diff options
Diffstat (limited to 'core/math/geometry.cpp')
-rw-r--r-- | core/math/geometry.cpp | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index 790903eff5..6570dfe672 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -204,21 +204,21 @@ static bool _group_face(_FaceClassify *p_faces, int len, int p_index,int p_group } -DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array ) { +PoolVector< PoolVector< Face3 > > Geometry::separate_objects( PoolVector< Face3 > p_array ) { - DVector< DVector< Face3 > > objects; + PoolVector< PoolVector< Face3 > > objects; int len = p_array.size(); - DVector<Face3>::Read r=p_array.read(); + PoolVector<Face3>::Read r=p_array.read(); const Face3* arrayptr = r.ptr(); - DVector< _FaceClassify> fc; + PoolVector< _FaceClassify> fc; fc.resize( len ); - DVector< _FaceClassify >::Write fcw=fc.write(); + PoolVector< _FaceClassify >::Write fcw=fc.write(); _FaceClassify * _fcptr = fcw.ptr(); @@ -231,7 +231,7 @@ DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array if (error) { - ERR_FAIL_COND_V(error, DVector< DVector< Face3 > >() ); // invalid geometry + ERR_FAIL_COND_V(error, PoolVector< PoolVector< Face3 > >() ); // invalid geometry } /* group connected faces in separate objects */ @@ -257,8 +257,8 @@ DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array if (group>=0) { objects.resize(group); - DVector< DVector<Face3> >::Write obw=objects.write(); - DVector< Face3 > *group_faces = obw.ptr(); + PoolVector< PoolVector<Face3> >::Write obw=objects.write(); + PoolVector< Face3 > *group_faces = obw.ptr(); for (int i=0;i<len;i++) { if (!_fcptr[i].valid) @@ -304,7 +304,7 @@ enum _CellFlags { static inline void _plot_face(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,const Vector3& voxelsize,const Face3& p_face) { - AABB aabb( Vector3(x,y,z),Vector3(len_x,len_y,len_z)); + Rect3 aabb( Vector3(x,y,z),Vector3(len_x,len_y,len_z)); aabb.pos=aabb.pos*voxelsize; aabb.size=aabb.size*voxelsize; @@ -487,7 +487,7 @@ static inline void _mark_outside(uint8_t*** p_cell_status,int x,int y,int z,int } } -static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,DVector<Face3>& p_faces) { +static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,PoolVector<Face3>& p_faces) { ERR_FAIL_INDEX(x,len_x); ERR_FAIL_INDEX(y,len_y); @@ -580,16 +580,16 @@ static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int l } -DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_error ) { +PoolVector< Face3 > Geometry::wrap_geometry( PoolVector< Face3 > p_array,real_t *p_error ) { #define _MIN_SIZE 1.0 #define _MAX_LENGTH 20 int face_count=p_array.size(); - DVector<Face3>::Read facesr=p_array.read(); + PoolVector<Face3>::Read facesr=p_array.read(); const Face3 *faces = facesr.ptr(); - AABB global_aabb; + Rect3 global_aabb; for(int i=0;i<face_count;i++) { @@ -696,7 +696,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro //print_line("Wrapper (3/6): Building Faces"); - DVector<Face3> wrapped_faces; + PoolVector<Face3> wrapped_faces; for (int i=0;i<div_x;i++) { @@ -714,7 +714,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro // transform face vertices to global coords int wrapped_faces_count=wrapped_faces.size(); - DVector<Face3>::Write wrapped_facesw=wrapped_faces.write(); + PoolVector<Face3>::Write wrapped_facesw=wrapped_faces.write(); Face3* wrapped_faces_ptr=wrapped_facesw.ptr(); for(int i=0;i<wrapped_faces_count;i++) { @@ -748,14 +748,14 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro return wrapped_faces; } -Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) { +Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes) { MeshData mesh; #define SUBPLANE_SIZE 1024.0 - float subplane_size = 1024.0; // should compute this from the actual plane + real_t subplane_size = 1024.0; // should compute this from the actual plane for (int i=0;i<p_planes.size();i++) { Plane p =p_planes[i]; @@ -896,9 +896,9 @@ Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) { } -DVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) { +PoolVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) { - DVector<Plane> planes; + PoolVector<Plane> planes; planes.push_back( Plane( Vector3(1,0,0), p_extents.x ) ); planes.push_back( Plane( Vector3(-1,0,0), p_extents.x ) ); @@ -910,9 +910,9 @@ DVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) { return planes; } -DVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) { +PoolVector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) { - DVector<Plane> planes; + PoolVector<Plane> planes; for (int i=0;i<p_sides;i++) { @@ -933,10 +933,10 @@ DVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, i } -DVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) { +PoolVector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) { - DVector<Plane> planes; + PoolVector<Plane> planes; Vector3 axis; axis[p_axis]=1.0; @@ -957,7 +957,7 @@ DVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lo for (int j=1;j<=p_lats;j++) { //todo this is stupid, fix - Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized(); + Vector3 angle = normal.linear_interpolate(axis,j/(real_t)p_lats).normalized(); Vector3 pos = angle*p_radius; planes.push_back( Plane( pos, angle ) ); planes.push_back( Plane( pos * axis_neg, angle * axis_neg) ); @@ -969,9 +969,9 @@ DVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lo } -DVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { +PoolVector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { - DVector<Plane> planes; + PoolVector<Plane> planes; Vector3 axis; axis[p_axis]=1.0; @@ -991,7 +991,7 @@ DVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, in for (int j=1;j<=p_lats;j++) { - Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized(); + Vector3 angle = normal.linear_interpolate(axis,j/(real_t)p_lats).normalized(); Vector3 pos = axis*p_height*0.5 + angle*p_radius; planes.push_back( Plane( pos, angle ) ); planes.push_back( Plane( pos * axis_neg, angle * axis_neg) ); @@ -1108,13 +1108,13 @@ void Geometry::make_atlas(const Vector<Size2i>& p_rects,Vector<Point2i>& r_resul //find the result with the best aspect ratio int best=-1; - float best_aspect=1e20; + real_t best_aspect=1e20; for(int i=0;i<results.size();i++) { - float h = nearest_power_of_2(results[i].max_h); - float w = nearest_power_of_2(results[i].max_w); - float aspect = h>w ? h/w : w/h; + real_t h = nearest_power_of_2(results[i].max_h); + real_t w = nearest_power_of_2(results[i].max_w); + real_t aspect = h>w ? h/w : w/h; if (aspect < best_aspect) { best=i; best_aspect=aspect; |