diff options
Diffstat (limited to 'core/math/math_2d.h')
-rw-r--r-- | core/math/math_2d.h | 706 |
1 files changed, 359 insertions, 347 deletions
diff --git a/core/math/math_2d.h b/core/math/math_2d.h index a24c4266ee..af6437d7f1 100644 --- a/core/math/math_2d.h +++ b/core/math/math_2d.h @@ -73,12 +73,11 @@ struct Vector2 { real_t height; }; - - _FORCE_INLINE_ real_t& operator[](int p_idx) { - return p_idx?y:x; + _FORCE_INLINE_ real_t &operator[](int p_idx) { + return p_idx ? y : x; } - _FORCE_INLINE_ const real_t& operator[](int p_idx) const { - return p_idx?y:x; + _FORCE_INLINE_ const real_t &operator[](int p_idx) const { + return p_idx ? y : x; } void normalize(); @@ -87,32 +86,32 @@ struct Vector2 { real_t length() const; real_t length_squared() const; - real_t distance_to(const Vector2& p_vector2) const; - real_t distance_squared_to(const Vector2& p_vector2) const; - real_t angle_to(const Vector2& p_vector2) const; - real_t angle_to_point(const Vector2& p_vector2) const; + real_t distance_to(const Vector2 &p_vector2) const; + real_t distance_squared_to(const Vector2 &p_vector2) const; + real_t angle_to(const Vector2 &p_vector2) const; + real_t angle_to_point(const Vector2 &p_vector2) const; - real_t dot(const Vector2& p_other) const; - real_t cross(const Vector2& p_other) const; + real_t dot(const Vector2 &p_other) const; + real_t cross(const Vector2 &p_other) const; Vector2 cross(real_t p_other) const; - Vector2 project(const Vector2& p_vec) const; + Vector2 project(const Vector2 &p_vec) const; - Vector2 plane_project(real_t p_d, const Vector2& p_vec) const; + Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const; Vector2 clamped(real_t p_len) const; - _FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t); - _FORCE_INLINE_ Vector2 linear_interpolate(const Vector2& p_b,real_t p_t) const; - Vector2 cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const; - Vector2 cubic_interpolate_soft(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const; + _FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t); + _FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const; + Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const; + Vector2 cubic_interpolate_soft(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const; - Vector2 slide(const Vector2& p_vec) const; - Vector2 reflect(const Vector2& p_vec) const; + Vector2 slide(const Vector2 &p_vec) const; + Vector2 reflect(const Vector2 &p_vec) const; - Vector2 operator+(const Vector2& p_v) const; - void operator+=(const Vector2& p_v); - Vector2 operator-(const Vector2& p_v) const; - void operator-=(const Vector2& p_v); + Vector2 operator+(const Vector2 &p_v) const; + void operator+=(const Vector2 &p_v); + Vector2 operator-(const Vector2 &p_v) const; + void operator-=(const Vector2 &p_v); Vector2 operator*(const Vector2 &p_v1) const; Vector2 operator*(const real_t &rvalue) const; @@ -127,70 +126,73 @@ struct Vector2 { Vector2 operator-() const; - bool operator==(const Vector2& p_vec2) const; - bool operator!=(const Vector2& p_vec2) const; + bool operator==(const Vector2 &p_vec2) const; + bool operator!=(const Vector2 &p_vec2) const; - bool operator<(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<p_vec2.y):(x<p_vec2.x); } - bool operator<=(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<=p_vec2.y):(x<=p_vec2.x); } + bool operator<(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } + bool operator<=(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y <= p_vec2.y) : (x <= p_vec2.x); } real_t angle() const; void set_rotation(real_t p_radians) { - x=Math::cos(p_radians); - y=Math::sin(p_radians); + x = Math::cos(p_radians); + y = Math::sin(p_radians); } _FORCE_INLINE_ Vector2 abs() const { - return Vector2( Math::abs(x), Math::abs(y) ); + return Vector2(Math::abs(x), Math::abs(y)); } Vector2 rotated(real_t p_by) const; Vector2 tangent() const { - return Vector2(y,-x); + return Vector2(y, -x); } Vector2 floor() const; - Vector2 snapped(const Vector2& p_by) const; - real_t aspect() const { return width/height; } - + Vector2 snapped(const Vector2 &p_by) const; + real_t aspect() const { return width / height; } - operator String() const { return String::num(x)+", "+String::num(y); } + operator String() const { return String::num(x) + ", " + String::num(y); } - _FORCE_INLINE_ Vector2(real_t p_x,real_t p_y) { x=p_x; y=p_y; } - _FORCE_INLINE_ Vector2() { x=0; y=0; } + _FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) { + x = p_x; + y = p_y; + } + _FORCE_INLINE_ Vector2() { + x = 0; + y = 0; + } }; -_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2& p_vec) const { +_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const { - return p_vec - *this * ( dot(p_vec) -p_d); + return p_vec - *this * (dot(p_vec) - p_d); } +_FORCE_INLINE_ Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) { -_FORCE_INLINE_ Vector2 operator*(real_t p_scalar, const Vector2& p_vec) { - - return p_vec*p_scalar; + return p_vec * p_scalar; } -Vector2 Vector2::linear_interpolate(const Vector2& p_b,real_t p_t) const { +Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { - Vector2 res=*this; + Vector2 res = *this; - res.x+= (p_t * (p_b.x-x)); - res.y+= (p_t * (p_b.y-y)); + res.x += (p_t * (p_b.x - x)); + res.y += (p_t * (p_b.y - y)); return res; - } -Vector2 Vector2::linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t) { +Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) { - Vector2 res=p_a; + Vector2 res = p_a; - res.x+= (p_t * (p_b.x-p_a.x)); - res.y+= (p_t * (p_b.y-p_a.y)); + res.x += (p_t * (p_b.x - p_a.x)); + res.y += (p_t * (p_b.y - p_a.y)); return res; } @@ -200,170 +202,170 @@ typedef Vector2 Point2; struct Transform2D; - struct Rect2 { Point2 pos; Size2 size; - const Vector2& get_pos() const { return pos; } - void set_pos(const Vector2& p_pos) { pos=p_pos; } - const Vector2& get_size() const { return size; } - void set_size(const Vector2& p_size) { size=p_size; } + const Vector2 &get_pos() const { return pos; } + void set_pos(const Vector2 &p_pos) { pos = p_pos; } + const Vector2 &get_size() const { return size; } + void set_size(const Vector2 &p_size) { size = p_size; } - real_t get_area() const { return size.width*size.height; } + real_t get_area() const { return size.width * size.height; } - inline bool intersects(const Rect2& p_rect) const { - if ( pos.x >= (p_rect.pos.x + p_rect.size.width) ) + inline bool intersects(const Rect2 &p_rect) const { + if (pos.x >= (p_rect.pos.x + p_rect.size.width)) return false; - if ( (pos.x+size.width) <= p_rect.pos.x ) + if ((pos.x + size.width) <= p_rect.pos.x) return false; - if ( pos.y >= (p_rect.pos.y + p_rect.size.height) ) + if (pos.y >= (p_rect.pos.y + p_rect.size.height)) return false; - if ( (pos.y+size.height) <= p_rect.pos.y ) + if ((pos.y + size.height) <= p_rect.pos.y) return false; return true; } - inline real_t distance_to(const Vector2& p_point) const { + inline real_t distance_to(const Vector2 &p_point) const { real_t dist = 1e20; if (p_point.x < pos.x) { - dist=MIN(dist,pos.x-p_point.x); + dist = MIN(dist, pos.x - p_point.x); } if (p_point.y < pos.y) { - dist=MIN(dist,pos.y-p_point.y); + dist = MIN(dist, pos.y - p_point.y); } - if (p_point.x >= (pos.x+size.x) ) { - dist=MIN(p_point.x-(pos.x+size.x),dist); + if (p_point.x >= (pos.x + size.x)) { + dist = MIN(p_point.x - (pos.x + size.x), dist); } - if (p_point.y >= (pos.y+size.y) ) { - dist=MIN(p_point.y-(pos.y+size.y),dist); + if (p_point.y >= (pos.y + size.y)) { + dist = MIN(p_point.y - (pos.y + size.y), dist); } - if (dist==1e20) + if (dist == 1e20) return 0; else return dist; } - _FORCE_INLINE_ bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const; - - bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const; + _FORCE_INLINE_ bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const; - inline bool encloses(const Rect2& p_rect) const { + bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = NULL, Point2 *r_normal = NULL) const; - return (p_rect.pos.x>=pos.x) && (p_rect.pos.y>=pos.y) && - ((p_rect.pos.x+p_rect.size.x)<(pos.x+size.x)) && - ((p_rect.pos.y+p_rect.size.y)<(pos.y+size.y)); + inline bool encloses(const Rect2 &p_rect) const { + return (p_rect.pos.x >= pos.x) && (p_rect.pos.y >= pos.y) && + ((p_rect.pos.x + p_rect.size.x) < (pos.x + size.x)) && + ((p_rect.pos.y + p_rect.size.y) < (pos.y + size.y)); } inline bool has_no_area() const { - return (size.x<=0 || size.y<=0); - + return (size.x <= 0 || size.y <= 0); } - inline Rect2 clip(const Rect2& p_rect) const { /// return a clipped rect + inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect - Rect2 new_rect=p_rect; + Rect2 new_rect = p_rect; - if (!intersects( new_rect )) + if (!intersects(new_rect)) return Rect2(); - new_rect.pos.x = MAX( p_rect.pos.x , pos.x ); - new_rect.pos.y = MAX( p_rect.pos.y , pos.y ); + new_rect.pos.x = MAX(p_rect.pos.x, pos.x); + new_rect.pos.y = MAX(p_rect.pos.y, pos.y); - Point2 p_rect_end=p_rect.pos+p_rect.size; - Point2 end=pos+size; + Point2 p_rect_end = p_rect.pos + p_rect.size; + Point2 end = pos + size; - new_rect.size.x=MIN(p_rect_end.x,end.x) - new_rect.pos.x; - new_rect.size.y=MIN(p_rect_end.y,end.y) - new_rect.pos.y; + new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.pos.x; + new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.pos.y; return new_rect; } - inline Rect2 merge(const Rect2& p_rect) const { ///< return a merged rect + inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect Rect2 new_rect; - new_rect.pos.x=MIN( p_rect.pos.x , pos.x ); - new_rect.pos.y=MIN( p_rect.pos.y , pos.y ); - + new_rect.pos.x = MIN(p_rect.pos.x, pos.x); + new_rect.pos.y = MIN(p_rect.pos.y, pos.y); - new_rect.size.x = MAX( p_rect.pos.x+p_rect.size.x , pos.x+size.x ); - new_rect.size.y = MAX( p_rect.pos.y+p_rect.size.y , pos.y+size.y ); + new_rect.size.x = MAX(p_rect.pos.x + p_rect.size.x, pos.x + size.x); + new_rect.size.y = MAX(p_rect.pos.y + p_rect.size.y, pos.y + size.y); new_rect.size = new_rect.size - new_rect.pos; //make relative again return new_rect; }; - inline bool has_point(const Point2& p_point) const { + inline bool has_point(const Point2 &p_point) const { if (p_point.x < pos.x) return false; if (p_point.y < pos.y) return false; - if (p_point.x >= (pos.x+size.x) ) + if (p_point.x >= (pos.x + size.x)) return false; - if (p_point.y >= (pos.y+size.y) ) + if (p_point.y >= (pos.y + size.y)) return false; return true; } - inline bool no_area() const { return (size.width<=0 || size.height<=0 ); } + inline bool no_area() const { return (size.width <= 0 || size.height <= 0); } - bool operator==(const Rect2& p_rect) const { return pos==p_rect.pos && size==p_rect.size; } - bool operator!=(const Rect2& p_rect) const { return pos!=p_rect.pos || size!=p_rect.size; } + bool operator==(const Rect2 &p_rect) const { return pos == p_rect.pos && size == p_rect.size; } + bool operator!=(const Rect2 &p_rect) const { return pos != p_rect.pos || size != p_rect.size; } inline Rect2 grow(real_t p_by) const { - Rect2 g=*this; - g.pos.x-=p_by; - g.pos.y-=p_by; - g.size.width+=p_by*2; - g.size.height+=p_by*2; + Rect2 g = *this; + g.pos.x -= p_by; + g.pos.y -= p_by; + g.size.width += p_by * 2; + g.size.height += p_by * 2; return g; } - inline Rect2 expand(const Vector2& p_vector) const { + inline Rect2 expand(const Vector2 &p_vector) const { Rect2 r = *this; r.expand_to(p_vector); return r; } - inline void expand_to(const Vector2& p_vector) { //in place function for speed + inline void expand_to(const Vector2 &p_vector) { //in place function for speed - Vector2 begin=pos; - Vector2 end=pos+size; + Vector2 begin = pos; + Vector2 end = pos + size; - if (p_vector.x<begin.x) - begin.x=p_vector.x; - if (p_vector.y<begin.y) - begin.y=p_vector.y; + if (p_vector.x < begin.x) + begin.x = p_vector.x; + if (p_vector.y < begin.y) + begin.y = p_vector.y; - if (p_vector.x>end.x) - end.x=p_vector.x; - if (p_vector.y>end.y) - end.y=p_vector.y; + if (p_vector.x > end.x) + end.x = p_vector.x; + if (p_vector.y > end.y) + end.y = p_vector.y; - pos=begin; - size=end-begin; + pos = begin; + size = end - begin; } - - operator String() const { return String(pos)+", "+String(size); } + operator String() const { return String(pos) + ", " + String(size); } Rect2() {} - Rect2( real_t p_x, real_t p_y, real_t p_width, real_t p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); } - Rect2( const Point2& p_pos, const Size2& p_size ) { pos=p_pos; size=p_size; } + Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) { + pos = Point2(p_x, p_y); + size = Size2(p_width, p_height); + } + Rect2(const Point2 &p_pos, const Size2 &p_size) { + pos = p_pos; + size = p_size; + } }; - /* INTEGER STUFF */ struct Point2i { @@ -377,18 +379,17 @@ struct Point2i { int height; }; - - _FORCE_INLINE_ int& operator[](int p_idx) { - return p_idx?y:x; + _FORCE_INLINE_ int &operator[](int p_idx) { + return p_idx ? y : x; } - _FORCE_INLINE_ const int& operator[](int p_idx) const { - return p_idx?y:x; + _FORCE_INLINE_ const int &operator[](int p_idx) const { + return p_idx ? y : x; } - Point2i operator+(const Point2i& p_v) const; - void operator+=(const Point2i& p_v); - Point2i operator-(const Point2i& p_v) const; - void operator-=(const Point2i& p_v); + Point2i operator+(const Point2i &p_v) const; + void operator+=(const Point2i &p_v); + Point2i operator-(const Point2i &p_v) const; + void operator-=(const Point2i &p_v); Point2i operator*(const Point2i &p_v1) const; Point2i operator*(const int &rvalue) const; @@ -401,20 +402,29 @@ struct Point2i { void operator/=(const int &rvalue); Point2i operator-() const; - bool operator<(const Point2i& p_vec2) const { return (x==p_vec2.x)?(y<p_vec2.y):(x<p_vec2.x); } - bool operator>(const Point2i& p_vec2) const { return (x==p_vec2.x)?(y>p_vec2.y):(x>p_vec2.x); } + bool operator<(const Point2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } + bool operator>(const Point2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } - bool operator==(const Point2i& p_vec2) const; - bool operator!=(const Point2i& p_vec2) const; + bool operator==(const Point2i &p_vec2) const; + bool operator!=(const Point2i &p_vec2) const; - real_t get_aspect() const { return width/(real_t)height; } + real_t get_aspect() const { return width / (real_t)height; } - operator String() const { return String::num(x)+", "+String::num(y); } + operator String() const { return String::num(x) + ", " + String::num(y); } - operator Vector2() const { return Vector2(x,y); } - inline Point2i(const Vector2& p_vec2) { x=(int)p_vec2.x; y=(int)p_vec2.y; } - inline Point2i(int p_x,int p_y) { x=p_x; y=p_y; } - inline Point2i() { x=0; y=0; } + operator Vector2() const { return Vector2(x, y); } + inline Point2i(const Vector2 &p_vec2) { + x = (int)p_vec2.x; + y = (int)p_vec2.y; + } + inline Point2i(int p_x, int p_y) { + x = p_x; + y = p_y; + } + inline Point2i() { + x = 0; + y = 0; + } }; typedef Point2i Size2i; @@ -424,133 +434,136 @@ struct Rect2i { Point2i pos; Size2i size; - const Point2i& get_pos() const { return pos; } - void set_pos(const Point2i& p_pos) { pos=p_pos; } - const Point2i& get_size() const { return size; } - void set_size(const Point2i& p_size) { size=p_size; } + const Point2i &get_pos() const { return pos; } + void set_pos(const Point2i &p_pos) { pos = p_pos; } + const Point2i &get_size() const { return size; } + void set_size(const Point2i &p_size) { size = p_size; } - int get_area() const { return size.width*size.height; } + int get_area() const { return size.width * size.height; } - inline bool intersects(const Rect2i& p_rect) const { - if ( pos.x > (p_rect.pos.x + p_rect.size.width) ) + inline bool intersects(const Rect2i &p_rect) const { + if (pos.x > (p_rect.pos.x + p_rect.size.width)) return false; - if ( (pos.x+size.width) < p_rect.pos.x ) + if ((pos.x + size.width) < p_rect.pos.x) return false; - if ( pos.y > (p_rect.pos.y + p_rect.size.height) ) + if (pos.y > (p_rect.pos.y + p_rect.size.height)) return false; - if ( (pos.y+size.height) < p_rect.pos.y ) + if ((pos.y + size.height) < p_rect.pos.y) return false; return true; } - inline bool encloses(const Rect2i& p_rect) const { - - return (p_rect.pos.x>=pos.x) && (p_rect.pos.y>=pos.y) && - ((p_rect.pos.x+p_rect.size.x)<(pos.x+size.x)) && - ((p_rect.pos.y+p_rect.size.y)<(pos.y+size.y)); + inline bool encloses(const Rect2i &p_rect) const { + return (p_rect.pos.x >= pos.x) && (p_rect.pos.y >= pos.y) && + ((p_rect.pos.x + p_rect.size.x) < (pos.x + size.x)) && + ((p_rect.pos.y + p_rect.size.y) < (pos.y + size.y)); } inline bool has_no_area() const { - return (size.x<=0 || size.y<=0); - + return (size.x <= 0 || size.y <= 0); } - inline Rect2i clip(const Rect2i& p_rect) const { /// return a clipped rect + inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect - Rect2i new_rect=p_rect; + Rect2i new_rect = p_rect; - if (!intersects( new_rect )) + if (!intersects(new_rect)) return Rect2i(); - new_rect.pos.x = MAX( p_rect.pos.x , pos.x ); - new_rect.pos.y = MAX( p_rect.pos.y , pos.y ); + new_rect.pos.x = MAX(p_rect.pos.x, pos.x); + new_rect.pos.y = MAX(p_rect.pos.y, pos.y); - Point2 p_rect_end=p_rect.pos+p_rect.size; - Point2 end=pos+size; + Point2 p_rect_end = p_rect.pos + p_rect.size; + Point2 end = pos + size; - new_rect.size.x=(int)(MIN(p_rect_end.x,end.x) - new_rect.pos.x); - new_rect.size.y=(int)(MIN(p_rect_end.y,end.y) - new_rect.pos.y); + new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.pos.x); + new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.pos.y); return new_rect; } - inline Rect2i merge(const Rect2i& p_rect) const { ///< return a merged rect + inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect Rect2i new_rect; - new_rect.pos.x=MIN( p_rect.pos.x , pos.x ); - new_rect.pos.y=MIN( p_rect.pos.y , pos.y ); - + new_rect.pos.x = MIN(p_rect.pos.x, pos.x); + new_rect.pos.y = MIN(p_rect.pos.y, pos.y); - new_rect.size.x = MAX( p_rect.pos.x+p_rect.size.x , pos.x+size.x ); - new_rect.size.y = MAX( p_rect.pos.y+p_rect.size.y , pos.y+size.y ); + new_rect.size.x = MAX(p_rect.pos.x + p_rect.size.x, pos.x + size.x); + new_rect.size.y = MAX(p_rect.pos.y + p_rect.size.y, pos.y + size.y); new_rect.size = new_rect.size - new_rect.pos; //make relative again return new_rect; }; - bool has_point(const Point2& p_point) const { + bool has_point(const Point2 &p_point) const { if (p_point.x < pos.x) return false; if (p_point.y < pos.y) return false; - if (p_point.x >= (pos.x+size.x) ) + if (p_point.x >= (pos.x + size.x)) return false; - if (p_point.y >= (pos.y+size.y) ) + if (p_point.y >= (pos.y + size.y)) return false; return true; } - bool no_area() { return (size.width<=0 || size.height<=0 ); } + bool no_area() { return (size.width <= 0 || size.height <= 0); } - bool operator==(const Rect2i& p_rect) const { return pos==p_rect.pos && size==p_rect.size; } - bool operator!=(const Rect2i& p_rect) const { return pos!=p_rect.pos || size!=p_rect.size; } + bool operator==(const Rect2i &p_rect) const { return pos == p_rect.pos && size == p_rect.size; } + bool operator!=(const Rect2i &p_rect) const { return pos != p_rect.pos || size != p_rect.size; } Rect2i grow(int p_by) const { - Rect2i g=*this; - g.pos.x-=p_by; - g.pos.y-=p_by; - g.size.width+=p_by*2; - g.size.height+=p_by*2; + Rect2i g = *this; + g.pos.x -= p_by; + g.pos.y -= p_by; + g.size.width += p_by * 2; + g.size.height += p_by * 2; return g; } - inline void expand_to(const Point2i& p_vector) { + inline void expand_to(const Point2i &p_vector) { - Point2i begin=pos; - Point2i end=pos+size; + Point2i begin = pos; + Point2i end = pos + size; - if (p_vector.x<begin.x) - begin.x=p_vector.x; - if (p_vector.y<begin.y) - begin.y=p_vector.y; + if (p_vector.x < begin.x) + begin.x = p_vector.x; + if (p_vector.y < begin.y) + begin.y = p_vector.y; - if (p_vector.x>end.x) - end.x=p_vector.x; - if (p_vector.y>end.y) - end.y=p_vector.y; + if (p_vector.x > end.x) + end.x = p_vector.x; + if (p_vector.y > end.y) + end.y = p_vector.y; - pos=begin; - size=end-begin; + pos = begin; + size = end - begin; } + operator String() const { return String(pos) + ", " + String(size); } - operator String() const { return String(pos)+", "+String(size); } - - operator Rect2() const { return Rect2(pos,size); } - Rect2i(const Rect2& p_r2) { pos=p_r2.pos; size=p_r2.size; } + operator Rect2() const { return Rect2(pos, size); } + Rect2i(const Rect2 &p_r2) { + pos = p_r2.pos; + size = p_r2.size; + } Rect2i() {} - Rect2i( int p_x, int p_y, int p_width, int p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); } - Rect2i( const Point2& p_pos, const Size2& p_size ) { pos=p_pos; size=p_size; } + Rect2i(int p_x, int p_y, int p_width, int p_height) { + pos = Point2(p_x, p_y); + size = Size2(p_width, p_height); + } + Rect2i(const Point2 &p_pos, const Size2 &p_size) { + pos = p_pos; + size = p_size; + } }; - - struct Transform2D { // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper": // M = (elements[0][0] elements[1][0]) @@ -558,21 +571,27 @@ struct Transform2D { // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i]. // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here. // This requires additional care when working with explicit indices. - // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading. + // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading. // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down, // and angle is measure from +X to +Y in a clockwise-fashion. Vector2 elements[3]; - _FORCE_INLINE_ real_t tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; } - _FORCE_INLINE_ real_t tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; } + _FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; } + _FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; } - const Vector2& operator[](int p_idx) const { return elements[p_idx]; } - Vector2& operator[](int p_idx) { return elements[p_idx]; } + const Vector2 &operator[](int p_idx) const { return elements[p_idx]; } + Vector2 &operator[](int p_idx) { return elements[p_idx]; } - _FORCE_INLINE_ Vector2 get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis,3,Vector2()); return elements[p_axis]; } - _FORCE_INLINE_ void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; } + _FORCE_INLINE_ Vector2 get_axis(int p_axis) const { + ERR_FAIL_INDEX_V(p_axis, 3, Vector2()); + return elements[p_axis]; + } + _FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) { + ERR_FAIL_INDEX(p_axis, 3); + elements[p_axis] = p_vec; + } void invert(); Transform2D inverse() const; @@ -582,24 +601,24 @@ struct Transform2D { void set_rotation(real_t p_phi); real_t get_rotation() const; - _FORCE_INLINE_ void set_rotation_and_scale(real_t p_phi,const Size2& p_scale); + _FORCE_INLINE_ void set_rotation_and_scale(real_t p_phi, const Size2 &p_scale); void rotate(real_t p_phi); - void scale(const Size2& p_scale); - void scale_basis(const Size2& p_scale); - void translate( real_t p_tx, real_t p_ty); - void translate( const Vector2& p_translation ); + void scale(const Size2 &p_scale); + void scale_basis(const Size2 &p_scale); + void translate(real_t p_tx, real_t p_ty); + void translate(const Vector2 &p_translation); real_t basis_determinant() const; Size2 get_scale() const; - _FORCE_INLINE_ const Vector2& get_origin() const { return elements[2]; } - _FORCE_INLINE_ void set_origin(const Vector2& p_origin) { elements[2]=p_origin; } + _FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; } + _FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; } - Transform2D scaled(const Size2& p_scale) const; - Transform2D basis_scaled(const Size2& p_scale) const; - Transform2D translated(const Vector2& p_offset) const; + Transform2D scaled(const Size2 &p_scale) const; + Transform2D basis_scaled(const Size2 &p_scale) const; + Transform2D translated(const Vector2 &p_offset) const; Transform2D rotated(real_t p_phi) const; Transform2D untranslated() const; @@ -607,20 +626,20 @@ struct Transform2D { void orthonormalize(); Transform2D orthonormalized() const; - bool operator==(const Transform2D& p_transform) const; - bool operator!=(const Transform2D& p_transform) const; + bool operator==(const Transform2D &p_transform) const; + bool operator!=(const Transform2D &p_transform) const; - void operator*=(const Transform2D& p_transform); - Transform2D operator*(const Transform2D& p_transform) const; + void operator*=(const Transform2D &p_transform); + Transform2D operator*(const Transform2D &p_transform) const; - Transform2D interpolate_with(const Transform2D& p_transform, real_t p_c) const; + Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const; - _FORCE_INLINE_ Vector2 basis_xform(const Vector2& p_vec) const; - _FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2& p_vec) const; - _FORCE_INLINE_ Vector2 xform(const Vector2& p_vec) const; - _FORCE_INLINE_ Vector2 xform_inv(const Vector2& p_vec) const; - _FORCE_INLINE_ Rect2 xform(const Rect2& p_vec) const; - _FORCE_INLINE_ Rect2 xform_inv(const Rect2& p_vec) const; + _FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const; + _FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const; + _FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const; + _FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const; + _FORCE_INLINE_ Rect2 xform(const Rect2 &p_vec) const; + _FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_vec) const; operator String() const; @@ -634,232 +653,226 @@ struct Transform2D { elements[2][1] = oy; } - Transform2D(real_t p_rot, const Vector2& p_pos); - Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; } + Transform2D(real_t p_rot, const Vector2 &p_pos); + Transform2D() { + elements[0][0] = 1.0; + elements[1][1] = 1.0; + } }; -bool Rect2::intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const { +bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const { //SAT intersection between local and transformed rect2 - Vector2 xf_points[4]={ + Vector2 xf_points[4] = { p_xform.xform(p_rect.pos), - p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y)), - p_xform.xform(Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y)), - p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y)), + p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)), + p_xform.xform(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)), + p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)), }; real_t low_limit; //base rect2 first (faster) - if (xf_points[0].y>pos.y) + if (xf_points[0].y > pos.y) goto next1; - if (xf_points[1].y>pos.y) + if (xf_points[1].y > pos.y) goto next1; - if (xf_points[2].y>pos.y) + if (xf_points[2].y > pos.y) goto next1; - if (xf_points[3].y>pos.y) + if (xf_points[3].y > pos.y) goto next1; return false; - next1: +next1: - low_limit=pos.y+size.y; + low_limit = pos.y + size.y; - if (xf_points[0].y<low_limit) + if (xf_points[0].y < low_limit) goto next2; - if (xf_points[1].y<low_limit) + if (xf_points[1].y < low_limit) goto next2; - if (xf_points[2].y<low_limit) + if (xf_points[2].y < low_limit) goto next2; - if (xf_points[3].y<low_limit) + if (xf_points[3].y < low_limit) goto next2; return false; - next2: +next2: - if (xf_points[0].x>pos.x) + if (xf_points[0].x > pos.x) goto next3; - if (xf_points[1].x>pos.x) + if (xf_points[1].x > pos.x) goto next3; - if (xf_points[2].x>pos.x) + if (xf_points[2].x > pos.x) goto next3; - if (xf_points[3].x>pos.x) + if (xf_points[3].x > pos.x) goto next3; return false; - next3: +next3: - low_limit=pos.x+size.x; + low_limit = pos.x + size.x; - if (xf_points[0].x<low_limit) + if (xf_points[0].x < low_limit) goto next4; - if (xf_points[1].x<low_limit) + if (xf_points[1].x < low_limit) goto next4; - if (xf_points[2].x<low_limit) + if (xf_points[2].x < low_limit) goto next4; - if (xf_points[3].x<low_limit) + if (xf_points[3].x < low_limit) goto next4; return false; - next4: +next4: - Vector2 xf_points2[4]={ + Vector2 xf_points2[4] = { pos, - Vector2(pos.x+size.x,pos.y), - Vector2(pos.x,pos.y+size.y), - Vector2(pos.x+size.x,pos.y+size.y), + Vector2(pos.x + size.x, pos.y), + Vector2(pos.x, pos.y + size.y), + Vector2(pos.x + size.x, pos.y + size.y), }; - real_t maxa=p_xform.elements[0].dot(xf_points2[0]); - real_t mina=maxa; + real_t maxa = p_xform.elements[0].dot(xf_points2[0]); + real_t mina = maxa; real_t dp = p_xform.elements[0].dot(xf_points2[1]); - maxa=MAX(dp,maxa); - mina=MIN(dp,mina); + maxa = MAX(dp, maxa); + mina = MIN(dp, mina); dp = p_xform.elements[0].dot(xf_points2[2]); - maxa=MAX(dp,maxa); - mina=MIN(dp,mina); + maxa = MAX(dp, maxa); + mina = MIN(dp, mina); dp = p_xform.elements[0].dot(xf_points2[3]); - maxa=MAX(dp,maxa); - mina=MIN(dp,mina); + maxa = MAX(dp, maxa); + mina = MIN(dp, mina); - real_t maxb=p_xform.elements[0].dot(xf_points[0]); - real_t minb=maxb; + real_t maxb = p_xform.elements[0].dot(xf_points[0]); + real_t minb = maxb; dp = p_xform.elements[0].dot(xf_points[1]); - maxb=MAX(dp,maxb); - minb=MIN(dp,minb); + maxb = MAX(dp, maxb); + minb = MIN(dp, minb); dp = p_xform.elements[0].dot(xf_points[2]); - maxb=MAX(dp,maxb); - minb=MIN(dp,minb); + maxb = MAX(dp, maxb); + minb = MIN(dp, minb); dp = p_xform.elements[0].dot(xf_points[3]); - maxb=MAX(dp,maxb); - minb=MIN(dp,minb); - + maxb = MAX(dp, maxb); + minb = MIN(dp, minb); - if ( mina > maxb ) + if (mina > maxb) return false; - if ( minb > maxa ) + if (minb > maxa) return false; - maxa=p_xform.elements[1].dot(xf_points2[0]); - mina=maxa; + maxa = p_xform.elements[1].dot(xf_points2[0]); + mina = maxa; dp = p_xform.elements[1].dot(xf_points2[1]); - maxa=MAX(dp,maxa); - mina=MIN(dp,mina); + maxa = MAX(dp, maxa); + mina = MIN(dp, mina); dp = p_xform.elements[1].dot(xf_points2[2]); - maxa=MAX(dp,maxa); - mina=MIN(dp,mina); + maxa = MAX(dp, maxa); + mina = MIN(dp, mina); dp = p_xform.elements[1].dot(xf_points2[3]); - maxa=MAX(dp,maxa); - mina=MIN(dp,mina); + maxa = MAX(dp, maxa); + mina = MIN(dp, mina); - maxb=p_xform.elements[1].dot(xf_points[0]); - minb=maxb; + maxb = p_xform.elements[1].dot(xf_points[0]); + minb = maxb; dp = p_xform.elements[1].dot(xf_points[1]); - maxb=MAX(dp,maxb); - minb=MIN(dp,minb); + maxb = MAX(dp, maxb); + minb = MIN(dp, minb); dp = p_xform.elements[1].dot(xf_points[2]); - maxb=MAX(dp,maxb); - minb=MIN(dp,minb); + maxb = MAX(dp, maxb); + minb = MIN(dp, minb); dp = p_xform.elements[1].dot(xf_points[3]); - maxb=MAX(dp,maxb); - minb=MIN(dp,minb); + maxb = MAX(dp, maxb); + minb = MIN(dp, minb); - - if ( mina > maxb ) + if (mina > maxb) return false; - if ( minb > maxa ) + if (minb > maxa) return false; - return true; - } -Vector2 Transform2D::basis_xform(const Vector2& v) const { +Vector2 Transform2D::basis_xform(const Vector2 &v) const { return Vector2( - tdotx(v), - tdoty(v) - ); + tdotx(v), + tdoty(v)); } -Vector2 Transform2D::basis_xform_inv(const Vector2& v) const{ +Vector2 Transform2D::basis_xform_inv(const Vector2 &v) const { return Vector2( - elements[0].dot(v), - elements[1].dot(v) - ); + elements[0].dot(v), + elements[1].dot(v)); } -Vector2 Transform2D::xform(const Vector2& v) const { +Vector2 Transform2D::xform(const Vector2 &v) const { return Vector2( - tdotx(v), - tdoty(v) - ) + elements[2]; + tdotx(v), + tdoty(v)) + + elements[2]; } -Vector2 Transform2D::xform_inv(const Vector2& p_vec) const { +Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const { Vector2 v = p_vec - elements[2]; return Vector2( - elements[0].dot(v), - elements[1].dot(v) - ); - + elements[0].dot(v), + elements[1].dot(v)); } -Rect2 Transform2D::xform(const Rect2& p_rect) const { +Rect2 Transform2D::xform(const Rect2 &p_rect) const { - Vector2 x=elements[0]*p_rect.size.x; - Vector2 y=elements[1]*p_rect.size.y; - Vector2 pos = xform( p_rect.pos ); + Vector2 x = elements[0] * p_rect.size.x; + Vector2 y = elements[1] * p_rect.size.y; + Vector2 pos = xform(p_rect.pos); Rect2 new_rect; - new_rect.pos=pos; - new_rect.expand_to( pos+x ); - new_rect.expand_to( pos+y ); - new_rect.expand_to( pos+x+y ); + new_rect.pos = pos; + new_rect.expand_to(pos + x); + new_rect.expand_to(pos + y); + new_rect.expand_to(pos + x + y); return new_rect; } -void Transform2D::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) { - - elements[0][0]=Math::cos(p_rot)*p_scale.x; - elements[1][1]=Math::cos(p_rot)*p_scale.y; - elements[1][0]=-Math::sin(p_rot)*p_scale.y; - elements[0][1]=Math::sin(p_rot)*p_scale.x; +void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) { + elements[0][0] = Math::cos(p_rot) * p_scale.x; + elements[1][1] = Math::cos(p_rot) * p_scale.y; + elements[1][0] = -Math::sin(p_rot) * p_scale.y; + elements[0][1] = Math::sin(p_rot) * p_scale.x; } -Rect2 Transform2D::xform_inv(const Rect2& p_rect) const { +Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const { - Vector2 ends[4]={ - xform_inv( p_rect.pos ), - xform_inv( Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y ) ), - xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y ) ), - xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y ) ) + Vector2 ends[4] = { + xform_inv(p_rect.pos), + xform_inv(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)), + xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)), + xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)) }; Rect2 new_rect; - new_rect.pos=ends[0]; + new_rect.pos = ends[0]; new_rect.expand_to(ends[1]); new_rect.expand_to(ends[2]); new_rect.expand_to(ends[3]); @@ -867,5 +880,4 @@ Rect2 Transform2D::xform_inv(const Rect2& p_rect) const { return new_rect; } - #endif |