diff options
Diffstat (limited to 'core/math/geometry.h')
-rw-r--r-- | core/math/geometry.h | 103 |
1 files changed, 96 insertions, 7 deletions
diff --git a/core/math/geometry.h b/core/math/geometry.h index 7347cb742a..0e144e491f 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -31,6 +31,7 @@ #ifndef GEOMETRY_H #define GEOMETRY_H +#include "core/math/delaunay.h" #include "core/math/face3.h" #include "core/math/rect2.h" #include "core/math/triangulate.h" @@ -181,8 +182,8 @@ public: } } // finally do the division to get sc and tc - sc = (Math::abs(sN) < CMP_EPSILON ? 0.0 : sN / sD); - tc = (Math::abs(tN) < CMP_EPSILON ? 0.0 : tN / tD); + sc = (Math::is_zero_approx(sN) ? 0.0 : sN / sD); + tc = (Math::is_zero_approx(tN) ? 0.0 : tN / tD); // get the difference of the two closest points Vector3 dP = w + (sc * u) - (tc * v); // = S1(sc) - S2(tc) @@ -195,7 +196,7 @@ public: Vector3 e2 = p_v2 - p_v0; Vector3 h = p_dir.cross(e2); real_t a = e1.dot(h); - if (a > -CMP_EPSILON && a < CMP_EPSILON) // parallel test + if (Math::is_zero_approx(a)) // parallel test return false; real_t f = 1.0 / a; @@ -233,7 +234,7 @@ public: Vector3 e2 = p_v2 - p_v0; Vector3 h = rel.cross(e2); real_t a = e1.dot(h); - if (a > -CMP_EPSILON && a < CMP_EPSILON) // parallel test + if (Math::is_zero_approx(a)) // parallel test return false; real_t f = 1.0 / a; @@ -535,7 +536,7 @@ public: // see http://paulbourke.net/geometry/pointlineplane/ const real_t denom = p_dir_b.y * p_dir_a.x - p_dir_b.x * p_dir_a.y; - if (Math::abs(denom) < CMP_EPSILON) { // parallel? + if (Math::is_zero_approx(denom)) { // parallel? return false; } @@ -785,6 +786,91 @@ public: return clipped; } + enum PolyBooleanOperation { + OPERATION_UNION, + OPERATION_DIFFERENCE, + OPERATION_INTERSECTION, + OPERATION_XOR + }; + enum PolyJoinType { + JOIN_SQUARE, + JOIN_ROUND, + JOIN_MITER + }; + enum PolyEndType { + END_POLYGON, + END_JOINED, + END_BUTT, + END_SQUARE, + END_ROUND + }; + + static Vector<Vector<Point2> > merge_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) { + + return _polypaths_do_operation(OPERATION_UNION, p_polygon_a, p_polygon_b); + } + + static Vector<Vector<Point2> > clip_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) { + + return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polygon_a, p_polygon_b); + } + + static Vector<Vector<Point2> > intersect_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) { + + return _polypaths_do_operation(OPERATION_INTERSECTION, p_polygon_a, p_polygon_b); + } + + static Vector<Vector<Point2> > exclude_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) { + + return _polypaths_do_operation(OPERATION_XOR, p_polygon_a, p_polygon_b); + } + + static Vector<Vector<Point2> > clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { + + return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polyline, p_polygon, true); + } + + static Vector<Vector<Point2> > intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { + + return _polypaths_do_operation(OPERATION_INTERSECTION, p_polyline, p_polygon, true); + } + + static Vector<Vector<Point2> > offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) { + + return _polypath_offset(p_polygon, p_delta, p_join_type, END_POLYGON); + } + + static Vector<Vector<Point2> > offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { + + ERR_EXPLAIN("Attempt to offset a polyline like a polygon (use offset_polygon_2d instead)."); + ERR_FAIL_COND_V(p_end_type == END_POLYGON, Vector<Vector<Point2> >()); + + return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type); + } + + static Vector<Point2> transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat) { + + Vector<Point2> points; + + for (int i = 0; i < p_points.size(); ++i) { + points.push_back(p_mat.xform(p_points[i])); + } + return points; + } + + static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) { + + Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points); + Vector<int> triangles; + + for (int i = 0; i < tr.size(); i++) { + triangles.push_back(tr[i].points[0]); + triangles.push_back(tr[i].points[1]); + triangles.push_back(tr[i].points[2]); + } + return triangles; + } + static Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon) { Vector<int> triangles; @@ -833,7 +919,7 @@ public: further_away_opposite.y = MIN(p[i].y, further_away_opposite.y); } - further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); // make point outside that wont intersect with points in segment from p_point + further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); // make point outside that won't intersect with points in segment from p_point int intersections = 0; for (int i = 0; i < c; i++) { @@ -951,7 +1037,6 @@ public: H.resize(k); return H; } - static Vector<Vector<Vector2> > decompose_polygon_in_convex(Vector<Point2> polygon); static MeshData build_convex_mesh(const PoolVector<Plane> &p_planes); @@ -961,6 +1046,10 @@ public: static PoolVector<Plane> build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z); static void make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size); + +private: + static Vector<Vector<Point2> > _polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open = false); + static Vector<Vector<Point2> > _polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type); }; #endif |