diff options
Diffstat (limited to 'core/math/geometry.cpp')
-rw-r--r-- | core/math/geometry.cpp | 231 |
1 files changed, 88 insertions, 143 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index f923b62542..f6f22e1db2 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -51,16 +51,14 @@ bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> } return false; } + */ void Geometry::MeshData::optimize_vertices() { - Map<int, int> vtx_remap; for (int i = 0; i < faces.size(); i++) { - for (int j = 0; j < faces[i].indices.size(); j++) { - int idx = faces[i].indices[j]; if (!vtx_remap.has(idx)) { int ni = vtx_remap.size(); @@ -72,7 +70,6 @@ void Geometry::MeshData::optimize_vertices() { } for (int i = 0; i < edges.size(); i++) { - int a = edges[i].a; int b = edges[i].b; @@ -93,17 +90,15 @@ void Geometry::MeshData::optimize_vertices() { new_vertices.resize(vtx_remap.size()); for (int i = 0; i < vertices.size(); i++) { - - if (vtx_remap.has(i)) + if (vtx_remap.has(i)) { new_vertices.write[vtx_remap[i]] = vertices[i]; + } } vertices = new_vertices; } struct _FaceClassify { - struct _Link { - int face = -1; int edge = -1; void clear() { @@ -126,42 +121,36 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) { bool error = false; for (int i = 0; i < len; i++) { - for (int j = 0; j < 3; j++) { - p_faces[i].links[j].clear(); } } for (int i = 0; i < len; i++) { - - if (p_faces[i].group != p_group) + if (p_faces[i].group != p_group) { continue; + } for (int j = i + 1; j < len; j++) { - - if (p_faces[j].group != p_group) + if (p_faces[j].group != p_group) { continue; + } for (int k = 0; k < 3; k++) { - Vector3 vi1 = p_faces[i].face.vertex[k]; Vector3 vi2 = p_faces[i].face.vertex[(k + 1) % 3]; for (int l = 0; l < 3; l++) { - Vector3 vj2 = p_faces[j].face.vertex[l]; Vector3 vj1 = p_faces[j].face.vertex[(l + 1) % 3]; if (vi1.distance_to(vj1) < 0.00001 && vi2.distance_to(vj2) < 0.00001) { if (p_faces[i].links[k].face != -1) { - ERR_PRINT("already linked\n"); error = true; break; } if (p_faces[j].links[l].face != -1) { - ERR_PRINT("already linked\n"); error = true; break; @@ -173,37 +162,38 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) { p_faces[j].links[l].edge = k; } } - if (error) + if (error) { break; + } } - if (error) + if (error) { break; + } } - if (error) + if (error) { break; + } } for (int i = 0; i < len; i++) { - p_faces[i].valid = true; for (int j = 0; j < 3; j++) { - - if (p_faces[i].links[j].face == -1) + if (p_faces[i].links[j].face == -1) { p_faces[i].valid = false; + } } } return error; } static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_group) { - - if (p_faces[p_index].group >= 0) + if (p_faces[p_index].group >= 0) { return false; + } p_faces[p_index].group = p_group; for (int i = 0; i < 3; i++) { - ERR_FAIL_INDEX_V(p_faces[p_index].links[i].face, len, true); _group_face(p_faces, len, p_faces[p_index].links[i].face, p_group); } @@ -212,7 +202,6 @@ static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_grou } Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) { - Vector<Vector<Face3>> objects; int len = p_array.size(); @@ -226,7 +215,6 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) { _FaceClassify *_fcptr = fc.ptrw(); for (int i = 0; i < len; i++) { - _fcptr[i].face = arrayptr[i]; } @@ -238,9 +226,9 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) { int group = 0; for (int i = 0; i < len; i++) { - - if (!_fcptr[i].valid) + if (!_fcptr[i].valid) { continue; + } if (_group_face(_fcptr, len, i, group)) { group++; } @@ -249,20 +237,18 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) { // Group connected faces in separate objects. for (int i = 0; i < len; i++) { - _fcptr[i].face = arrayptr[i]; } if (group >= 0) { - objects.resize(group); Vector<Face3> *group_faces = objects.ptrw(); for (int i = 0; i < len; i++) { - if (!_fcptr[i].valid) + if (!_fcptr[i].valid) { continue; + } if (_fcptr[i].group >= 0 && _fcptr[i].group < group) { - group_faces[_fcptr[i].group].push_back(_fcptr[i].face); } } @@ -299,16 +285,15 @@ enum _CellFlags { }; static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, const Vector3 &voxelsize, const Face3 &p_face) { - AABB aabb(Vector3(x, y, z), Vector3(len_x, len_y, len_z)); aabb.position = aabb.position * voxelsize; aabb.size = aabb.size * voxelsize; - if (!p_face.intersects_aabb(aabb)) + if (!p_face.intersects_aabb(aabb)) { return; + } if (len_x == 1 && len_y == 1 && len_z == 1) { - p_cell_status[x][y][z] = _CELL_SOLID; return; } @@ -337,15 +322,12 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int int new_len_z; for (int i = 0; i < div_x; i++) { - _SPLIT(i, div_x, x, len_x, new_x, new_len_x); for (int j = 0; j < div_y; j++) { - _SPLIT(j, div_y, y, len_y, new_y, new_len_y); for (int k = 0; k < div_z; k++) { - _SPLIT(k, div_z, z, len_z, new_z, new_len_z); _plot_face(p_cell_status, new_x, new_y, new_z, new_len_x, new_len_y, new_len_z, voxelsize, p_face); @@ -355,14 +337,13 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int } static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z) { - - if (p_cell_status[x][y][z] & 3) + if (p_cell_status[x][y][z] & 3) { return; // Nothing to do, already used and/or visited. + } p_cell_status[x][y][z] = _CELL_PREV_FIRST; while (true) { - uint8_t &c = p_cell_status[x][y][z]; if ((c & _CELL_STEP_MASK) == _CELL_STEP_NONE) { @@ -416,9 +397,7 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, uint8_t prev = 0; switch (c & _CELL_STEP_MASK) { - case _CELL_STEP_Y_POS: { - next_y++; prev = _CELL_PREV_Y_NEG; } break; @@ -446,15 +425,19 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, ERR_FAIL(); } - if (next_x < 0 || next_x >= len_x) + if (next_x < 0 || next_x >= len_x) { continue; - if (next_y < 0 || next_y >= len_y) + } + if (next_y < 0 || next_y >= len_y) { continue; - if (next_z < 0 || next_z >= len_z) + } + if (next_z < 0 || next_z >= len_z) { continue; + } - if (p_cell_status[next_x][next_y][next_z] & 3) + if (p_cell_status[next_x][next_y][next_z] & 3) { continue; + } x = next_x; y = next_y; @@ -464,13 +447,13 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, } static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, Vector<Face3> &p_faces) { - ERR_FAIL_INDEX(x, len_x); ERR_FAIL_INDEX(y, len_y); ERR_FAIL_INDEX(z, len_z); - if (p_cell_status[x][y][z] & _CELL_EXTERIOR) + if (p_cell_status[x][y][z] & _CELL_EXTERIOR) { return; + } #define vert(m_idx) Vector3(((m_idx)&4) >> 2, ((m_idx)&2) >> 1, (m_idx)&1) @@ -485,7 +468,6 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i }; for (int i = 0; i < 6; i++) { - Vector3 face_points[4]; int disp_x = x + ((i % 3) == 0 ? ((i < 3) ? 1 : -1) : 0); int disp_y = y + (((i - 1) % 3) == 0 ? ((i < 3) ? 1 : -1) : 0); @@ -493,21 +475,27 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i bool plot = false; - if (disp_x < 0 || disp_x >= len_x) + if (disp_x < 0 || disp_x >= len_x) { plot = true; - if (disp_y < 0 || disp_y >= len_y) + } + if (disp_y < 0 || disp_y >= len_y) { plot = true; - if (disp_z < 0 || disp_z >= len_z) + } + if (disp_z < 0 || disp_z >= len_z) { plot = true; + } - if (!plot && (p_cell_status[disp_x][disp_y][disp_z] & _CELL_EXTERIOR)) + if (!plot && (p_cell_status[disp_x][disp_y][disp_z] & _CELL_EXTERIOR)) { plot = true; + } - if (!plot) + if (!plot) { continue; + } - for (int j = 0; j < 4; j++) + for (int j = 0; j < 4; j++) { face_points[j] = vert(indices[i][j]) + Vector3(x, y, z); + } p_faces.push_back( Face3( @@ -524,7 +512,6 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i } Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { - #define _MIN_SIZE 1.0 #define _MAX_LENGTH 20 @@ -534,12 +521,9 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { AABB global_aabb; for (int i = 0; i < face_count; i++) { - if (i == 0) { - global_aabb = faces[i].get_aabb(); } else { - global_aabb.merge_with(faces[i].get_aabb()); } } @@ -549,20 +533,23 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { // Determine amount of cells in grid axis. int div_x, div_y, div_z; - if (global_aabb.size.x / _MIN_SIZE < _MAX_LENGTH) + if (global_aabb.size.x / _MIN_SIZE < _MAX_LENGTH) { div_x = (int)(global_aabb.size.x / _MIN_SIZE) + 1; - else + } else { div_x = _MAX_LENGTH; + } - if (global_aabb.size.y / _MIN_SIZE < _MAX_LENGTH) + if (global_aabb.size.y / _MIN_SIZE < _MAX_LENGTH) { div_y = (int)(global_aabb.size.y / _MIN_SIZE) + 1; - else + } else { div_y = _MAX_LENGTH; + } - if (global_aabb.size.z / _MIN_SIZE < _MAX_LENGTH) + if (global_aabb.size.z / _MIN_SIZE < _MAX_LENGTH) { div_z = (int)(global_aabb.size.z / _MIN_SIZE) + 1; - else + } else { div_z = _MAX_LENGTH; + } Vector3 voxelsize = global_aabb.size; voxelsize.x /= div_x; @@ -573,15 +560,12 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { uint8_t ***cell_status = memnew_arr(uint8_t **, div_x); for (int i = 0; i < div_x; i++) { - cell_status[i] = memnew_arr(uint8_t *, div_y); for (int j = 0; j < div_y; j++) { - cell_status[i][j] = memnew_arr(uint8_t, div_z); for (int k = 0; k < div_z; k++) { - cell_status[i][j][k] = 0; } } @@ -590,10 +574,8 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { // Plot faces into cells. for (int i = 0; i < face_count; i++) { - Face3 f = faces[i]; for (int j = 0; j < 3; j++) { - f.vertex[j] -= global_aabb.position; } _plot_face(cell_status, 0, 0, 0, div_x, div_y, div_z, voxelsize, f); @@ -602,27 +584,21 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { // Determine which cells connect to the outside by traversing the outside and recursively flood-fill marking. for (int i = 0; i < div_x; i++) { - for (int j = 0; j < div_y; j++) { - _mark_outside(cell_status, i, j, 0, div_x, div_y, div_z); _mark_outside(cell_status, i, j, div_z - 1, div_x, div_y, div_z); } } for (int i = 0; i < div_z; i++) { - for (int j = 0; j < div_y; j++) { - _mark_outside(cell_status, 0, j, i, div_x, div_y, div_z); _mark_outside(cell_status, div_x - 1, j, i, div_x, div_y, div_z); } } for (int i = 0; i < div_x; i++) { - for (int j = 0; j < div_z; j++) { - _mark_outside(cell_status, i, 0, j, div_x, div_y, div_z); _mark_outside(cell_status, i, div_y - 1, j, div_x, div_y, div_z); } @@ -633,11 +609,8 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { Vector<Face3> wrapped_faces; for (int i = 0; i < div_x; i++) { - for (int j = 0; j < div_y; j++) { - for (int k = 0; k < div_z; k++) { - _build_faces(cell_status, i, j, k, div_x, div_y, div_z, wrapped_faces); } } @@ -649,9 +622,7 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { Face3 *wrapped_faces_ptr = wrapped_faces.ptrw(); for (int i = 0; i < wrapped_faces_count; i++) { - for (int j = 0; j < 3; j++) { - Vector3 &v = wrapped_faces_ptr[i].vertex[j]; v = v * voxelsize; v += global_aabb.position; @@ -661,9 +632,7 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { // clean up grid for (int i = 0; i < div_x; i++) { - for (int j = 0; j < div_y; j++) { - memdelete_arr(cell_status[i][j]); } @@ -671,8 +640,9 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { } memdelete_arr(cell_status); - if (p_error) + if (p_error) { *p_error = voxelsize.length(); + } return wrapped_faces; } @@ -712,20 +682,19 @@ Vector<Vector<Vector2>> Geometry::decompose_polygon_in_convex(Vector<Point2> pol } Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) { - MeshData mesh; #define SUBPLANE_SIZE 1024.0 real_t subplane_size = 1024.0; // Should compute this from the actual plane. for (int i = 0; i < p_planes.size(); i++) { - Plane p = p_planes[i]; Vector3 ref = Vector3(0.0, 1.0, 0.0); - if (ABS(p.normal.dot(ref)) > 0.95) + if (ABS(p.normal.dot(ref)) > 0.95) { ref = Vector3(0.0, 0.0, 1.0); // Change axis. + } Vector3 right = p.normal.cross(ref).normalized(); Vector3 up = p.normal.cross(right).normalized(); @@ -740,21 +709,22 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) { vertices.push_back(center + up * subplane_size + right * subplane_size); for (int j = 0; j < p_planes.size(); j++) { - - if (j == i) + if (j == i) { continue; + } Vector<Vector3> new_vertices; Plane clip = p_planes[j]; - if (clip.normal.dot(p.normal) > 0.95) + if (clip.normal.dot(p.normal) > 0.95) { continue; + } - if (vertices.size() < 3) + if (vertices.size() < 3) { break; + } for (int k = 0; k < vertices.size(); k++) { - int k_n = (k + 1) % vertices.size(); Vector3 edge0_A = vertices[k]; @@ -770,13 +740,13 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) { // Check for different sides and non coplanar. if ((dist0 * dist1) < 0) { - // Calculate intersection. Vector3 rel = edge1_A - edge0_A; real_t den = clip.normal.dot(rel); - if (Math::is_zero_approx(den)) + if (Math::is_zero_approx(den)) { continue; // Point too short. + } real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den; Vector3 inters = edge0_A + rel * dist; @@ -787,8 +757,9 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) { vertices = new_vertices; } - if (vertices.size() < 3) + if (vertices.size() < 3) { continue; + } // Result is a clockwise face. @@ -796,19 +767,15 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) { // Add face indices. for (int j = 0; j < vertices.size(); j++) { - int idx = -1; for (int k = 0; k < mesh.vertices.size(); k++) { - if (mesh.vertices[k].distance_to(vertices[j]) < 0.001) { - idx = k; break; } } if (idx == -1) { - idx = mesh.vertices.size(); mesh.vertices.push_back(vertices[j]); } @@ -821,13 +788,11 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) { // Add edge. for (int j = 0; j < face.indices.size(); j++) { - int a = face.indices[j]; int b = face.indices[(j + 1) % face.indices.size()]; bool found = false; for (int k = 0; k < mesh.edges.size(); k++) { - if (mesh.edges[k].a == a && mesh.edges[k].b == b) { found = true; break; @@ -838,8 +803,9 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) { } } - if (found) + if (found) { continue; + } MeshData::Edge edge; edge.a = a; edge.b = b; @@ -851,7 +817,6 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) { } Vector<Plane> Geometry::build_box_planes(const Vector3 &p_extents) { - Vector<Plane> planes; planes.push_back(Plane(Vector3(1, 0, 0), p_extents.x)); @@ -865,11 +830,9 @@ Vector<Plane> Geometry::build_box_planes(const Vector3 &p_extents) { } Vector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) { - Vector<Plane> planes; for (int i = 0; i < p_sides; i++) { - Vector3 normal; normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_sides); normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_sides); @@ -887,7 +850,6 @@ Vector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height, } Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis) { - Vector<Plane> planes; Vector3 axis; @@ -899,7 +861,6 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l axis_neg[p_axis] = -1.0; for (int i = 0; i < p_lons; i++) { - Vector3 normal; normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_lons); normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_lons); @@ -907,7 +868,6 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l planes.push_back(Plane(normal, p_radius)); for (int j = 1; j <= p_lats; j++) { - // FIXME: This is stupid. Vector3 angle = normal.lerp(axis, j / (real_t)p_lats).normalized(); Vector3 pos = angle * p_radius; @@ -920,7 +880,6 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l } Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { - Vector<Plane> planes; Vector3 axis; @@ -932,7 +891,6 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i axis_neg[p_axis] = -1.0; for (int i = 0; i < p_sides; i++) { - Vector3 normal; normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_sides); normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_sides); @@ -940,7 +898,6 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i planes.push_back(Plane(normal, p_radius)); for (int j = 1; j <= p_lats; j++) { - Vector3 angle = normal.lerp(axis, j / (real_t)p_lats).normalized(); Vector3 pos = axis * p_height * 0.5 + angle * p_radius; planes.push_back(Plane(pos, angle)); @@ -952,7 +909,6 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i } struct _AtlasWorkRect { - Size2i s; Point2i p; int idx; @@ -960,14 +916,12 @@ struct _AtlasWorkRect { }; struct _AtlasWorkRectResult { - Vector<_AtlasWorkRect> result; int max_w; int max_h; }; void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) { - // Super simple, almost brute force scanline stacking fitter. // It's pretty basic for now, but it tries to make sure that the aspect ratio of the // resulting atlas is somehow square. This is necessary because video cards have limits. @@ -990,55 +944,57 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu Vector<_AtlasWorkRectResult> results; for (int i = 0; i <= 12; i++) { - int w = 1 << i; int max_h = 0; int max_w = 0; - if (w < widest) + if (w < widest) { continue; + } Vector<int> hmax; hmax.resize(w); - for (int j = 0; j < w; j++) + for (int j = 0; j < w; j++) { hmax.write[j] = 0; + } // Place them. int ofs = 0; int limit_h = 0; for (int j = 0; j < wrects.size(); j++) { - if (ofs + wrects[j].s.width > w) { - ofs = 0; } int from_y = 0; for (int k = 0; k < wrects[j].s.width; k++) { - - if (hmax[ofs + k] > from_y) + if (hmax[ofs + k] > from_y) { from_y = hmax[ofs + k]; + } } wrects.write[j].p.x = ofs; wrects.write[j].p.y = from_y; int end_h = from_y + wrects[j].s.height; int end_w = ofs + wrects[j].s.width; - if (ofs == 0) + if (ofs == 0) { limit_h = end_h; + } for (int k = 0; k < wrects[j].s.width; k++) { - hmax.write[ofs + k] = end_h; } - if (end_h > max_h) + if (end_h > max_h) { max_h = end_h; + } - if (end_w > max_w) + if (end_w > max_w) { max_w = end_w; + } - if (ofs == 0 || end_h > limit_h) // While h limit not reached, keep stacking. + if (ofs == 0 || end_h > limit_h) { // While h limit not reached, keep stacking. ofs += wrects[j].s.width; + } } _AtlasWorkRectResult result; @@ -1054,7 +1010,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu real_t best_aspect = 1e20; for (int i = 0; i < results.size(); i++) { - real_t h = next_power_of_2(results[i].max_h); real_t w = next_power_of_2(results[i].max_w); real_t aspect = h > w ? h / w : w / h; @@ -1067,7 +1022,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu r_result.resize(p_rects.size()); for (int i = 0; i < p_rects.size(); i++) { - r_result.write[results[best].result[i].idx] = results[best].result[i].p; } @@ -1075,7 +1029,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu } Vector<Vector<Point2>> Geometry::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) { - using namespace ClipperLib; ClipType op = ctUnion; @@ -1135,7 +1088,6 @@ Vector<Vector<Point2>> Geometry::_polypaths_do_operation(PolyBooleanOperation p_ } Vector<Vector<Point2>> Geometry::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { - using namespace ClipperLib; JoinType jt = jtSquare; @@ -1202,19 +1154,16 @@ Vector<Vector<Point2>> Geometry::_polypath_offset(const Vector<Point2> &p_polypa } Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int p_plane_count) { - Vector<Vector3> points; // Iterate through every unique combination of any three planes. for (int i = p_plane_count - 1; i >= 0; i--) { for (int j = i - 1; j >= 0; j--) { for (int k = j - 1; k >= 0; k--) { - // Find the point where these planes all cross over (if they // do at all). Vector3 convex_shape_point; if (p_planes[i].intersect_3(p_planes[j], p_planes[k], &convex_shape_point)) { - // See if any *other* plane excludes this point because it's // on the wrong side. bool excluded = false; @@ -1241,7 +1190,6 @@ Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int } Vector<Point2i> Geometry::pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size) { - Vector<stbrp_node> nodes; nodes.resize(p_atlas_size.width); @@ -1277,7 +1225,6 @@ Vector<Point2i> Geometry::pack_rects(const Vector<Size2i> &p_sizes, const Size2i } Vector<Vector3i> Geometry::partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size) { - Vector<stbrp_node> nodes; nodes.resize(p_atlas_size.width); zeromem(nodes.ptrw(), sizeof(stbrp_node) * nodes.size()); @@ -1314,7 +1261,6 @@ Vector<Vector3i> Geometry::partial_pack_rects(const Vector<Vector2i> &p_sizes, c /* dt of 1d function using squared distance */ static void edt(float *f, int stride, int n) { - float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1)); int *v = (int *)&(d[n]); float *z = (float *)&v[n]; @@ -1338,8 +1284,9 @@ static void edt(float *f, int stride, int n) { k = 0; for (int q = 0; q <= n - 1; q++) { - while (z[k + 1] < q) + while (z[k + 1] < q) { k++; + } d[q] = square(q - v[k]) + f[v[k] * stride]; } @@ -1351,7 +1298,6 @@ static void edt(float *f, int stride, int n) { #undef square Vector<uint32_t> Geometry::generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative) { - uint32_t float_count = p_size.x * p_size.y * p_size.z; ERR_FAIL_COND_V((uint32_t)p_voxels.size() != float_count, Vector<uint32_t>()); @@ -1368,7 +1314,6 @@ Vector<uint32_t> Geometry::generate_edf(const Vector<bool> &p_voxels, const Vect { const bool *voxr = p_voxels.ptr(); for (uint32_t i = 0; i < float_count; i++) { - bool plot = voxr[i]; if (p_negative) { plot = !plot; |