diff options
Diffstat (limited to 'core/math/face3.cpp')
-rw-r--r-- | core/math/face3.cpp | 426 |
1 files changed, 188 insertions, 238 deletions
diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 60fab6748a..d9d99b0384 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -29,121 +29,112 @@ #include "face3.h" #include "geometry.h" -int Face3::split_by_plane(const Plane& p_plane,Face3 p_res[3],bool p_is_point_over[3]) const { +int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_over[3]) const { - ERR_FAIL_COND_V(is_degenerate(),0); + ERR_FAIL_COND_V(is_degenerate(), 0); - - Vector3 above[4]; - int above_count=0; + Vector3 above[4]; + int above_count = 0; Vector3 below[4]; - int below_count=0; + int below_count = 0; - for (int i=0;i<3;i++) { + for (int i = 0; i < 3; i++) { - if (p_plane.has_point( vertex[i], CMP_EPSILON )) { // point is in plane + if (p_plane.has_point(vertex[i], CMP_EPSILON)) { // point is in plane - ERR_FAIL_COND_V(above_count>=4,0); - above[above_count++]=vertex[i]; - ERR_FAIL_COND_V(below_count>=4,0); - below[below_count++]=vertex[i]; + ERR_FAIL_COND_V(above_count >= 4, 0); + above[above_count++] = vertex[i]; + ERR_FAIL_COND_V(below_count >= 4, 0); + below[below_count++] = vertex[i]; } else { - if (p_plane.is_point_over( vertex[i])) { + if (p_plane.is_point_over(vertex[i])) { //Point is over - ERR_FAIL_COND_V(above_count>=4,0); - above[above_count++]=vertex[i]; + ERR_FAIL_COND_V(above_count >= 4, 0); + above[above_count++] = vertex[i]; } else { //Point is under - ERR_FAIL_COND_V(below_count>=4,0); - below[below_count++]=vertex[i]; + ERR_FAIL_COND_V(below_count >= 4, 0); + below[below_count++] = vertex[i]; } /* Check for Intersection between this and the next vertex*/ Vector3 inters; - if (!p_plane.intersects_segment( vertex[i],vertex[(i+1)%3],&inters)) + if (!p_plane.intersects_segment(vertex[i], vertex[(i + 1) % 3], &inters)) continue; /* Intersection goes to both */ - ERR_FAIL_COND_V(above_count>=4,0); - above[above_count++]=inters; - ERR_FAIL_COND_V(below_count>=4,0); - below[below_count++]=inters; + ERR_FAIL_COND_V(above_count >= 4, 0); + above[above_count++] = inters; + ERR_FAIL_COND_V(below_count >= 4, 0); + below[below_count++] = inters; } } - int polygons_created=0; + int polygons_created = 0; - ERR_FAIL_COND_V( above_count>=4 && below_count>=4 , 0 ); //bug in the algo + ERR_FAIL_COND_V(above_count >= 4 && below_count >= 4, 0); //bug in the algo - if (above_count>=3) { + if (above_count >= 3) { - p_res[polygons_created]=Face3( above[0], above[1], above[2] ); - p_is_point_over[polygons_created]=true; + p_res[polygons_created] = Face3(above[0], above[1], above[2]); + p_is_point_over[polygons_created] = true; polygons_created++; - if (above_count==4) { + if (above_count == 4) { - p_res[polygons_created]=Face3( above[2], above[3], above[0] ); - p_is_point_over[polygons_created]=true; + p_res[polygons_created] = Face3(above[2], above[3], above[0]); + p_is_point_over[polygons_created] = true; polygons_created++; - } } - if (below_count>=3) { + if (below_count >= 3) { - p_res[polygons_created]=Face3( below[0], below[1], below[2] ); - p_is_point_over[polygons_created]=false; + p_res[polygons_created] = Face3(below[0], below[1], below[2]); + p_is_point_over[polygons_created] = false; polygons_created++; - if (below_count==4) { + if (below_count == 4) { - p_res[polygons_created]=Face3( below[2], below[3], below[0] ); - p_is_point_over[polygons_created]=false; + p_res[polygons_created] = Face3(below[2], below[3], below[0]); + p_is_point_over[polygons_created] = false; polygons_created++; - } } return polygons_created; } +bool Face3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const { - -bool Face3::intersects_ray(const Vector3& p_from,const Vector3& p_dir,Vector3 * p_intersection) const { - - return Geometry::ray_intersects_triangle(p_from,p_dir,vertex[0],vertex[1],vertex[2],p_intersection); - + return Geometry::ray_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection); } -bool Face3::intersects_segment(const Vector3& p_from,const Vector3& p_dir,Vector3 * p_intersection) const { - - return Geometry::segment_intersects_triangle(p_from,p_dir,vertex[0],vertex[1],vertex[2],p_intersection); +bool Face3::intersects_segment(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const { + return Geometry::segment_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection); } - bool Face3::is_degenerate() const { - Vector3 normal=vec3_cross(vertex[0]-vertex[1], vertex[0]-vertex[2]); + Vector3 normal = vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]); return (normal.length_squared() < CMP_EPSILON2); } +Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir) const { -Face3::Side Face3::get_side_of(const Face3& p_face,ClockDirection p_clock_dir) const { + int over = 0, under = 0; - int over=0,under=0; + Plane plane = get_plane(p_clock_dir); - Plane plane=get_plane(p_clock_dir); + for (int i = 0; i < 3; i++) { - for (int i=0;i<3;i++) { - - const Vector3 &v=p_face.vertex[i]; + const Vector3 &v = p_face.vertex[i]; if (plane.has_point(v)) //coplanar, dont bother continue; @@ -152,81 +143,73 @@ Face3::Side Face3::get_side_of(const Face3& p_face,ClockDirection p_clock_dir) c over++; else under++; - } - if ( over > 0 && under == 0 ) + if (over > 0 && under == 0) return SIDE_OVER; - else if (under > 0 && over ==0 ) + else if (under > 0 && over == 0) return SIDE_UNDER; - else if (under ==0 && over == 0) + else if (under == 0 && over == 0) return SIDE_COPLANAR; else return SIDE_SPANNING; - } Vector3 Face3::get_random_point_inside() const { - real_t a=Math::random(0,1); - real_t b=Math::random(0,1); - if (a>b) { - SWAP(a,b); + real_t a = Math::random(0, 1); + real_t b = Math::random(0, 1); + if (a > b) { + SWAP(a, b); } - return vertex[0]*a + vertex[1]*(b-a) + vertex[2]*(1.0-b); - + return vertex[0] * a + vertex[1] * (b - a) + vertex[2] * (1.0 - b); } Plane Face3::get_plane(ClockDirection p_dir) const { - return Plane( vertex[0], vertex[1], vertex[2] , p_dir ); - + return Plane(vertex[0], vertex[1], vertex[2], p_dir); } Vector3 Face3::get_median_point() const { - return (vertex[0] + vertex[1] + vertex[2])/3.0; + return (vertex[0] + vertex[1] + vertex[2]) / 3.0; } - real_t Face3::get_area() const { - return vec3_cross(vertex[0]-vertex[1], vertex[0]-vertex[2]).length(); + return vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]).length(); } ClockDirection Face3::get_clock_dir() const { - - Vector3 normal=vec3_cross(vertex[0]-vertex[1], vertex[0]-vertex[2]); + Vector3 normal = vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]); //printf("normal is %g,%g,%g x %g,%g,%g- wtfu is %g\n",tofloat(normal.x),tofloat(normal.y),tofloat(normal.z),tofloat(vertex[0].x),tofloat(vertex[0].y),tofloat(vertex[0].z),tofloat( normal.dot( vertex[0] ) ) ); - return ( normal.dot( vertex[0] ) >= 0 ) ? CLOCKWISE : COUNTERCLOCKWISE; - + return (normal.dot(vertex[0]) >= 0) ? CLOCKWISE : COUNTERCLOCKWISE; } - -bool Face3::intersects_aabb(const Rect3& p_aabb) const { +bool Face3::intersects_aabb(const Rect3 &p_aabb) const { /** TEST PLANE **/ - if (!p_aabb.intersects_plane( get_plane() )) + if (!p_aabb.intersects_plane(get_plane())) return false; - /** TEST FACE AXIS */ - -#define TEST_AXIS(m_ax)\ - {\ - real_t aabb_min=p_aabb.pos.m_ax;\ - real_t aabb_max=p_aabb.pos.m_ax+p_aabb.size.m_ax;\ - real_t tri_min,tri_max;\ - for (int i=0;i<3;i++) {\ - if (i==0 || vertex[i].m_ax > tri_max)\ - tri_max=vertex[i].m_ax;\ - if (i==0 || vertex[i].m_ax < tri_min)\ - tri_min=vertex[i].m_ax;\ - }\ -\ - if (tri_max<aabb_min || aabb_max<tri_min)\ - return false;\ +/** TEST FACE AXIS */ + +#define TEST_AXIS(m_ax) \ + { \ + real_t aabb_min = p_aabb.pos.m_ax; \ + real_t aabb_max = p_aabb.pos.m_ax + p_aabb.size.m_ax; \ + real_t tri_min, tri_max; \ + for (int i = 0; i < 3; i++) { \ + if (i == 0 || vertex[i].m_ax > tri_max) \ + tri_max = vertex[i].m_ax; \ + if (i == 0 || vertex[i].m_ax < tri_min) \ + tri_min = vertex[i].m_ax; \ + } \ + \ + if (tri_max < aabb_min || aabb_max < tri_min) \ + return false; \ } TEST_AXIS(x); @@ -235,221 +218,188 @@ bool Face3::intersects_aabb(const Rect3& p_aabb) const { /** TEST ALL EDGES **/ - Vector3 edge_norms[3]={ - vertex[0]-vertex[1], - vertex[1]-vertex[2], - vertex[2]-vertex[0], + Vector3 edge_norms[3] = { + vertex[0] - vertex[1], + vertex[1] - vertex[2], + vertex[2] - vertex[0], }; - for (int i=0;i<12;i++) { + for (int i = 0; i < 12; i++) { - Vector3 from,to; - p_aabb.get_edge(i,from,to); - Vector3 e1=from-to; - for (int j=0;j<3;j++) { - Vector3 e2=edge_norms[j]; + Vector3 from, to; + p_aabb.get_edge(i, from, to); + Vector3 e1 = from - to; + for (int j = 0; j < 3; j++) { + Vector3 e2 = edge_norms[j]; - Vector3 axis=vec3_cross( e1, e2 ); + Vector3 axis = vec3_cross(e1, e2); - if (axis.length_squared()<0.0001) + if (axis.length_squared() < 0.0001) continue; // coplanar axis.normalize(); - real_t minA,maxA,minB,maxB; - p_aabb.project_range_in_plane(Plane(axis,0),minA,maxA); - project_range(axis,Transform(),minB,maxB); + real_t minA, maxA, minB, maxB; + p_aabb.project_range_in_plane(Plane(axis, 0), minA, maxA); + project_range(axis, Transform(), minB, maxB); - if (maxA<minB || maxB<minA) + if (maxA < minB || maxB < minA) return false; } } return true; - } Face3::operator String() const { - return String()+vertex[0]+", "+vertex[1]+", "+vertex[2]; + return String() + vertex[0] + ", " + vertex[1] + ", " + vertex[2]; } -void Face3::project_range(const Vector3& p_normal,const Transform& p_transform,real_t& r_min, real_t& r_max) const { +void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { - for (int i=0;i<3;i++) { + for (int i = 0; i < 3; i++) { - Vector3 v=p_transform.xform(vertex[i]); - real_t d=p_normal.dot(v); + Vector3 v = p_transform.xform(vertex[i]); + real_t d = p_normal.dot(v); - if (i==0 || d > r_max) - r_max=d; + if (i == 0 || d > r_max) + r_max = d; - if (i==0 || d < r_min) - r_min=d; + if (i == 0 || d < r_min) + r_min = d; } } - - -void Face3::get_support(const Vector3& p_normal,const Transform& p_transform,Vector3 *p_vertices,int* p_count,int p_max) const { +void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const { #define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.98 #define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.05 - if (p_max<=0) + if (p_max <= 0) return; - Vector3 n=p_transform.basis.xform_inv(p_normal); + Vector3 n = p_transform.basis.xform_inv(p_normal); /** TEST FACE AS SUPPORT **/ if (get_plane().normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) { - *p_count=MIN(3,p_max); + *p_count = MIN(3, p_max); - for (int i=0;i<*p_count;i++) { + for (int i = 0; i < *p_count; i++) { - p_vertices[i]=p_transform.xform(vertex[i]); + p_vertices[i] = p_transform.xform(vertex[i]); } return; - } /** FIND SUPPORT VERTEX **/ - int vert_support_idx=-1; + int vert_support_idx = -1; real_t support_max; - for (int i=0;i<3;i++) { + for (int i = 0; i < 3; i++) { - real_t d=n.dot(vertex[i]); + real_t d = n.dot(vertex[i]); - if (i==0 || d > support_max) { - support_max=d; - vert_support_idx=i; + if (i == 0 || d > support_max) { + support_max = d; + vert_support_idx = i; } } /** TEST EDGES AS SUPPORT **/ - for (int i=0;i<3;i++) { + for (int i = 0; i < 3; i++) { - if (i!=vert_support_idx && i+1!=vert_support_idx) + if (i != vert_support_idx && i + 1 != vert_support_idx) continue; - // check if edge is valid as a support - real_t dot=(vertex[i]-vertex[(i+1)%3]).normalized().dot(n); - dot=ABS(dot); + // check if edge is valid as a support + real_t dot = (vertex[i] - vertex[(i + 1) % 3]).normalized().dot(n); + dot = ABS(dot); if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) { - *p_count=MIN(2,p_max); + *p_count = MIN(2, p_max); - for (int j=0;j<*p_count;j++) - p_vertices[j]=p_transform.xform(vertex[(j+i)%3]); + for (int j = 0; j < *p_count; j++) + p_vertices[j] = p_transform.xform(vertex[(j + i) % 3]); return; } } - - *p_count=1; - p_vertices[0]=p_transform.xform(vertex[vert_support_idx]); - + *p_count = 1; + p_vertices[0] = p_transform.xform(vertex[vert_support_idx]); } - -Vector3 Face3::get_closest_point_to(const Vector3& p_point) const { - - Vector3 edge0 = vertex[1] - vertex[0]; - Vector3 edge1 = vertex[2] - vertex[0]; - Vector3 v0 = vertex[0] - p_point; - - real_t a = edge0.dot( edge0 ); - real_t b = edge0.dot( edge1 ); - real_t c = edge1.dot( edge1 ); - real_t d = edge0.dot( v0 ); - real_t e = edge1.dot( v0 ); - - real_t det = a*c - b*b; - real_t s = b*e - c*d; - real_t t = b*d - a*e; - - if ( s + t < det ) - { - if ( s < 0.f ) - { - if ( t < 0.f ) - { - if ( d < 0.f ) - { - s = CLAMP( -d/a, 0.f, 1.f ); - t = 0.f; - } - else - { - s = 0.f; - t = CLAMP( -e/c, 0.f, 1.f ); +Vector3 Face3::get_closest_point_to(const Vector3 &p_point) const { + + Vector3 edge0 = vertex[1] - vertex[0]; + Vector3 edge1 = vertex[2] - vertex[0]; + Vector3 v0 = vertex[0] - p_point; + + real_t a = edge0.dot(edge0); + real_t b = edge0.dot(edge1); + real_t c = edge1.dot(edge1); + real_t d = edge0.dot(v0); + real_t e = edge1.dot(v0); + + real_t det = a * c - b * b; + real_t s = b * e - c * d; + real_t t = b * d - a * e; + + if (s + t < det) { + if (s < 0.f) { + if (t < 0.f) { + if (d < 0.f) { + s = CLAMP(-d / a, 0.f, 1.f); + t = 0.f; + } else { + s = 0.f; + t = CLAMP(-e / c, 0.f, 1.f); + } + } else { + s = 0.f; + t = CLAMP(-e / c, 0.f, 1.f); } - } - else - { - s = 0.f; - t = CLAMP( -e/c, 0.f, 1.f ); - } - } - else if ( t < 0.f ) - { - s = CLAMP( -d/a, 0.f, 1.f ); - t = 0.f; - } - else - { - real_t invDet = 1.f / det; - s *= invDet; - t *= invDet; - } - } - else - { - if ( s < 0.f ) - { - real_t tmp0 = b+d; - real_t tmp1 = c+e; - if ( tmp1 > tmp0 ) - { - real_t numer = tmp1 - tmp0; - real_t denom = a-2*b+c; - s = CLAMP( numer/denom, 0.f, 1.f ); - t = 1-s; - } - else - { - t = CLAMP( -e/c, 0.f, 1.f ); - s = 0.f; - } - } - else if ( t < 0.f ) - { - if ( a+d > b+e ) - { - real_t numer = c+e-b-d; - real_t denom = a-2*b+c; - s = CLAMP( numer/denom, 0.f, 1.f ); - t = 1-s; - } - else - { - s = CLAMP( -e/c, 0.f, 1.f ); + } else if (t < 0.f) { + s = CLAMP(-d / a, 0.f, 1.f); t = 0.f; - } + } else { + real_t invDet = 1.f / det; + s *= invDet; + t *= invDet; } - else - { - real_t numer = c+e-b-d; - real_t denom = a-2*b+c; - s = CLAMP( numer/denom, 0.f, 1.f ); - t = 1.f - s; + } else { + if (s < 0.f) { + real_t tmp0 = b + d; + real_t tmp1 = c + e; + if (tmp1 > tmp0) { + real_t numer = tmp1 - tmp0; + real_t denom = a - 2 * b + c; + s = CLAMP(numer / denom, 0.f, 1.f); + t = 1 - s; + } else { + t = CLAMP(-e / c, 0.f, 1.f); + s = 0.f; + } + } else if (t < 0.f) { + if (a + d > b + e) { + real_t numer = c + e - b - d; + real_t denom = a - 2 * b + c; + s = CLAMP(numer / denom, 0.f, 1.f); + t = 1 - s; + } else { + s = CLAMP(-e / c, 0.f, 1.f); + t = 0.f; + } + } else { + real_t numer = c + e - b - d; + real_t denom = a - 2 * b + c; + s = CLAMP(numer / denom, 0.f, 1.f); + t = 1.f - s; } - } - - return vertex[0] + s * edge0 + t * edge1; + } + return vertex[0] + s * edge0 + t * edge1; } |