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-rw-r--r--core/math/delaunay_3d.h47
1 files changed, 36 insertions, 11 deletions
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index ab0993abc9..014b4c4621 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* delaunay_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef DELAUNAY_3D_H
#define DELAUNAY_3D_H
@@ -25,7 +55,6 @@ class Delaunay3D {
};
struct Simplex {
-
uint32_t points[4];
R128 circum_center_x;
R128 circum_center_y;
@@ -52,12 +81,15 @@ class Delaunay3D {
_FORCE_INLINE_ Triangle() {}
_FORCE_INLINE_ Triangle(uint32_t p_a, uint32_t p_b, uint32_t p_c) {
- if (p_a > p_b)
+ if (p_a > p_b) {
SWAP(p_a, p_b);
- if (p_b > p_c)
+ }
+ if (p_b > p_c) {
SWAP(p_b, p_c);
- if (p_a > p_b)
+ }
+ if (p_a > p_b) {
SWAP(p_a, p_b);
+ }
triangle[0] = p_a;
triangle[1] = p_b;
@@ -74,7 +106,6 @@ class Delaunay3D {
};
_FORCE_INLINE_ static void circum_sphere_compute(const Vector3 *p_points, Simplex *p_simplex) {
-
// the only part in the algorithm where there may be precision errors is this one, so ensure that
// we do it as maximum precision as possible
@@ -134,7 +165,6 @@ class Delaunay3D {
}
_FORCE_INLINE_ static bool simplex_contains(const Vector3 *p_points, const Simplex &p_simplex, uint32_t p_vertex) {
-
R128 v_x = p_points[p_vertex].x;
R128 v_y = p_points[p_vertex].y;
R128 v_z = p_points[p_vertex].z;
@@ -149,7 +179,6 @@ class Delaunay3D {
}
static bool simplex_is_coplanar(const Vector3 *p_points, const Simplex &p_simplex) {
-
Plane p(p_points[p_simplex.points[0]], p_points[p_simplex.points[1]], p_points[p_simplex.points[2]]);
if (ABS(p.distance_to(p_points[p_simplex.points[3]])) < CMP_EPSILON) {
return true;
@@ -186,7 +215,6 @@ public:
};
static Vector<OutputSimplex> tetrahedralize(const Vector<Vector3> &p_points) {
-
uint32_t point_count = p_points.size();
Vector3 *points = (Vector3 *)memalloc(sizeof(Vector3) * (point_count + 4));
@@ -243,7 +271,6 @@ public:
LocalVector<Triangle> triangles;
for (uint32_t i = 0; i < point_count; i++) {
-
bool unique = true;
for (uint32_t j = i + 1; j < point_count; j++) {
if (points[i].is_equal_approx(points[j])) {
@@ -266,7 +293,6 @@ public:
Simplex *simplex = E->get();
if (simplex_contains(points, *simplex, i)) {
-
static const uint32_t triangle_order[4][3] = {
{ 0, 1, 2 },
{ 0, 1, 3 },
@@ -299,7 +325,6 @@ public:
uint32_t good_triangles = 0;
for (uint32_t j = 0; j < triangles.size(); j++) {
-
if (triangles[j].bad) {
continue;
}