Basis::xform(const Vector3 &p_vector) const { - - return Vector3( - elements[0].dot(p_vector), - elements[1].dot(p_vector), - elements[2].dot(p_vector)); -} - -Vector3 Basis::xform_inv(const Vector3 &p_vector) const { - - return Vector3( - (elements[0][0] * p_vector.x) + (elements[1][0] * p_vector.y) + (elements[2][0] * p_vector.z), - (elements[0][1] * p_vector.x) + (elements[1][1] * p_vector.y) + (elements[2][1] * p_vector.z), - (elements[0][2] * p_vector.x) + (elements[1][2] * p_vector.y) + (elements[2][2] * p_vector.z)); -} - -real_t Basis::determinant() const { - - return elements[0][0] * (elements[1][1] * elements[2][2] - elements[2][1] * elements[1][2]) - - elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) + - elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]); -} -#endif |