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Diffstat (limited to 'core/math/geometry_3d.cpp')
-rw-r--r--core/math/geometry_3d.cpp50
1 files changed, 28 insertions, 22 deletions
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp
index c5871358ed..548b9e4620 100644
--- a/core/math/geometry_3d.cpp
+++ b/core/math/geometry_3d.cpp
@@ -141,21 +141,21 @@ real_t Geometry3D::get_closest_distance_between_segments(const Vector3 &p_p0, co
void Geometry3D::MeshData::optimize_vertices() {
HashMap<int, int> vtx_remap;
- for (int i = 0; i < faces.size(); i++) {
- for (int j = 0; j < faces[i].indices.size(); j++) {
+ for (uint32_t i = 0; i < faces.size(); i++) {
+ for (uint32_t j = 0; j < faces[i].indices.size(); j++) {
int idx = faces[i].indices[j];
if (!vtx_remap.has(idx)) {
int ni = vtx_remap.size();
vtx_remap[idx] = ni;
}
- faces.write[i].indices.write[j] = vtx_remap[idx];
+ faces[i].indices[j] = vtx_remap[idx];
}
}
- for (int i = 0; i < edges.size(); i++) {
- int a = edges[i].a;
- int b = edges[i].b;
+ for (uint32_t i = 0; i < edges.size(); i++) {
+ int a = edges[i].vertex_a;
+ int b = edges[i].vertex_b;
if (!vtx_remap.has(a)) {
int ni = vtx_remap.size();
@@ -166,16 +166,16 @@ void Geometry3D::MeshData::optimize_vertices() {
vtx_remap[b] = ni;
}
- edges.write[i].a = vtx_remap[a];
- edges.write[i].b = vtx_remap[b];
+ edges[i].vertex_a = vtx_remap[a];
+ edges[i].vertex_b = vtx_remap[b];
}
- Vector<Vector3> new_vertices;
+ LocalVector<Vector3> new_vertices;
new_vertices.resize(vtx_remap.size());
- for (int i = 0; i < vertices.size(); i++) {
+ for (uint32_t i = 0; i < vertices.size(); i++) {
if (vtx_remap.has(i)) {
- new_vertices.write[vtx_remap[i]] = vertices[i];
+ new_vertices[vtx_remap[i]] = vertices[i];
}
}
vertices = new_vertices;
@@ -751,7 +751,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
Vector3 center = p.center();
// make a quad clockwise
- Vector<Vector3> vertices = {
+ LocalVector<Vector3> vertices = {
center - up * subplane_size + right * subplane_size,
center - up * subplane_size - right * subplane_size,
center + up * subplane_size - right * subplane_size,
@@ -763,7 +763,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
continue;
}
- Vector<Vector3> new_vertices;
+ LocalVector<Vector3> new_vertices;
Plane clip = p_planes[j];
if (clip.normal.dot(p.normal) > 0.95f) {
@@ -774,7 +774,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
break;
}
- for (int k = 0; k < vertices.size(); k++) {
+ for (uint32_t k = 0; k < vertices.size(); k++) {
int k_n = (k + 1) % vertices.size();
Vector3 edge0_A = vertices[k];
@@ -816,9 +816,9 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
MeshData::Face face;
// Add face indices.
- for (int j = 0; j < vertices.size(); j++) {
+ for (uint32_t j = 0; j < vertices.size(); j++) {
int idx = -1;
- for (int k = 0; k < mesh.vertices.size(); k++) {
+ for (uint32_t k = 0; k < mesh.vertices.size(); k++) {
if (mesh.vertices[k].distance_to(vertices[j]) < 0.001f) {
idx = k;
break;
@@ -837,28 +837,34 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
// Add edge.
- for (int j = 0; j < face.indices.size(); j++) {
+ for (uint32_t j = 0; j < face.indices.size(); j++) {
int a = face.indices[j];
int b = face.indices[(j + 1) % face.indices.size()];
bool found = false;
- for (int k = 0; k < mesh.edges.size(); k++) {
- if (mesh.edges[k].a == a && mesh.edges[k].b == b) {
+ int found_idx = -1;
+ for (uint32_t k = 0; k < mesh.edges.size(); k++) {
+ if (mesh.edges[k].vertex_a == a && mesh.edges[k].vertex_b == b) {
found = true;
+ found_idx = k;
break;
}
- if (mesh.edges[k].b == a && mesh.edges[k].a == b) {
+ if (mesh.edges[k].vertex_b == a && mesh.edges[k].vertex_a == b) {
found = true;
+ found_idx = k;
break;
}
}
if (found) {
+ mesh.edges[found_idx].face_b = j;
continue;
}
MeshData::Edge edge;
- edge.a = a;
- edge.b = b;
+ edge.vertex_a = a;
+ edge.vertex_b = b;
+ edge.face_a = j;
+ edge.face_b = -1;
mesh.edges.push_back(edge);
}
}