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-rw-r--r--core/math/geometry.cpp432
1 files changed, 283 insertions, 149 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index e556eb3b9c..f6f22e1db2 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -31,8 +31,11 @@
#include "geometry.h"
#include "core/print_string.h"
+
#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/misc/triangulator.h"
+#define STB_RECT_PACK_IMPLEMENTATION
+#include "thirdparty/misc/stb_rect_pack.h"
#define SCALE_FACTOR 100000.0 // Based on CMP_EPSILON.
@@ -48,16 +51,14 @@ bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2>
}
return false;
}
+
*/
void Geometry::MeshData::optimize_vertices() {
-
Map<int, int> vtx_remap;
for (int i = 0; i < faces.size(); i++) {
-
for (int j = 0; j < faces[i].indices.size(); j++) {
-
int idx = faces[i].indices[j];
if (!vtx_remap.has(idx)) {
int ni = vtx_remap.size();
@@ -69,7 +70,6 @@ void Geometry::MeshData::optimize_vertices() {
}
for (int i = 0; i < edges.size(); i++) {
-
int a = edges[i].a;
int b = edges[i].b;
@@ -90,36 +90,28 @@ void Geometry::MeshData::optimize_vertices() {
new_vertices.resize(vtx_remap.size());
for (int i = 0; i < vertices.size(); i++) {
-
- if (vtx_remap.has(i))
+ if (vtx_remap.has(i)) {
new_vertices.write[vtx_remap[i]] = vertices[i];
+ }
}
vertices = new_vertices;
}
struct _FaceClassify {
-
struct _Link {
-
- int face;
- int edge;
+ int face = -1;
+ int edge = -1;
void clear() {
face = -1;
edge = -1;
}
- _Link() {
- face = -1;
- edge = -1;
- }
+ _Link() {}
};
- bool valid;
- int group;
+ bool valid = false;
+ int group = -1;
_Link links[3];
Face3 face;
- _FaceClassify() {
- group = -1;
- valid = false;
- };
+ _FaceClassify() {}
};
static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
@@ -129,42 +121,36 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
bool error = false;
for (int i = 0; i < len; i++) {
-
for (int j = 0; j < 3; j++) {
-
p_faces[i].links[j].clear();
}
}
for (int i = 0; i < len; i++) {
-
- if (p_faces[i].group != p_group)
+ if (p_faces[i].group != p_group) {
continue;
+ }
for (int j = i + 1; j < len; j++) {
-
- if (p_faces[j].group != p_group)
+ if (p_faces[j].group != p_group) {
continue;
+ }
for (int k = 0; k < 3; k++) {
-
Vector3 vi1 = p_faces[i].face.vertex[k];
Vector3 vi2 = p_faces[i].face.vertex[(k + 1) % 3];
for (int l = 0; l < 3; l++) {
-
Vector3 vj2 = p_faces[j].face.vertex[l];
Vector3 vj1 = p_faces[j].face.vertex[(l + 1) % 3];
if (vi1.distance_to(vj1) < 0.00001 &&
vi2.distance_to(vj2) < 0.00001) {
if (p_faces[i].links[k].face != -1) {
-
ERR_PRINT("already linked\n");
error = true;
break;
}
if (p_faces[j].links[l].face != -1) {
-
ERR_PRINT("already linked\n");
error = true;
break;
@@ -176,37 +162,38 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
p_faces[j].links[l].edge = k;
}
}
- if (error)
+ if (error) {
break;
+ }
}
- if (error)
+ if (error) {
break;
+ }
}
- if (error)
+ if (error) {
break;
+ }
}
for (int i = 0; i < len; i++) {
-
p_faces[i].valid = true;
for (int j = 0; j < 3; j++) {
-
- if (p_faces[i].links[j].face == -1)
+ if (p_faces[i].links[j].face == -1) {
p_faces[i].valid = false;
+ }
}
}
return error;
}
static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_group) {
-
- if (p_faces[p_index].group >= 0)
+ if (p_faces[p_index].group >= 0) {
return false;
+ }
p_faces[p_index].group = p_group;
for (int i = 0; i < 3; i++) {
-
ERR_FAIL_INDEX_V(p_faces[p_index].links[i].face, len, true);
_group_face(p_faces, len, p_faces[p_index].links[i].face, p_group);
}
@@ -215,7 +202,6 @@ static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_grou
}
Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
-
Vector<Vector<Face3>> objects;
int len = p_array.size();
@@ -229,7 +215,6 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
_FaceClassify *_fcptr = fc.ptrw();
for (int i = 0; i < len; i++) {
-
_fcptr[i].face = arrayptr[i];
}
@@ -241,9 +226,9 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
int group = 0;
for (int i = 0; i < len; i++) {
-
- if (!_fcptr[i].valid)
+ if (!_fcptr[i].valid) {
continue;
+ }
if (_group_face(_fcptr, len, i, group)) {
group++;
}
@@ -252,20 +237,18 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
// Group connected faces in separate objects.
for (int i = 0; i < len; i++) {
-
_fcptr[i].face = arrayptr[i];
}
if (group >= 0) {
-
objects.resize(group);
Vector<Face3> *group_faces = objects.ptrw();
for (int i = 0; i < len; i++) {
- if (!_fcptr[i].valid)
+ if (!_fcptr[i].valid) {
continue;
+ }
if (_fcptr[i].group >= 0 && _fcptr[i].group < group) {
-
group_faces[_fcptr[i].group].push_back(_fcptr[i].face);
}
}
@@ -302,16 +285,15 @@ enum _CellFlags {
};
static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, const Vector3 &voxelsize, const Face3 &p_face) {
-
AABB aabb(Vector3(x, y, z), Vector3(len_x, len_y, len_z));
aabb.position = aabb.position * voxelsize;
aabb.size = aabb.size * voxelsize;
- if (!p_face.intersects_aabb(aabb))
+ if (!p_face.intersects_aabb(aabb)) {
return;
+ }
if (len_x == 1 && len_y == 1 && len_z == 1) {
-
p_cell_status[x][y][z] = _CELL_SOLID;
return;
}
@@ -340,15 +322,12 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int
int new_len_z;
for (int i = 0; i < div_x; i++) {
-
_SPLIT(i, div_x, x, len_x, new_x, new_len_x);
for (int j = 0; j < div_y; j++) {
-
_SPLIT(j, div_y, y, len_y, new_y, new_len_y);
for (int k = 0; k < div_z; k++) {
-
_SPLIT(k, div_z, z, len_z, new_z, new_len_z);
_plot_face(p_cell_status, new_x, new_y, new_z, new_len_x, new_len_y, new_len_z, voxelsize, p_face);
@@ -358,14 +337,13 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int
}
static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z) {
-
- if (p_cell_status[x][y][z] & 3)
+ if (p_cell_status[x][y][z] & 3) {
return; // Nothing to do, already used and/or visited.
+ }
p_cell_status[x][y][z] = _CELL_PREV_FIRST;
while (true) {
-
uint8_t &c = p_cell_status[x][y][z];
if ((c & _CELL_STEP_MASK) == _CELL_STEP_NONE) {
@@ -419,9 +397,7 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z,
uint8_t prev = 0;
switch (c & _CELL_STEP_MASK) {
-
case _CELL_STEP_Y_POS: {
-
next_y++;
prev = _CELL_PREV_Y_NEG;
} break;
@@ -449,15 +425,19 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z,
ERR_FAIL();
}
- if (next_x < 0 || next_x >= len_x)
+ if (next_x < 0 || next_x >= len_x) {
continue;
- if (next_y < 0 || next_y >= len_y)
+ }
+ if (next_y < 0 || next_y >= len_y) {
continue;
- if (next_z < 0 || next_z >= len_z)
+ }
+ if (next_z < 0 || next_z >= len_z) {
continue;
+ }
- if (p_cell_status[next_x][next_y][next_z] & 3)
+ if (p_cell_status[next_x][next_y][next_z] & 3) {
continue;
+ }
x = next_x;
y = next_y;
@@ -467,13 +447,13 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z,
}
static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, Vector<Face3> &p_faces) {
-
ERR_FAIL_INDEX(x, len_x);
ERR_FAIL_INDEX(y, len_y);
ERR_FAIL_INDEX(z, len_z);
- if (p_cell_status[x][y][z] & _CELL_EXTERIOR)
+ if (p_cell_status[x][y][z] & _CELL_EXTERIOR) {
return;
+ }
#define vert(m_idx) Vector3(((m_idx)&4) >> 2, ((m_idx)&2) >> 1, (m_idx)&1)
@@ -488,7 +468,6 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
};
for (int i = 0; i < 6; i++) {
-
Vector3 face_points[4];
int disp_x = x + ((i % 3) == 0 ? ((i < 3) ? 1 : -1) : 0);
int disp_y = y + (((i - 1) % 3) == 0 ? ((i < 3) ? 1 : -1) : 0);
@@ -496,21 +475,27 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
bool plot = false;
- if (disp_x < 0 || disp_x >= len_x)
+ if (disp_x < 0 || disp_x >= len_x) {
plot = true;
- if (disp_y < 0 || disp_y >= len_y)
+ }
+ if (disp_y < 0 || disp_y >= len_y) {
plot = true;
- if (disp_z < 0 || disp_z >= len_z)
+ }
+ if (disp_z < 0 || disp_z >= len_z) {
plot = true;
+ }
- if (!plot && (p_cell_status[disp_x][disp_y][disp_z] & _CELL_EXTERIOR))
+ if (!plot && (p_cell_status[disp_x][disp_y][disp_z] & _CELL_EXTERIOR)) {
plot = true;
+ }
- if (!plot)
+ if (!plot) {
continue;
+ }
- for (int j = 0; j < 4; j++)
+ for (int j = 0; j < 4; j++) {
face_points[j] = vert(indices[i][j]) + Vector3(x, y, z);
+ }
p_faces.push_back(
Face3(
@@ -527,7 +512,6 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
}
Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
-
#define _MIN_SIZE 1.0
#define _MAX_LENGTH 20
@@ -537,12 +521,9 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
AABB global_aabb;
for (int i = 0; i < face_count; i++) {
-
if (i == 0) {
-
global_aabb = faces[i].get_aabb();
} else {
-
global_aabb.merge_with(faces[i].get_aabb());
}
}
@@ -552,20 +533,23 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
// Determine amount of cells in grid axis.
int div_x, div_y, div_z;
- if (global_aabb.size.x / _MIN_SIZE < _MAX_LENGTH)
+ if (global_aabb.size.x / _MIN_SIZE < _MAX_LENGTH) {
div_x = (int)(global_aabb.size.x / _MIN_SIZE) + 1;
- else
+ } else {
div_x = _MAX_LENGTH;
+ }
- if (global_aabb.size.y / _MIN_SIZE < _MAX_LENGTH)
+ if (global_aabb.size.y / _MIN_SIZE < _MAX_LENGTH) {
div_y = (int)(global_aabb.size.y / _MIN_SIZE) + 1;
- else
+ } else {
div_y = _MAX_LENGTH;
+ }
- if (global_aabb.size.z / _MIN_SIZE < _MAX_LENGTH)
+ if (global_aabb.size.z / _MIN_SIZE < _MAX_LENGTH) {
div_z = (int)(global_aabb.size.z / _MIN_SIZE) + 1;
- else
+ } else {
div_z = _MAX_LENGTH;
+ }
Vector3 voxelsize = global_aabb.size;
voxelsize.x /= div_x;
@@ -576,15 +560,12 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
uint8_t ***cell_status = memnew_arr(uint8_t **, div_x);
for (int i = 0; i < div_x; i++) {
-
cell_status[i] = memnew_arr(uint8_t *, div_y);
for (int j = 0; j < div_y; j++) {
-
cell_status[i][j] = memnew_arr(uint8_t, div_z);
for (int k = 0; k < div_z; k++) {
-
cell_status[i][j][k] = 0;
}
}
@@ -593,10 +574,8 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
// Plot faces into cells.
for (int i = 0; i < face_count; i++) {
-
Face3 f = faces[i];
for (int j = 0; j < 3; j++) {
-
f.vertex[j] -= global_aabb.position;
}
_plot_face(cell_status, 0, 0, 0, div_x, div_y, div_z, voxelsize, f);
@@ -605,27 +584,21 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
// Determine which cells connect to the outside by traversing the outside and recursively flood-fill marking.
for (int i = 0; i < div_x; i++) {
-
for (int j = 0; j < div_y; j++) {
-
_mark_outside(cell_status, i, j, 0, div_x, div_y, div_z);
_mark_outside(cell_status, i, j, div_z - 1, div_x, div_y, div_z);
}
}
for (int i = 0; i < div_z; i++) {
-
for (int j = 0; j < div_y; j++) {
-
_mark_outside(cell_status, 0, j, i, div_x, div_y, div_z);
_mark_outside(cell_status, div_x - 1, j, i, div_x, div_y, div_z);
}
}
for (int i = 0; i < div_x; i++) {
-
for (int j = 0; j < div_z; j++) {
-
_mark_outside(cell_status, i, 0, j, div_x, div_y, div_z);
_mark_outside(cell_status, i, div_y - 1, j, div_x, div_y, div_z);
}
@@ -636,11 +609,8 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
Vector<Face3> wrapped_faces;
for (int i = 0; i < div_x; i++) {
-
for (int j = 0; j < div_y; j++) {
-
for (int k = 0; k < div_z; k++) {
-
_build_faces(cell_status, i, j, k, div_x, div_y, div_z, wrapped_faces);
}
}
@@ -652,9 +622,7 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
Face3 *wrapped_faces_ptr = wrapped_faces.ptrw();
for (int i = 0; i < wrapped_faces_count; i++) {
-
for (int j = 0; j < 3; j++) {
-
Vector3 &v = wrapped_faces_ptr[i].vertex[j];
v = v * voxelsize;
v += global_aabb.position;
@@ -664,9 +632,7 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
// clean up grid
for (int i = 0; i < div_x; i++) {
-
for (int j = 0; j < div_y; j++) {
-
memdelete_arr(cell_status[i][j]);
}
@@ -674,8 +640,9 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
}
memdelete_arr(cell_status);
- if (p_error)
+ if (p_error) {
*p_error = voxelsize.length();
+ }
return wrapped_faces;
}
@@ -715,20 +682,19 @@ Vector<Vector<Vector2>> Geometry::decompose_polygon_in_convex(Vector<Point2> pol
}
Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
-
MeshData mesh;
#define SUBPLANE_SIZE 1024.0
real_t subplane_size = 1024.0; // Should compute this from the actual plane.
for (int i = 0; i < p_planes.size(); i++) {
-
Plane p = p_planes[i];
Vector3 ref = Vector3(0.0, 1.0, 0.0);
- if (ABS(p.normal.dot(ref)) > 0.95)
+ if (ABS(p.normal.dot(ref)) > 0.95) {
ref = Vector3(0.0, 0.0, 1.0); // Change axis.
+ }
Vector3 right = p.normal.cross(ref).normalized();
Vector3 up = p.normal.cross(right).normalized();
@@ -743,21 +709,22 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
vertices.push_back(center + up * subplane_size + right * subplane_size);
for (int j = 0; j < p_planes.size(); j++) {
-
- if (j == i)
+ if (j == i) {
continue;
+ }
Vector<Vector3> new_vertices;
Plane clip = p_planes[j];
- if (clip.normal.dot(p.normal) > 0.95)
+ if (clip.normal.dot(p.normal) > 0.95) {
continue;
+ }
- if (vertices.size() < 3)
+ if (vertices.size() < 3) {
break;
+ }
for (int k = 0; k < vertices.size(); k++) {
-
int k_n = (k + 1) % vertices.size();
Vector3 edge0_A = vertices[k];
@@ -773,13 +740,13 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
// Check for different sides and non coplanar.
if ((dist0 * dist1) < 0) {
-
// Calculate intersection.
Vector3 rel = edge1_A - edge0_A;
real_t den = clip.normal.dot(rel);
- if (Math::is_zero_approx(den))
+ if (Math::is_zero_approx(den)) {
continue; // Point too short.
+ }
real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den;
Vector3 inters = edge0_A + rel * dist;
@@ -790,8 +757,9 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
vertices = new_vertices;
}
- if (vertices.size() < 3)
+ if (vertices.size() < 3) {
continue;
+ }
// Result is a clockwise face.
@@ -799,19 +767,15 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
// Add face indices.
for (int j = 0; j < vertices.size(); j++) {
-
int idx = -1;
for (int k = 0; k < mesh.vertices.size(); k++) {
-
if (mesh.vertices[k].distance_to(vertices[j]) < 0.001) {
-
idx = k;
break;
}
}
if (idx == -1) {
-
idx = mesh.vertices.size();
mesh.vertices.push_back(vertices[j]);
}
@@ -824,13 +788,11 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
// Add edge.
for (int j = 0; j < face.indices.size(); j++) {
-
int a = face.indices[j];
int b = face.indices[(j + 1) % face.indices.size()];
bool found = false;
for (int k = 0; k < mesh.edges.size(); k++) {
-
if (mesh.edges[k].a == a && mesh.edges[k].b == b) {
found = true;
break;
@@ -841,8 +803,9 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
}
}
- if (found)
+ if (found) {
continue;
+ }
MeshData::Edge edge;
edge.a = a;
edge.b = b;
@@ -854,7 +817,6 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
}
Vector<Plane> Geometry::build_box_planes(const Vector3 &p_extents) {
-
Vector<Plane> planes;
planes.push_back(Plane(Vector3(1, 0, 0), p_extents.x));
@@ -868,11 +830,9 @@ Vector<Plane> Geometry::build_box_planes(const Vector3 &p_extents) {
}
Vector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) {
-
Vector<Plane> planes;
for (int i = 0; i < p_sides; i++) {
-
Vector3 normal;
normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_sides);
normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_sides);
@@ -890,7 +850,6 @@ Vector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height,
}
Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis) {
-
Vector<Plane> planes;
Vector3 axis;
@@ -902,7 +861,6 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l
axis_neg[p_axis] = -1.0;
for (int i = 0; i < p_lons; i++) {
-
Vector3 normal;
normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_lons);
normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_lons);
@@ -910,7 +868,6 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l
planes.push_back(Plane(normal, p_radius));
for (int j = 1; j <= p_lats; j++) {
-
// FIXME: This is stupid.
Vector3 angle = normal.lerp(axis, j / (real_t)p_lats).normalized();
Vector3 pos = angle * p_radius;
@@ -923,7 +880,6 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l
}
Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
-
Vector<Plane> planes;
Vector3 axis;
@@ -935,7 +891,6 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i
axis_neg[p_axis] = -1.0;
for (int i = 0; i < p_sides; i++) {
-
Vector3 normal;
normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_sides);
normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_sides);
@@ -943,7 +898,6 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i
planes.push_back(Plane(normal, p_radius));
for (int j = 1; j <= p_lats; j++) {
-
Vector3 angle = normal.lerp(axis, j / (real_t)p_lats).normalized();
Vector3 pos = axis * p_height * 0.5 + angle * p_radius;
planes.push_back(Plane(pos, angle));
@@ -955,7 +909,6 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i
}
struct _AtlasWorkRect {
-
Size2i s;
Point2i p;
int idx;
@@ -963,14 +916,12 @@ struct _AtlasWorkRect {
};
struct _AtlasWorkRectResult {
-
Vector<_AtlasWorkRect> result;
int max_w;
int max_h;
};
void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) {
-
// Super simple, almost brute force scanline stacking fitter.
// It's pretty basic for now, but it tries to make sure that the aspect ratio of the
// resulting atlas is somehow square. This is necessary because video cards have limits.
@@ -993,55 +944,57 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
Vector<_AtlasWorkRectResult> results;
for (int i = 0; i <= 12; i++) {
-
int w = 1 << i;
int max_h = 0;
int max_w = 0;
- if (w < widest)
+ if (w < widest) {
continue;
+ }
Vector<int> hmax;
hmax.resize(w);
- for (int j = 0; j < w; j++)
+ for (int j = 0; j < w; j++) {
hmax.write[j] = 0;
+ }
// Place them.
int ofs = 0;
int limit_h = 0;
for (int j = 0; j < wrects.size(); j++) {
-
if (ofs + wrects[j].s.width > w) {
-
ofs = 0;
}
int from_y = 0;
for (int k = 0; k < wrects[j].s.width; k++) {
-
- if (hmax[ofs + k] > from_y)
+ if (hmax[ofs + k] > from_y) {
from_y = hmax[ofs + k];
+ }
}
wrects.write[j].p.x = ofs;
wrects.write[j].p.y = from_y;
int end_h = from_y + wrects[j].s.height;
int end_w = ofs + wrects[j].s.width;
- if (ofs == 0)
+ if (ofs == 0) {
limit_h = end_h;
+ }
for (int k = 0; k < wrects[j].s.width; k++) {
-
hmax.write[ofs + k] = end_h;
}
- if (end_h > max_h)
+ if (end_h > max_h) {
max_h = end_h;
+ }
- if (end_w > max_w)
+ if (end_w > max_w) {
max_w = end_w;
+ }
- if (ofs == 0 || end_h > limit_h) // While h limit not reached, keep stacking.
+ if (ofs == 0 || end_h > limit_h) { // While h limit not reached, keep stacking.
ofs += wrects[j].s.width;
+ }
}
_AtlasWorkRectResult result;
@@ -1057,7 +1010,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
real_t best_aspect = 1e20;
for (int i = 0; i < results.size(); i++) {
-
real_t h = next_power_of_2(results[i].max_h);
real_t w = next_power_of_2(results[i].max_w);
real_t aspect = h > w ? h / w : w / h;
@@ -1070,7 +1022,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
r_result.resize(p_rects.size());
for (int i = 0; i < p_rects.size(); i++) {
-
r_result.write[results[best].result[i].idx] = results[best].result[i].p;
}
@@ -1078,7 +1029,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
}
Vector<Vector<Point2>> Geometry::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) {
-
using namespace ClipperLib;
ClipType op = ctUnion;
@@ -1138,7 +1088,6 @@ Vector<Vector<Point2>> Geometry::_polypaths_do_operation(PolyBooleanOperation p_
}
Vector<Vector<Point2>> Geometry::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
-
using namespace ClipperLib;
JoinType jt = jtSquare;
@@ -1205,19 +1154,16 @@ Vector<Vector<Point2>> Geometry::_polypath_offset(const Vector<Point2> &p_polypa
}
Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int p_plane_count) {
-
Vector<Vector3> points;
// Iterate through every unique combination of any three planes.
for (int i = p_plane_count - 1; i >= 0; i--) {
for (int j = i - 1; j >= 0; j--) {
for (int k = j - 1; k >= 0; k--) {
-
// Find the point where these planes all cross over (if they
// do at all).
Vector3 convex_shape_point;
if (p_planes[i].intersect_3(p_planes[j], p_planes[k], &convex_shape_point)) {
-
// See if any *other* plane excludes this point because it's
// on the wrong side.
bool excluded = false;
@@ -1242,3 +1188,191 @@ Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int
return points;
}
+
+Vector<Point2i> Geometry::pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size) {
+ Vector<stbrp_node> nodes;
+ nodes.resize(p_atlas_size.width);
+
+ stbrp_context context;
+ stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width);
+
+ Vector<stbrp_rect> rects;
+ rects.resize(p_sizes.size());
+
+ for (int i = 0; i < p_sizes.size(); i++) {
+ rects.write[i].id = 0;
+ rects.write[i].w = p_sizes[i].width;
+ rects.write[i].h = p_sizes[i].height;
+ rects.write[i].x = 0;
+ rects.write[i].y = 0;
+ rects.write[i].was_packed = 0;
+ }
+
+ int res = stbrp_pack_rects(&context, rects.ptrw(), rects.size());
+ if (res == 0) { //pack failed
+ return Vector<Point2i>();
+ }
+
+ Vector<Point2i> ret;
+ ret.resize(p_sizes.size());
+
+ for (int i = 0; i < p_sizes.size(); i++) {
+ Point2i r(rects[i].x, rects[i].y);
+ ret.write[i] = r;
+ }
+
+ return ret;
+}
+
+Vector<Vector3i> Geometry::partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size) {
+ Vector<stbrp_node> nodes;
+ nodes.resize(p_atlas_size.width);
+ zeromem(nodes.ptrw(), sizeof(stbrp_node) * nodes.size());
+
+ stbrp_context context;
+ stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width);
+
+ Vector<stbrp_rect> rects;
+ rects.resize(p_sizes.size());
+
+ for (int i = 0; i < p_sizes.size(); i++) {
+ rects.write[i].id = i;
+ rects.write[i].w = p_sizes[i].width;
+ rects.write[i].h = p_sizes[i].height;
+ rects.write[i].x = 0;
+ rects.write[i].y = 0;
+ rects.write[i].was_packed = 0;
+ }
+
+ stbrp_pack_rects(&context, rects.ptrw(), rects.size());
+
+ Vector<Vector3i> ret;
+ ret.resize(p_sizes.size());
+
+ for (int i = 0; i < p_sizes.size(); i++) {
+ ret.write[rects[i].id] = Vector3i(rects[i].x, rects[i].y, rects[i].was_packed != 0 ? 1 : 0);
+ }
+
+ return ret;
+}
+
+#define square(m_s) ((m_s) * (m_s))
+#define INF 1e20
+
+/* dt of 1d function using squared distance */
+static void edt(float *f, int stride, int n) {
+ float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1));
+ int *v = (int *)&(d[n]);
+ float *z = (float *)&v[n];
+
+ int k = 0;
+ v[0] = 0;
+ z[0] = -INF;
+ z[1] = +INF;
+ for (int q = 1; q <= n - 1; q++) {
+ float s = ((f[q * stride] + square(q)) - (f[v[k] * stride] + square(v[k]))) / (2 * q - 2 * v[k]);
+ while (s <= z[k]) {
+ k--;
+ s = ((f[q * stride] + square(q)) - (f[v[k] * stride] + square(v[k]))) / (2 * q - 2 * v[k]);
+ }
+ k++;
+ v[k] = q;
+
+ z[k] = s;
+ z[k + 1] = +INF;
+ }
+
+ k = 0;
+ for (int q = 0; q <= n - 1; q++) {
+ while (z[k + 1] < q) {
+ k++;
+ }
+ d[q] = square(q - v[k]) + f[v[k] * stride];
+ }
+
+ for (int i = 0; i < n; i++) {
+ f[i * stride] = d[i];
+ }
+}
+
+#undef square
+
+Vector<uint32_t> Geometry::generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative) {
+ uint32_t float_count = p_size.x * p_size.y * p_size.z;
+
+ ERR_FAIL_COND_V((uint32_t)p_voxels.size() != float_count, Vector<uint32_t>());
+
+ float *work_memory = memnew_arr(float, float_count);
+ for (uint32_t i = 0; i < float_count; i++) {
+ work_memory[i] = INF;
+ }
+
+ uint32_t y_mult = p_size.x;
+ uint32_t z_mult = y_mult * p_size.y;
+
+ //plot solid cells
+ {
+ const bool *voxr = p_voxels.ptr();
+ for (uint32_t i = 0; i < float_count; i++) {
+ bool plot = voxr[i];
+ if (p_negative) {
+ plot = !plot;
+ }
+ if (plot) {
+ work_memory[i] = 0;
+ }
+ }
+ }
+
+ //process in each direction
+
+ //xy->z
+
+ for (int i = 0; i < p_size.x; i++) {
+ for (int j = 0; j < p_size.y; j++) {
+ edt(&work_memory[i + j * y_mult], z_mult, p_size.z);
+ }
+ }
+
+ //xz->y
+
+ for (int i = 0; i < p_size.x; i++) {
+ for (int j = 0; j < p_size.z; j++) {
+ edt(&work_memory[i + j * z_mult], y_mult, p_size.y);
+ }
+ }
+
+ //yz->x
+ for (int i = 0; i < p_size.y; i++) {
+ for (int j = 0; j < p_size.z; j++) {
+ edt(&work_memory[i * y_mult + j * z_mult], 1, p_size.x);
+ }
+ }
+
+ Vector<uint32_t> ret;
+ ret.resize(float_count);
+ {
+ uint32_t *w = ret.ptrw();
+ for (uint32_t i = 0; i < float_count; i++) {
+ w[i] = uint32_t(Math::sqrt(work_memory[i]));
+ }
+ }
+
+ return ret;
+}
+
+Vector<int8_t> Geometry::generate_sdf8(const Vector<uint32_t> &p_positive, const Vector<uint32_t> &p_negative) {
+ ERR_FAIL_COND_V(p_positive.size() != p_negative.size(), Vector<int8_t>());
+ Vector<int8_t> sdf8;
+ int s = p_positive.size();
+ sdf8.resize(s);
+
+ const uint32_t *rpos = p_positive.ptr();
+ const uint32_t *rneg = p_negative.ptr();
+ int8_t *wsdf = sdf8.ptrw();
+ for (int i = 0; i < s; i++) {
+ int32_t diff = int32_t(rpos[i]) - int32_t(rneg[i]);
+ wsdf[i] = CLAMP(diff, -128, 127);
+ }
+ return sdf8;
+}