diff options
Diffstat (limited to 'core/math/geometry.cpp')
-rw-r--r-- | core/math/geometry.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index bf3364a052..6570dfe672 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -580,7 +580,7 @@ static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int l } -PoolVector< Face3 > Geometry::wrap_geometry( PoolVector< Face3 > p_array,float *p_error ) { +PoolVector< Face3 > Geometry::wrap_geometry( PoolVector< Face3 > p_array,real_t *p_error ) { #define _MIN_SIZE 1.0 #define _MAX_LENGTH 20 @@ -755,7 +755,7 @@ Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes #define SUBPLANE_SIZE 1024.0 - float subplane_size = 1024.0; // should compute this from the actual plane + real_t subplane_size = 1024.0; // should compute this from the actual plane for (int i=0;i<p_planes.size();i++) { Plane p =p_planes[i]; @@ -910,7 +910,7 @@ PoolVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) { return planes; } -PoolVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) { +PoolVector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) { PoolVector<Plane> planes; @@ -933,7 +933,7 @@ PoolVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height } -PoolVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) { +PoolVector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) { PoolVector<Plane> planes; @@ -957,7 +957,7 @@ PoolVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p for (int j=1;j<=p_lats;j++) { //todo this is stupid, fix - Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized(); + Vector3 angle = normal.linear_interpolate(axis,j/(real_t)p_lats).normalized(); Vector3 pos = angle*p_radius; planes.push_back( Plane( pos, angle ) ); planes.push_back( Plane( pos * axis_neg, angle * axis_neg) ); @@ -969,7 +969,7 @@ PoolVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p } -PoolVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { +PoolVector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { PoolVector<Plane> planes; @@ -991,7 +991,7 @@ PoolVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, for (int j=1;j<=p_lats;j++) { - Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized(); + Vector3 angle = normal.linear_interpolate(axis,j/(real_t)p_lats).normalized(); Vector3 pos = axis*p_height*0.5 + angle*p_radius; planes.push_back( Plane( pos, angle ) ); planes.push_back( Plane( pos * axis_neg, angle * axis_neg) ); @@ -1108,13 +1108,13 @@ void Geometry::make_atlas(const Vector<Size2i>& p_rects,Vector<Point2i>& r_resul //find the result with the best aspect ratio int best=-1; - float best_aspect=1e20; + real_t best_aspect=1e20; for(int i=0;i<results.size();i++) { - float h = nearest_power_of_2(results[i].max_h); - float w = nearest_power_of_2(results[i].max_w); - float aspect = h>w ? h/w : w/h; + real_t h = nearest_power_of_2(results[i].max_h); + real_t w = nearest_power_of_2(results[i].max_w); + real_t aspect = h>w ? h/w : w/h; if (aspect < best_aspect) { best=i; best_aspect=aspect; |