diff options
Diffstat (limited to 'core/math/matrix3.cpp')
-rw-r--r-- | core/math/matrix3.cpp | 52 |
1 files changed, 5 insertions, 47 deletions
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index f2f6ff93cf..57555bbb2a 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -254,17 +254,6 @@ Vector3 Basis::get_scale() const { Vector3(elements[0][2], elements[1][2], elements[2][2]).length()); } -// Sets scaling while preserving rotation. -// This requires some care when working with matrices with negative determinant, -// since we're using a particular convention for "polar" decomposition in get_scale and get_rotation. -// For details, see the explanation in get_scale. -void Basis::set_scale(const Vector3 &p_scale) { - Vector3 e = get_euler(); - Basis(); // reset to identity - scale(p_scale); - rotate(e); -} - // Multiplies the matrix from left by the rotation matrix: M -> R.M // Note that this does *not* rotate the matrix itself. // @@ -316,28 +305,6 @@ void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const { m.get_axis_angle(p_axis, p_angle); } -// Sets rotation while preserving scaling. -// This requires some care when working with matrices with negative determinant, -// since we're using a particular convention for "polar" decomposition in get_scale and get_rotation. -// For details, see the explanation in get_scale. -void Basis::set_rotation_euler(const Vector3 &p_euler) { - Vector3 s = get_scale(); - Basis(); // reset to identity - scale(s); - rotate(p_euler); -} - -// Sets rotation while preserving scaling. -// This requires some care when working with matrices with negative determinant, -// since we're using a particular convention for "polar" decomposition in get_scale and get_rotation. -// For details, see the explanation in get_scale. -void Basis::set_rotation_axis_angle(const Vector3 &p_axis, real_t p_angle) { - Vector3 s = get_scale(); - Basis(); // reset to identity - scale(s); - rotate(p_axis, p_angle); -} - // get_euler_xyz returns a vector containing the Euler angles in the format // (a1,a2,a3), where a3 is the angle of the first rotation, and a1 is the last // (following the convention they are commonly defined in the literature). @@ -365,14 +332,10 @@ Vector3 Basis::get_euler_xyz() const { if (euler.y < Math_PI * 0.5) { if (euler.y > -Math_PI * 0.5) { //if rotation is Y-only, return a proper -pi,pi range like in x or z for the same case. - if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[0][0] < 0.0) { + if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) { euler.x = 0; + euler.y = atan2(elements[0][2], elements[0][0]); euler.z = 0; - - if (euler.y > 0.0) - euler.y = Math_PI - euler.y; - else - euler.y = -(Math_PI + euler.y); } else { euler.x = Math::atan2(-elements[1][2], elements[2][2]); euler.z = Math::atan2(-elements[0][1], elements[0][0]); @@ -436,15 +399,10 @@ Vector3 Basis::get_euler_yxz() const { if (m12 < 1) { if (m12 > -1) { - if (elements[1][0] == 0 && elements[0][1] == 0 && elements[2][2] < 0) { // use pure x rotation - real_t x = asin(-m12); + if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) { // use pure x rotation + euler.x = atan2(-m12, elements[1][1]); euler.y = 0; euler.z = 0; - - if (x > 0.0) - euler.x = Math_PI - x; - else - euler.x = -(Math_PI + x); } else { euler.x = asin(-m12); euler.y = atan2(elements[0][2], elements[2][2]); |