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-rw-r--r--core/math/math_funcs.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index ec0ed39471..24081528f0 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -96,6 +96,15 @@ public:
static double random(double from, double to);
+ static _FORCE_INLINE_ bool isequal_approx(real_t a, real_t b) {
+ // TODO: Comparing floats for approximate-equality is non-trivial.
+ // Using epsilon should cover the typical cases in Godot (where a == b is used to compare two reals), such as matrix and vector comparison operators.
+ // A proper implementation in terms of ULPs should eventually replace the contents of this function.
+ // See https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/ for details.
+
+ return abs(a-b) < CMP_EPSILON;
+ }
+
static _FORCE_INLINE_ real_t abs(real_t g) {