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Diffstat (limited to 'core/math/delaunay.h')
| -rw-r--r-- | core/math/delaunay.h | 145 | 
1 files changed, 145 insertions, 0 deletions
diff --git a/core/math/delaunay.h b/core/math/delaunay.h new file mode 100644 index 0000000000..09aebc773f --- /dev/null +++ b/core/math/delaunay.h @@ -0,0 +1,145 @@ +#ifndef DELAUNAY_H +#define DELAUNAY_H + +#include "math_2d.h" + +class Delaunay2D { +public: +	struct Triangle { + +		int points[3]; +		bool bad; +		Triangle() { bad = false; } +		Triangle(int p_a, int p_b, int p_c) { +			points[0] = p_a; +			points[1] = p_b; +			points[2] = p_c; +			bad = false; +		} +	}; + +	struct Edge { +		int edge[2]; +		bool bad; +		Edge() { bad = false; } +		Edge(int p_a, int p_b) { +			bad = false; +			edge[0] = p_a; +			edge[1] = p_b; +		} +	}; + +	static bool circum_circle_contains(const Vector<Vector2> &p_vertices, const Triangle &p_triangle, int p_vertex) { + +		Vector2 p1 = p_vertices[p_triangle.points[0]]; +		Vector2 p2 = p_vertices[p_triangle.points[1]]; +		Vector2 p3 = p_vertices[p_triangle.points[2]]; + +		real_t ab = p1.x * p1.x + p1.y * p1.y; +		real_t cd = p2.x * p2.x + p2.y * p2.y; +		real_t ef = p3.x * p3.x + p3.y * p3.y; + +		Vector2 circum( +				(ab * (p3.y - p2.y) + cd * (p1.y - p3.y) + ef * (p2.y - p1.y)) / (p1.x * (p3.y - p2.y) + p2.x * (p1.y - p3.y) + p3.x * (p2.y - p1.y)), +				(ab * (p3.x - p2.x) + cd * (p1.x - p3.x) + ef * (p2.x - p1.x)) / (p1.y * (p3.x - p2.x) + p2.y * (p1.x - p3.x) + p3.y * (p2.x - p1.x))); + +		circum *= 0.5; +		float r = p1.distance_squared_to(circum); +		float d = p_vertices[p_vertex].distance_squared_to(circum); +		return d <= r; +	} + +	static bool edge_compare(const Vector<Vector2> &p_vertices, const Edge &p_a, const Edge &p_b) { +		if (p_vertices[p_a.edge[0]].distance_to(p_vertices[p_b.edge[0]]) < CMP_EPSILON && p_vertices[p_a.edge[1]].distance_to(p_vertices[p_b.edge[1]]) < CMP_EPSILON) { +			return true; +		} + +		if (p_vertices[p_a.edge[0]].distance_to(p_vertices[p_b.edge[1]]) < CMP_EPSILON && p_vertices[p_a.edge[1]].distance_to(p_vertices[p_b.edge[0]]) < CMP_EPSILON) { +			return true; +		} + +		return false; +	} + +	static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) { + +		Vector<Vector2> points = p_points; +		Vector<Triangle> triangles; + +		Rect2 rect; +		for (int i = 0; i < p_points.size(); i++) { +			if (i == 0) { +				rect.position = p_points[i]; +			} else { +				rect.expand_to(p_points[i]); +			} +		} + +		float delta_max = MAX(rect.size.width, rect.size.height); +		Vector2 center = rect.position + rect.size * 0.5; + +		points.push_back(Vector2(center.x - 20 * delta_max, center.y - delta_max)); +		points.push_back(Vector2(center.x, center.y + 20 * delta_max)); +		points.push_back(Vector2(center.x + 20 * delta_max, center.y - delta_max)); + +		triangles.push_back(Triangle(p_points.size() + 0, p_points.size() + 1, p_points.size() + 2)); + +		for (int i = 0; i < p_points.size(); i++) { +			//std::cout << "Traitement du point " << *p << std::endl; +			//std::cout << "_triangles contains " << _triangles.size() << " elements" << std::endl; + +			Vector<Edge> polygon; + +			for (int j = 0; j < triangles.size(); j++) { +				if (circum_circle_contains(points, triangles[j], i)) { +					triangles[j].bad = true; +					polygon.push_back(Edge(triangles[j].points[0], triangles[j].points[1])); +					polygon.push_back(Edge(triangles[j].points[1], triangles[j].points[2])); +					polygon.push_back(Edge(triangles[j].points[2], triangles[j].points[0])); +				} +			} + +			for (int j = 0; j < triangles.size(); j++) { +				if (triangles[j].bad) { +					triangles.remove(j); +					j--; +				} +			} + +			for (int j = 0; j < polygon.size(); j++) { +				for (int k = j + 1; k < polygon.size(); k++) { +					if (edge_compare(points, polygon[j], polygon[k])) { +						polygon[j].bad = true; +						polygon[k].bad = true; +					} +				} +			} + +			for (int j = 0; j < polygon.size(); j++) { + +				if (polygon[j].bad) { +					continue; +				} +				triangles.push_back(Triangle(polygon[j].edge[0], polygon[j].edge[1], i)); +			} +		} + +		for (int i = 0; i < triangles.size(); i++) { +			bool invalid = false; +			for (int j = 0; j < 3; j++) { +				if (triangles[i].points[j] >= p_points.size()) { +					invalid = true; +					break; +				} +			} +			if (invalid) { +				triangles.remove(i); +				i--; +			} +		} + +		return triangles; +	} +}; + +#endif // DELAUNAY_H  |