diff options
Diffstat (limited to 'core/math/face3.h')
-rw-r--r-- | core/math/face3.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/core/math/face3.h b/core/math/face3.h index fb40e8ab9e..9e9026e54e 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ #include "core/math/aabb.h" #include "core/math/plane.h" -#include "core/math/transform.h" +#include "core/math/transform_3d.h" #include "core/math/vector3.h" class Face3 { @@ -50,8 +50,8 @@ public: /** * * @param p_plane plane used to split the face - * @param p_res array of at least 3 faces, amount used in functio return - * @param p_is_point_over array of at least 3 booleans, determining which face is over the plane, amount used in functio return + * @param p_res array of at least 3 faces, amount used in function return + * @param p_is_point_over array of at least 3 booleans, determining which face is over the plane, amount used in function return * @param _epsilon constant used for numerical error rounding, to add "thickness" to the plane (so coplanar points can happen) * @return amount of faces generated by the split, either 0 (means no split possible), 2 or 3 */ @@ -74,8 +74,8 @@ public: ClockDirection get_clock_dir() const; ///< todo, test if this is returning the proper clockwisity - void get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const; - void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + void get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const; + void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; AABB get_aabb() const { AABB aabb(vertex[0], Vector3()); |