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-rw-r--r--core/math/math_2d.cpp36
1 files changed, 34 insertions, 2 deletions
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp
index 0a3963f88f..185241e90f 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/math_2d.cpp
@@ -622,9 +622,41 @@ float Matrix32::basis_determinant() const {
}
Matrix32 Matrix32::interpolate_with(const Matrix32& p_transform, float p_c) const {
+
+ //extract parameters
+ Vector2 p1 = get_origin();
+ Vector2 p2 = p_transform.get_origin();
+
+ float r1 = get_rotation();
+ float r2 = p_transform.get_rotation();
+
+ Vector2 s1 = get_scale();
+ Vector2 s2 = p_transform.get_scale();
+
+ //slerp rotation
+ Vector2 v1(Math::cos(r1), Math::sin(r1));
+ Vector2 v2(Math::cos(r2), Math::sin(r2));
+
+ float dot = v1.dot(v2);
+
+ dot = (dot < -1.0f) ? -1.0f : ((dot > 1.0f) ? 1.0f : dot); //clamp dot to [-1,1]
+
+ Vector2 v;
-
- return Matrix32();
+ if (dot > 0.9995f) {
+ v = Vector2::linear_interpolate(v1, v2, p_c); //linearly interpolate to avoid numerical precision issues
+ v.normalize();
+ } else {
+ float angle = Math::acos(dot) * p_c;
+ Vector2 v3(v2 - v1 * dot);
+ v3.normalize();
+ v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
+ }
+
+ //construct matrix
+ Matrix32 res(Math::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c));
+ res.scale(Vector2::linear_interpolate(s1, s2, p_c));
+ return res;
}
Matrix32::operator String() const {