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-rw-r--r--core/math/geometry.cpp328
1 files changed, 164 insertions, 164 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 2905d26fe5..5b767212f5 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -211,7 +211,7 @@ DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array
int len = p_array.size();
DVector<Face3>::Read r=p_array.read();
-
+
const Face3* arrayptr = r.ptr();
DVector< _FaceClassify> fc;
@@ -219,7 +219,7 @@ DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array
fc.resize( len );
DVector< _FaceClassify >::Write fcw=fc.write();
-
+
_FaceClassify * _fcptr = fcw.ptr();
for (int i=0;i<len;i++) {
@@ -278,7 +278,7 @@ DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array
/*** GEOMETRY WRAPPER ***/
enum _CellFlags {
-
+
_CELL_SOLID=1,
_CELL_EXTERIOR=2,
_CELL_STEP_MASK=0x1C,
@@ -299,7 +299,7 @@ enum _CellFlags {
_CELL_PREV_Z_POS=5<<5,
_CELL_PREV_Z_NEG=6<<5,
_CELL_PREV_FIRST=7<<5,
-
+
};
static inline void _plot_face(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,const Vector3& voxelsize,const Face3& p_face) {
@@ -316,9 +316,9 @@ static inline void _plot_face(uint8_t*** p_cell_status,int x,int y,int z,int len
p_cell_status[x][y][z]=_CELL_SOLID;
return;
}
-
-
-
+
+
+
int div_x=len_x>1?2:1;
int div_y=len_y>1?2:1;
int div_z=len_z>1?2:1;
@@ -343,14 +343,14 @@ static inline void _plot_face(uint8_t*** p_cell_status,int x,int y,int z,int len
int new_len_z;
for (int i=0;i<div_x;i++) {
-
-
+
+
_SPLIT(i,div_x,x,len_x,new_x,new_len_x);
-
+
for (int j=0;j<div_y;j++) {
_SPLIT(j,div_y,y,len_y,new_y,new_len_y);
-
+
for (int k=0;k<div_z;k++) {
_SPLIT(k,div_z,z,len_z,new_z,new_len_z);
@@ -365,39 +365,39 @@ static inline void _mark_outside(uint8_t*** p_cell_status,int x,int y,int z,int
if (p_cell_status[x][y][z]&3)
return; // nothing to do, already used and/or visited
-
+
p_cell_status[x][y][z]=_CELL_PREV_FIRST;
-
+
while(true) {
-
+
uint8_t &c = p_cell_status[x][y][z];
-
+
//printf("at %i,%i,%i\n",x,y,z);
-
- if ( (c&_CELL_STEP_MASK)==_CELL_STEP_NONE) {
+
+ if ( (c&_CELL_STEP_MASK)==_CELL_STEP_NONE) {
/* Haven't been in here, mark as outside */
p_cell_status[x][y][z]|=_CELL_EXTERIOR;
//printf("not marked as anything, marking exterior\n");
}
-
+
//printf("cell step is %i\n",(c&_CELL_STEP_MASK));
-
+
if ( (c&_CELL_STEP_MASK)!=_CELL_STEP_DONE) {
/* if not done, increase step */
c+=1<<2;
//printf("incrementing cell step\n");
}
-
+
if ( (c&_CELL_STEP_MASK)==_CELL_STEP_DONE) {
/* Go back */
//printf("done, going back a cell\n");
-
+
switch(c&_CELL_PREV_MASK) {
case _CELL_PREV_FIRST: {
- //printf("at end, finished marking\n");
+ //printf("at end, finished marking\n");
return;
} break;
- case _CELL_PREV_Y_POS: {
+ case _CELL_PREV_Y_POS: {
y++;
ERR_FAIL_COND(y>=len_y);
} break;
@@ -427,16 +427,16 @@ static inline void _mark_outside(uint8_t*** p_cell_status,int x,int y,int z,int
}
continue;
}
-
+
//printf("attempting new cell!\n");
-
+
int next_x=x,next_y=y,next_z=z;
uint8_t prev=0;
-
+
switch(c&_CELL_STEP_MASK) {
-
+
case _CELL_STEP_Y_POS: {
-
+
next_y++;
prev=_CELL_PREV_Y_NEG;
} break;
@@ -454,32 +454,32 @@ static inline void _mark_outside(uint8_t*** p_cell_status,int x,int y,int z,int
} break;
case _CELL_STEP_Z_POS: {
next_z++;
- prev=_CELL_PREV_Z_NEG;
+ prev=_CELL_PREV_Z_NEG;
} break;
case _CELL_STEP_Z_NEG: {
next_z--;
- prev=_CELL_PREV_Z_POS;
+ prev=_CELL_PREV_Z_POS;
} break;
- default: ERR_FAIL();
-
+ default: ERR_FAIL();
+
}
-
+
//printf("testing if new cell will be ok...!\n");
-
+
if (next_x<0 || next_x>=len_x)
continue;
if (next_y<0 || next_y>=len_y)
continue;
if (next_z<0 || next_z>=len_z)
continue;
-
+
//printf("testing if new cell is traversable\n");
-
+
if (p_cell_status[next_x][next_y][next_z]&3)
continue;
-
+
//printf("move to it\n");
-
+
x=next_x;
y=next_y;
z=next_z;
@@ -488,14 +488,14 @@ static inline void _mark_outside(uint8_t*** p_cell_status,int x,int y,int z,int
}
static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,DVector<Face3>& p_faces) {
-
+
ERR_FAIL_INDEX(x,len_x);
ERR_FAIL_INDEX(y,len_y);
ERR_FAIL_INDEX(z,len_z);
-
+
if (p_cell_status[x][y][z]&_CELL_EXTERIOR)
- return;
-
+ return;
+
/* static const Vector3 vertices[8]={
Vector3(0,0,0),
Vector3(0,0,1),
@@ -510,73 +510,73 @@ static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int l
#define vert(m_idx) Vector3( (m_idx&4)>>2, (m_idx&2)>>1, m_idx&1 )
static const uint8_t indices[6][4]={
- {7,6,4,5},
+ {7,6,4,5},
{7,3,2,6},
- {7,5,1,3},
- {0,2,3,1},
- {0,1,5,4},
+ {7,5,1,3},
+ {0,2,3,1},
+ {0,1,5,4},
{0,4,6,2},
};
-/*
+/*
- {0,1,2,3},
- {0,1,4,5},
+ {0,1,2,3},
+ {0,1,4,5},
{0,2,4,6},
- {4,5,6,7},
+ {4,5,6,7},
{2,3,7,6},
- {1,3,5,7},
+ {1,3,5,7},
- {0,2,3,1},
- {0,1,5,4},
+ {0,2,3,1},
+ {0,1,5,4},
{0,4,6,2},
- {7,6,4,5},
+ {7,6,4,5},
{7,3,2,6},
- {7,5,1,3},
+ {7,5,1,3},
*/
-
+
for (int i=0;i<6;i++) {
-
+
Vector3 face_points[4];
int disp_x=x+((i%3)==0?((i<3)?1:-1):0);
int disp_y=y+(((i-1)%3)==0?((i<3)?1:-1):0);
int disp_z=z+(((i-2)%3)==0?((i<3)?1:-1):0);
-
+
bool plot=false;
-
+
if (disp_x<0 || disp_x>=len_x)
plot=true;
if (disp_y<0 || disp_y>=len_y)
plot=true;
if (disp_z<0 || disp_z>=len_z)
plot=true;
-
+
if (!plot && (p_cell_status[disp_x][disp_y][disp_z]&_CELL_EXTERIOR))
plot=true;
-
+
if (!plot)
continue;
-
+
for (int j=0;j<4;j++)
face_points[j]=vert( indices[i][j] ) + Vector3(x,y,z);
-
- p_faces.push_back(
- Face3(
+
+ p_faces.push_back(
+ Face3(
face_points[0],
face_points[1],
face_points[2]
)
);
-
- p_faces.push_back(
- Face3(
+
+ p_faces.push_back(
+ Face3(
face_points[2],
face_points[3],
face_points[0]
)
);
-
- }
+
+ }
}
@@ -601,7 +601,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
global_aabb.merge_with( faces[i].get_aabb() );
}
}
-
+
global_aabb.grow_by(0.01); // avoid numerical error
// determine amount of cells in grid axis
@@ -649,7 +649,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
// plot faces into cells
print_line("Wrapper (1/6): Plotting Faces");
-
+
for (int i=0;i<face_count;i++) {
Face3 f=faces[i];
@@ -666,68 +666,68 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
print_line("Wrapper (2/6) Flood Filling");
for (int i=0;i<div_x;i++) {
-
+
for (int j=0;j<div_y;j++) {
-
+
_mark_outside(cell_status,i,j,0,div_x,div_y,div_z);
_mark_outside(cell_status,i,j,div_z-1,div_x,div_y,div_z);
}
}
-
+
for (int i=0;i<div_z;i++) {
-
+
for (int j=0;j<div_y;j++) {
-
+
_mark_outside(cell_status,0,j,i,div_x,div_y,div_z);
_mark_outside(cell_status,div_x-1,j,i,div_x,div_y,div_z);
}
}
-
+
for (int i=0;i<div_x;i++) {
-
+
for (int j=0;j<div_z;j++) {
-
+
_mark_outside(cell_status,i,0,j,div_x,div_y,div_z);
_mark_outside(cell_status,i,div_y-1,j,div_x,div_y,div_z);
}
}
-
+
// build faces for the inside-outside cell divisors
-
+
print_line("Wrapper (3/6): Building Faces");
DVector<Face3> wrapped_faces;
-
+
for (int i=0;i<div_x;i++) {
-
+
for (int j=0;j<div_y;j++) {
-
+
for (int k=0;k<div_z;k++) {
-
- _build_faces(cell_status,i,j,k,div_x,div_y,div_z,wrapped_faces);
+
+ _build_faces(cell_status,i,j,k,div_x,div_y,div_z,wrapped_faces);
}
}
}
-
+
print_line("Wrapper (4/6): Transforming Back Vertices");
// transform face vertices to global coords
-
+
int wrapped_faces_count=wrapped_faces.size();
DVector<Face3>::Write wrapped_facesw=wrapped_faces.write();
Face3* wrapped_faces_ptr=wrapped_facesw.ptr();
-
+
for(int i=0;i<wrapped_faces_count;i++) {
-
+
for(int j=0;j<3;j++) {
-
+
Vector3& v = wrapped_faces_ptr[i].vertex[j];
v=v*voxelsize;
v+=global_aabb.pos;
}
}
-
- // clean up grid
+
+ // clean up grid
print_line("Wrapper (5/6): Grid Cleanup");
for(int i=0;i<div_x;i++) {
@@ -736,14 +736,14 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
memdelete_arr( cell_status[i][j] );
}
-
+
memdelete_arr( cell_status[i] );
}
-
+
memdelete_arr(cell_status);
if (p_error)
*p_error=voxelsize.length();
-
+
print_line("Wrapper (6/6): Finished.");
return wrapped_faces;
}
@@ -751,67 +751,67 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) {
MeshData mesh;
-
-
+
+
#define SUBPLANE_SIZE 1024.0
-
+
float subplane_size = 1024.0; // should compute this from the actual plane
for (int i=0;i<p_planes.size();i++) {
-
+
Plane p =p_planes[i];
-
+
Vector3 ref=Vector3(0.0,1.0,0.0);
-
+
if (ABS(p.normal.dot(ref))>0.95)
ref=Vector3(0.0,0.0,1.0); // change axis
-
+
Vector3 right = p.normal.cross(ref).normalized();
Vector3 up = p.normal.cross( right ).normalized();
-
+
Vector< Vector3 > vertices;
-
+
Vector3 center = p.get_any_point();
// make a quad clockwise
vertices.push_back( center - up * subplane_size + right * subplane_size );
vertices.push_back( center - up * subplane_size - right * subplane_size );
vertices.push_back( center + up * subplane_size - right * subplane_size );
vertices.push_back( center + up * subplane_size + right * subplane_size );
-
+
for (int j=0;j<p_planes.size();j++) {
if (j==i)
continue;
-
+
Vector< Vector3 > new_vertices;
Plane clip=p_planes[j];
-
+
if (clip.normal.dot(p.normal)>0.95)
continue;
-
+
if (vertices.size()<3)
break;
-
+
for(int k=0;k<vertices.size();k++) {
-
+
int k_n=(k+1)%vertices.size();
-
+
Vector3 edge0_A=vertices[k];
Vector3 edge1_A=vertices[k_n];
-
+
real_t dist0 = clip.distance_to(edge0_A);
real_t dist1 = clip.distance_to(edge1_A);
-
-
- if ( dist0 <= 0 ) { // behind plane
-
- new_vertices.push_back(vertices[k]);
+
+
+ if ( dist0 <= 0 ) { // behind plane
+
+ new_vertices.push_back(vertices[k]);
}
-
-
+
+
// check for different sides and non coplanar
- if ( (dist0*dist1) < 0) {
-
+ if ( (dist0*dist1) < 0) {
+
// calculate intersection
Vector3 rel = edge1_A - edge0_A;
@@ -822,55 +822,55 @@ Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) {
real_t dist=-(clip.normal.dot( edge0_A )-clip.d)/den;
Vector3 inters = edge0_A+rel*dist;
new_vertices.push_back(inters);
- }
+ }
}
-
+
vertices=new_vertices;
}
-
+
if (vertices.size()<3)
continue;
-
-
+
+
//result is a clockwise face
-
+
MeshData::Face face;
-
+
// add face indices
for (int j=0;j<vertices.size();j++) {
-
-
+
+
int idx=-1;
for (int k=0;k<mesh.vertices.size();k++) {
-
+
if (mesh.vertices[k].distance_to(vertices[j])<0.001) {
-
+
idx=k;
break;
}
}
-
+
if (idx==-1) {
-
+
idx=mesh.vertices.size();
mesh.vertices.push_back(vertices[j]);
}
-
+
face.indices.push_back(idx);
}
face.plane=p;
mesh.faces.push_back(face);
-
+
//add edge
-
+
for(int j=0;j<face.indices.size();j++) {
-
+
int a=face.indices[j];
int b=face.indices[(j+1)%face.indices.size()];
-
+
bool found=false;
for(int k=0;k<mesh.edges.size();k++) {
-
+
if (mesh.edges[k].a==a && mesh.edges[k].b==b) {
found=true;
break;
@@ -878,9 +878,9 @@ Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) {
if (mesh.edges[k].b==a && mesh.edges[k].a==b) {
found=true;
break;
- }
+ }
}
-
+
if (found)
continue;
MeshData::Edge edge;
@@ -888,8 +888,8 @@ Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) {
edge.b=b;
mesh.edges.push_back(edge);
}
-
-
+
+
}
return mesh;
@@ -899,36 +899,36 @@ Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) {
DVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) {
DVector<Plane> planes;
-
+
planes.push_back( Plane( Vector3(1,0,0), p_extents.x ) );
planes.push_back( Plane( Vector3(-1,0,0), p_extents.x ) );
planes.push_back( Plane( Vector3(0,1,0), p_extents.y ) );
planes.push_back( Plane( Vector3(0,-1,0), p_extents.y ) );
planes.push_back( Plane( Vector3(0,0,1), p_extents.z ) );
planes.push_back( Plane( Vector3(0,0,-1), p_extents.z ) );
-
+
return planes;
}
DVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
DVector<Plane> planes;
-
+
for (int i=0;i<p_sides;i++) {
-
+
Vector3 normal;
normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_sides);
normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_sides);
-
+
planes.push_back( Plane( normal, p_radius ) );
}
-
+
Vector3 axis;
axis[p_axis]=1.0;
-
+
planes.push_back( Plane( axis, p_height*0.5 ) );
planes.push_back( Plane( -axis, p_height*0.5 ) );
-
+
return planes;
}
@@ -972,34 +972,34 @@ DVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lo
DVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
DVector<Plane> planes;
-
+
Vector3 axis;
axis[p_axis]=1.0;
-
- Vector3 axis_neg;
+
+ Vector3 axis_neg;
axis_neg[(p_axis+1)%3]=1.0;
axis_neg[(p_axis+2)%3]=1.0;
axis_neg[p_axis]=-1.0;
-
+
for (int i=0;i<p_sides;i++) {
-
+
Vector3 normal;
normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_sides);
normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_sides);
-
+
planes.push_back( Plane( normal, p_radius ) );
-
+
for (int j=1;j<=p_lats;j++) {
-
+
Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized();
Vector3 pos = axis*p_height*0.5 + angle*p_radius;
planes.push_back( Plane( pos, angle ) );
planes.push_back( Plane( pos * axis_neg, angle * axis_neg) );
-
+
}
}
-
+
return planes;
}