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-rw-r--r--core/math/face3.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/core/math/face3.h b/core/math/face3.h
index b41daf04d4..184e80ff77 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -241,13 +241,13 @@ bool Face3::intersects_aabb2(const AABB &p_aabb) const {
real_t minT = 1e20, maxT = -1e20;
for (int k = 0; k < 3; k++) {
- real_t d = axis.dot(vertex[k]);
+ real_t vert_d = axis.dot(vertex[k]);
- if (d > maxT)
- maxT = d;
+ if (vert_d > maxT)
+ maxT = vert_d;
- if (d < minT)
- minT = d;
+ if (vert_d < minT)
+ minT = vert_d;
}
if (maxB < minT || maxT < minB)