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-rw-r--r--core/math/matrix3.cpp68
1 files changed, 33 insertions, 35 deletions
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index c7e2a8f307..9732a1ff37 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -107,6 +107,13 @@ bool Basis::is_orthogonal() const {
return is_equal_approx(id, m);
}
+bool Basis::is_diagonal() const {
+ return (
+ Math::is_equal_approx(elements[0][1], 0) && Math::is_equal_approx(elements[0][2], 0) &&
+ Math::is_equal_approx(elements[1][0], 0) && Math::is_equal_approx(elements[1][2], 0) &&
+ Math::is_equal_approx(elements[2][0], 0) && Math::is_equal_approx(elements[2][1], 0));
+}
+
bool Basis::is_rotation() const {
return Math::is_equal_approx(determinant(), 1) && is_orthogonal();
}
@@ -241,12 +248,13 @@ Vector3 Basis::get_scale() const {
// This may lead to confusion for some users though.
//
// The convention we use here is to absorb the sign flip into the scaling matrix.
- // The same convention is also used in other similar functions such as set_scale,
- // get_rotation_axis_angle, get_rotation, set_rotation_axis_angle, set_rotation_euler, ...
+ // The same convention is also used in other similar functions such as get_rotation_axis_angle, get_rotation, ...
//
// A proper way to get rid of this issue would be to store the scaling values (or at least their signs)
// as a part of Basis. However, if we go that path, we need to disable direct (write) access to the
// matrix elements.
+ //
+ // The rotation part of this decomposition is returned by get_rotation* functions.
real_t det_sign = determinant() > 0 ? 1 : -1;
return det_sign * Vector3(
Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
@@ -254,15 +262,24 @@ Vector3 Basis::get_scale() const {
Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
}
-// Sets scaling while preserving rotation.
-// This requires some care when working with matrices with negative determinant,
-// since we're using a particular convention for "polar" decomposition in get_scale and get_rotation.
-// For details, see the explanation in get_scale.
-void Basis::set_scale(const Vector3 &p_scale) {
- Vector3 e = get_euler();
- Basis(); // reset to identity
- scale(p_scale);
- rotate(e);
+// Decomposes a Basis into a rotation-reflection matrix (an element of the group O(3)) and a positive scaling matrix as B = O.S.
+// Returns the rotation-reflection matrix via reference argument, and scaling information is returned as a Vector3.
+// This (internal) function is too specıfıc and named too ugly to expose to users, and probably there's no need to do so.
+Vector3 Basis::rotref_posscale_decomposition(Basis &rotref) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(determinant() == 0, Vector3());
+
+ Basis m = transposed() * (*this);
+ ERR_FAIL_COND_V(m.is_diagonal() == false, Vector3());
+#endif
+ Vector3 scale = get_scale();
+ Basis inv_scale = Basis().scaled(scale.inverse()); // this will also absorb the sign of scale
+ rotref = (*this) * inv_scale;
+
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(rotref.is_orthogonal() == false, Vector3());
+#endif
+ return scale.abs();
}
// Multiplies the matrix from left by the rotation matrix: M -> R.M
@@ -316,28 +333,6 @@ void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
m.get_axis_angle(p_axis, p_angle);
}
-// Sets rotation while preserving scaling.
-// This requires some care when working with matrices with negative determinant,
-// since we're using a particular convention for "polar" decomposition in get_scale and get_rotation.
-// For details, see the explanation in get_scale.
-void Basis::set_rotation_euler(const Vector3 &p_euler) {
- Vector3 s = get_scale();
- Basis(); // reset to identity
- scale(s);
- rotate(p_euler);
-}
-
-// Sets rotation while preserving scaling.
-// This requires some care when working with matrices with negative determinant,
-// since we're using a particular convention for "polar" decomposition in get_scale and get_rotation.
-// For details, see the explanation in get_scale.
-void Basis::set_rotation_axis_angle(const Vector3 &p_axis, real_t p_angle) {
- Vector3 s = get_scale();
- Basis(); // reset to identity
- scale(s);
- rotate(p_axis, p_angle);
-}
-
// get_euler_xyz returns a vector containing the Euler angles in the format
// (a1,a2,a3), where a3 is the angle of the first rotation, and a1 is the last
// (following the convention they are commonly defined in the literature).
@@ -364,8 +359,9 @@ Vector3 Basis::get_euler_xyz() const {
euler.y = Math::asin(elements[0][2]);
if (euler.y < Math_PI * 0.5) {
if (euler.y > -Math_PI * 0.5) {
- //if rotation is Y-only, return a proper -pi,pi range like in x or z for the same case.
+ // is this a pure Y rotation?
if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) {
+ // return the simplest form
euler.x = 0;
euler.y = atan2(elements[0][2], elements[0][0]);
euler.z = 0;
@@ -432,7 +428,9 @@ Vector3 Basis::get_euler_yxz() const {
if (m12 < 1) {
if (m12 > -1) {
- if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) { // use pure x rotation
+ // is this a pure X rotation?
+ if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) {
+ // return the simplest form
euler.x = atan2(-m12, elements[1][1]);
euler.y = 0;
euler.z = 0;