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-rw-r--r--core/math/geometry.cpp98
1 files changed, 0 insertions, 98 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index f923b62542..3085997225 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -54,13 +54,10 @@ bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2>
*/
void Geometry::MeshData::optimize_vertices() {
-
Map<int, int> vtx_remap;
for (int i = 0; i < faces.size(); i++) {
-
for (int j = 0; j < faces[i].indices.size(); j++) {
-
int idx = faces[i].indices[j];
if (!vtx_remap.has(idx)) {
int ni = vtx_remap.size();
@@ -72,7 +69,6 @@ void Geometry::MeshData::optimize_vertices() {
}
for (int i = 0; i < edges.size(); i++) {
-
int a = edges[i].a;
int b = edges[i].b;
@@ -93,7 +89,6 @@ void Geometry::MeshData::optimize_vertices() {
new_vertices.resize(vtx_remap.size());
for (int i = 0; i < vertices.size(); i++) {
-
if (vtx_remap.has(i))
new_vertices.write[vtx_remap[i]] = vertices[i];
}
@@ -101,9 +96,7 @@ void Geometry::MeshData::optimize_vertices() {
}
struct _FaceClassify {
-
struct _Link {
-
int face = -1;
int edge = -1;
void clear() {
@@ -126,42 +119,34 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
bool error = false;
for (int i = 0; i < len; i++) {
-
for (int j = 0; j < 3; j++) {
-
p_faces[i].links[j].clear();
}
}
for (int i = 0; i < len; i++) {
-
if (p_faces[i].group != p_group)
continue;
for (int j = i + 1; j < len; j++) {
-
if (p_faces[j].group != p_group)
continue;
for (int k = 0; k < 3; k++) {
-
Vector3 vi1 = p_faces[i].face.vertex[k];
Vector3 vi2 = p_faces[i].face.vertex[(k + 1) % 3];
for (int l = 0; l < 3; l++) {
-
Vector3 vj2 = p_faces[j].face.vertex[l];
Vector3 vj1 = p_faces[j].face.vertex[(l + 1) % 3];
if (vi1.distance_to(vj1) < 0.00001 &&
vi2.distance_to(vj2) < 0.00001) {
if (p_faces[i].links[k].face != -1) {
-
ERR_PRINT("already linked\n");
error = true;
break;
}
if (p_faces[j].links[l].face != -1) {
-
ERR_PRINT("already linked\n");
error = true;
break;
@@ -184,10 +169,8 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
}
for (int i = 0; i < len; i++) {
-
p_faces[i].valid = true;
for (int j = 0; j < 3; j++) {
-
if (p_faces[i].links[j].face == -1)
p_faces[i].valid = false;
}
@@ -196,14 +179,12 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
}
static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_group) {
-
if (p_faces[p_index].group >= 0)
return false;
p_faces[p_index].group = p_group;
for (int i = 0; i < 3; i++) {
-
ERR_FAIL_INDEX_V(p_faces[p_index].links[i].face, len, true);
_group_face(p_faces, len, p_faces[p_index].links[i].face, p_group);
}
@@ -212,7 +193,6 @@ static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_grou
}
Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
-
Vector<Vector<Face3>> objects;
int len = p_array.size();
@@ -226,7 +206,6 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
_FaceClassify *_fcptr = fc.ptrw();
for (int i = 0; i < len; i++) {
-
_fcptr[i].face = arrayptr[i];
}
@@ -238,7 +217,6 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
int group = 0;
for (int i = 0; i < len; i++) {
-
if (!_fcptr[i].valid)
continue;
if (_group_face(_fcptr, len, i, group)) {
@@ -249,12 +227,10 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
// Group connected faces in separate objects.
for (int i = 0; i < len; i++) {
-
_fcptr[i].face = arrayptr[i];
}
if (group >= 0) {
-
objects.resize(group);
Vector<Face3> *group_faces = objects.ptrw();
@@ -262,7 +238,6 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
if (!_fcptr[i].valid)
continue;
if (_fcptr[i].group >= 0 && _fcptr[i].group < group) {
-
group_faces[_fcptr[i].group].push_back(_fcptr[i].face);
}
}
@@ -299,7 +274,6 @@ enum _CellFlags {
};
static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, const Vector3 &voxelsize, const Face3 &p_face) {
-
AABB aabb(Vector3(x, y, z), Vector3(len_x, len_y, len_z));
aabb.position = aabb.position * voxelsize;
aabb.size = aabb.size * voxelsize;
@@ -308,7 +282,6 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int
return;
if (len_x == 1 && len_y == 1 && len_z == 1) {
-
p_cell_status[x][y][z] = _CELL_SOLID;
return;
}
@@ -337,15 +310,12 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int
int new_len_z;
for (int i = 0; i < div_x; i++) {
-
_SPLIT(i, div_x, x, len_x, new_x, new_len_x);
for (int j = 0; j < div_y; j++) {
-
_SPLIT(j, div_y, y, len_y, new_y, new_len_y);
for (int k = 0; k < div_z; k++) {
-
_SPLIT(k, div_z, z, len_z, new_z, new_len_z);
_plot_face(p_cell_status, new_x, new_y, new_z, new_len_x, new_len_y, new_len_z, voxelsize, p_face);
@@ -355,14 +325,12 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int
}
static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z) {
-
if (p_cell_status[x][y][z] & 3)
return; // Nothing to do, already used and/or visited.
p_cell_status[x][y][z] = _CELL_PREV_FIRST;
while (true) {
-
uint8_t &c = p_cell_status[x][y][z];
if ((c & _CELL_STEP_MASK) == _CELL_STEP_NONE) {
@@ -416,9 +384,7 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z,
uint8_t prev = 0;
switch (c & _CELL_STEP_MASK) {
-
case _CELL_STEP_Y_POS: {
-
next_y++;
prev = _CELL_PREV_Y_NEG;
} break;
@@ -464,7 +430,6 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z,
}
static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, Vector<Face3> &p_faces) {
-
ERR_FAIL_INDEX(x, len_x);
ERR_FAIL_INDEX(y, len_y);
ERR_FAIL_INDEX(z, len_z);
@@ -485,7 +450,6 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
};
for (int i = 0; i < 6; i++) {
-
Vector3 face_points[4];
int disp_x = x + ((i % 3) == 0 ? ((i < 3) ? 1 : -1) : 0);
int disp_y = y + (((i - 1) % 3) == 0 ? ((i < 3) ? 1 : -1) : 0);
@@ -524,7 +488,6 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
}
Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
-
#define _MIN_SIZE 1.0
#define _MAX_LENGTH 20
@@ -534,12 +497,9 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
AABB global_aabb;
for (int i = 0; i < face_count; i++) {
-
if (i == 0) {
-
global_aabb = faces[i].get_aabb();
} else {
-
global_aabb.merge_with(faces[i].get_aabb());
}
}
@@ -573,15 +533,12 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
uint8_t ***cell_status = memnew_arr(uint8_t **, div_x);
for (int i = 0; i < div_x; i++) {
-
cell_status[i] = memnew_arr(uint8_t *, div_y);
for (int j = 0; j < div_y; j++) {
-
cell_status[i][j] = memnew_arr(uint8_t, div_z);
for (int k = 0; k < div_z; k++) {
-
cell_status[i][j][k] = 0;
}
}
@@ -590,10 +547,8 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
// Plot faces into cells.
for (int i = 0; i < face_count; i++) {
-
Face3 f = faces[i];
for (int j = 0; j < 3; j++) {
-
f.vertex[j] -= global_aabb.position;
}
_plot_face(cell_status, 0, 0, 0, div_x, div_y, div_z, voxelsize, f);
@@ -602,27 +557,21 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
// Determine which cells connect to the outside by traversing the outside and recursively flood-fill marking.
for (int i = 0; i < div_x; i++) {
-
for (int j = 0; j < div_y; j++) {
-
_mark_outside(cell_status, i, j, 0, div_x, div_y, div_z);
_mark_outside(cell_status, i, j, div_z - 1, div_x, div_y, div_z);
}
}
for (int i = 0; i < div_z; i++) {
-
for (int j = 0; j < div_y; j++) {
-
_mark_outside(cell_status, 0, j, i, div_x, div_y, div_z);
_mark_outside(cell_status, div_x - 1, j, i, div_x, div_y, div_z);
}
}
for (int i = 0; i < div_x; i++) {
-
for (int j = 0; j < div_z; j++) {
-
_mark_outside(cell_status, i, 0, j, div_x, div_y, div_z);
_mark_outside(cell_status, i, div_y - 1, j, div_x, div_y, div_z);
}
@@ -633,11 +582,8 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
Vector<Face3> wrapped_faces;
for (int i = 0; i < div_x; i++) {
-
for (int j = 0; j < div_y; j++) {
-
for (int k = 0; k < div_z; k++) {
-
_build_faces(cell_status, i, j, k, div_x, div_y, div_z, wrapped_faces);
}
}
@@ -649,9 +595,7 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
Face3 *wrapped_faces_ptr = wrapped_faces.ptrw();
for (int i = 0; i < wrapped_faces_count; i++) {
-
for (int j = 0; j < 3; j++) {
-
Vector3 &v = wrapped_faces_ptr[i].vertex[j];
v = v * voxelsize;
v += global_aabb.position;
@@ -661,9 +605,7 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
// clean up grid
for (int i = 0; i < div_x; i++) {
-
for (int j = 0; j < div_y; j++) {
-
memdelete_arr(cell_status[i][j]);
}
@@ -712,14 +654,12 @@ Vector<Vector<Vector2>> Geometry::decompose_polygon_in_convex(Vector<Point2> pol
}
Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
-
MeshData mesh;
#define SUBPLANE_SIZE 1024.0
real_t subplane_size = 1024.0; // Should compute this from the actual plane.
for (int i = 0; i < p_planes.size(); i++) {
-
Plane p = p_planes[i];
Vector3 ref = Vector3(0.0, 1.0, 0.0);
@@ -740,7 +680,6 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
vertices.push_back(center + up * subplane_size + right * subplane_size);
for (int j = 0; j < p_planes.size(); j++) {
-
if (j == i)
continue;
@@ -754,7 +693,6 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
break;
for (int k = 0; k < vertices.size(); k++) {
-
int k_n = (k + 1) % vertices.size();
Vector3 edge0_A = vertices[k];
@@ -770,7 +708,6 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
// Check for different sides and non coplanar.
if ((dist0 * dist1) < 0) {
-
// Calculate intersection.
Vector3 rel = edge1_A - edge0_A;
@@ -796,19 +733,15 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
// Add face indices.
for (int j = 0; j < vertices.size(); j++) {
-
int idx = -1;
for (int k = 0; k < mesh.vertices.size(); k++) {
-
if (mesh.vertices[k].distance_to(vertices[j]) < 0.001) {
-
idx = k;
break;
}
}
if (idx == -1) {
-
idx = mesh.vertices.size();
mesh.vertices.push_back(vertices[j]);
}
@@ -821,13 +754,11 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
// Add edge.
for (int j = 0; j < face.indices.size(); j++) {
-
int a = face.indices[j];
int b = face.indices[(j + 1) % face.indices.size()];
bool found = false;
for (int k = 0; k < mesh.edges.size(); k++) {
-
if (mesh.edges[k].a == a && mesh.edges[k].b == b) {
found = true;
break;
@@ -851,7 +782,6 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
}
Vector<Plane> Geometry::build_box_planes(const Vector3 &p_extents) {
-
Vector<Plane> planes;
planes.push_back(Plane(Vector3(1, 0, 0), p_extents.x));
@@ -865,11 +795,9 @@ Vector<Plane> Geometry::build_box_planes(const Vector3 &p_extents) {
}
Vector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) {
-
Vector<Plane> planes;
for (int i = 0; i < p_sides; i++) {
-
Vector3 normal;
normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_sides);
normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_sides);
@@ -887,7 +815,6 @@ Vector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height,
}
Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis) {
-
Vector<Plane> planes;
Vector3 axis;
@@ -899,7 +826,6 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l
axis_neg[p_axis] = -1.0;
for (int i = 0; i < p_lons; i++) {
-
Vector3 normal;
normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_lons);
normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_lons);
@@ -907,7 +833,6 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l
planes.push_back(Plane(normal, p_radius));
for (int j = 1; j <= p_lats; j++) {
-
// FIXME: This is stupid.
Vector3 angle = normal.lerp(axis, j / (real_t)p_lats).normalized();
Vector3 pos = angle * p_radius;
@@ -920,7 +845,6 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l
}
Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
-
Vector<Plane> planes;
Vector3 axis;
@@ -932,7 +856,6 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i
axis_neg[p_axis] = -1.0;
for (int i = 0; i < p_sides; i++) {
-
Vector3 normal;
normal[(p_axis + 1) % 3] = Math::cos(i * (2.0 * Math_PI) / p_sides);
normal[(p_axis + 2) % 3] = Math::sin(i * (2.0 * Math_PI) / p_sides);
@@ -940,7 +863,6 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i
planes.push_back(Plane(normal, p_radius));
for (int j = 1; j <= p_lats; j++) {
-
Vector3 angle = normal.lerp(axis, j / (real_t)p_lats).normalized();
Vector3 pos = axis * p_height * 0.5 + angle * p_radius;
planes.push_back(Plane(pos, angle));
@@ -952,7 +874,6 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i
}
struct _AtlasWorkRect {
-
Size2i s;
Point2i p;
int idx;
@@ -960,14 +881,12 @@ struct _AtlasWorkRect {
};
struct _AtlasWorkRectResult {
-
Vector<_AtlasWorkRect> result;
int max_w;
int max_h;
};
void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) {
-
// Super simple, almost brute force scanline stacking fitter.
// It's pretty basic for now, but it tries to make sure that the aspect ratio of the
// resulting atlas is somehow square. This is necessary because video cards have limits.
@@ -990,7 +909,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
Vector<_AtlasWorkRectResult> results;
for (int i = 0; i <= 12; i++) {
-
int w = 1 << i;
int max_h = 0;
int max_w = 0;
@@ -1006,15 +924,12 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
int ofs = 0;
int limit_h = 0;
for (int j = 0; j < wrects.size(); j++) {
-
if (ofs + wrects[j].s.width > w) {
-
ofs = 0;
}
int from_y = 0;
for (int k = 0; k < wrects[j].s.width; k++) {
-
if (hmax[ofs + k] > from_y)
from_y = hmax[ofs + k];
}
@@ -1027,7 +942,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
limit_h = end_h;
for (int k = 0; k < wrects[j].s.width; k++) {
-
hmax.write[ofs + k] = end_h;
}
@@ -1054,7 +968,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
real_t best_aspect = 1e20;
for (int i = 0; i < results.size(); i++) {
-
real_t h = next_power_of_2(results[i].max_h);
real_t w = next_power_of_2(results[i].max_w);
real_t aspect = h > w ? h / w : w / h;
@@ -1067,7 +980,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
r_result.resize(p_rects.size());
for (int i = 0; i < p_rects.size(); i++) {
-
r_result.write[results[best].result[i].idx] = results[best].result[i].p;
}
@@ -1075,7 +987,6 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
}
Vector<Vector<Point2>> Geometry::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) {
-
using namespace ClipperLib;
ClipType op = ctUnion;
@@ -1135,7 +1046,6 @@ Vector<Vector<Point2>> Geometry::_polypaths_do_operation(PolyBooleanOperation p_
}
Vector<Vector<Point2>> Geometry::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
-
using namespace ClipperLib;
JoinType jt = jtSquare;
@@ -1202,19 +1112,16 @@ Vector<Vector<Point2>> Geometry::_polypath_offset(const Vector<Point2> &p_polypa
}
Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int p_plane_count) {
-
Vector<Vector3> points;
// Iterate through every unique combination of any three planes.
for (int i = p_plane_count - 1; i >= 0; i--) {
for (int j = i - 1; j >= 0; j--) {
for (int k = j - 1; k >= 0; k--) {
-
// Find the point where these planes all cross over (if they
// do at all).
Vector3 convex_shape_point;
if (p_planes[i].intersect_3(p_planes[j], p_planes[k], &convex_shape_point)) {
-
// See if any *other* plane excludes this point because it's
// on the wrong side.
bool excluded = false;
@@ -1241,7 +1148,6 @@ Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int
}
Vector<Point2i> Geometry::pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size) {
-
Vector<stbrp_node> nodes;
nodes.resize(p_atlas_size.width);
@@ -1277,7 +1183,6 @@ Vector<Point2i> Geometry::pack_rects(const Vector<Size2i> &p_sizes, const Size2i
}
Vector<Vector3i> Geometry::partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size) {
-
Vector<stbrp_node> nodes;
nodes.resize(p_atlas_size.width);
zeromem(nodes.ptrw(), sizeof(stbrp_node) * nodes.size());
@@ -1314,7 +1219,6 @@ Vector<Vector3i> Geometry::partial_pack_rects(const Vector<Vector2i> &p_sizes, c
/* dt of 1d function using squared distance */
static void edt(float *f, int stride, int n) {
-
float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1));
int *v = (int *)&(d[n]);
float *z = (float *)&v[n];
@@ -1351,7 +1255,6 @@ static void edt(float *f, int stride, int n) {
#undef square
Vector<uint32_t> Geometry::generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative) {
-
uint32_t float_count = p_size.x * p_size.y * p_size.z;
ERR_FAIL_COND_V((uint32_t)p_voxels.size() != float_count, Vector<uint32_t>());
@@ -1368,7 +1271,6 @@ Vector<uint32_t> Geometry::generate_edf(const Vector<bool> &p_voxels, const Vect
{
const bool *voxr = p_voxels.ptr();
for (uint32_t i = 0; i < float_count; i++) {
-
bool plot = voxr[i];
if (p_negative) {
plot = !plot;