diff options
Diffstat (limited to 'core/math/camera_matrix.cpp')
-rw-r--r-- | core/math/camera_matrix.cpp | 593 |
1 files changed, 281 insertions, 312 deletions
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 3b47a75c65..227f586c43 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -32,29 +32,27 @@ void CameraMatrix::set_identity() { - for (int i=0;i<4;i++) { + for (int i = 0; i < 4; i++) { - for (int j=0;j<4;j++) { + for (int j = 0; j < 4; j++) { - matrix[i][j]=(i==j)?1:0; + matrix[i][j] = (i == j) ? 1 : 0; } } } - void CameraMatrix::set_zero() { - for (int i=0;i<4;i++) { + for (int i = 0; i < 4; i++) { - for (int j=0;j<4;j++) { + for (int j = 0; j < 4; j++) { - matrix[i][j]=0; + matrix[i][j] = 0; } } } - -Plane CameraMatrix::xform4(const Plane& p_vec4) const { +Plane CameraMatrix::xform4(const Plane &p_vec4) const { Plane ret; @@ -65,11 +63,10 @@ Plane CameraMatrix::xform4(const Plane& p_vec4) const { return ret; } -void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far,bool p_flip_fov) { +void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov) { if (p_flip_fov) { - p_fovy_degrees=get_fovy(p_fovy_degrees,1.0/p_aspect); - + p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); } real_t sine, cotangent, deltaZ; @@ -78,8 +75,8 @@ void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_ deltaZ = p_z_far - p_z_near; sine = Math::sin(radians); - if ((deltaZ == 0) || (sine == 0) || (p_aspect == 0)) { - return ; + if ((deltaZ == 0) || (sine == 0) || (p_aspect == 0)) { + return; } cotangent = Math::cos(radians) / sine; @@ -91,35 +88,30 @@ void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_ matrix[2][3] = -1; matrix[3][2] = -2 * p_z_near * p_z_far / deltaZ; matrix[3][3] = 0; - } -void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) { - +void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) { set_identity(); - matrix[0][0] = 2.0/(p_right-p_left); - matrix[3][0] = -((p_right+p_left)/(p_right-p_left)); - matrix[1][1] = 2.0/(p_top-p_bottom); - matrix[3][1] = -((p_top+p_bottom)/(p_top-p_bottom)); - matrix[2][2] = -2.0/(p_zfar-p_znear); - matrix[3][2] = -((p_zfar+p_znear)/(p_zfar-p_znear)); + matrix[0][0] = 2.0 / (p_right - p_left); + matrix[3][0] = -((p_right + p_left) / (p_right - p_left)); + matrix[1][1] = 2.0 / (p_top - p_bottom); + matrix[3][1] = -((p_top + p_bottom) / (p_top - p_bottom)); + matrix[2][2] = -2.0 / (p_zfar - p_znear); + matrix[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear)); matrix[3][3] = 1.0; - } -void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar,bool p_flip_fov) { +void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) { if (!p_flip_fov) { - p_size*=p_aspect; + p_size *= p_aspect; } - set_orthogonal(-p_size/2,+p_size/2,-p_size/p_aspect/2,+p_size/p_aspect/2,p_znear,p_zfar); + set_orthogonal(-p_size / 2, +p_size / 2, -p_size / p_aspect / 2, +p_size / p_aspect / 2, p_znear, p_zfar); } - - void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) { #if 0 ///@TODO, give a check to this. I'm not sure if it's working. @@ -135,13 +127,13 @@ void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, r matrix[3][3]=0; #else real_t *te = &matrix[0][0]; - real_t x = 2 * p_near / ( p_right - p_left ); - real_t y = 2 * p_near / ( p_top - p_bottom ); + real_t x = 2 * p_near / (p_right - p_left); + real_t y = 2 * p_near / (p_top - p_bottom); - real_t a = ( p_right + p_left ) / ( p_right - p_left ); - real_t b = ( p_top + p_bottom ) / ( p_top - p_bottom ); - real_t c = - ( p_far + p_near ) / ( p_far - p_near ); - real_t d = - 2 * p_far * p_near / ( p_far - p_near ); + real_t a = (p_right + p_left) / (p_right - p_left); + real_t b = (p_top + p_bottom) / (p_top - p_bottom); + real_t c = -(p_far + p_near) / (p_far - p_near); + real_t d = -2 * p_far * p_near / (p_far - p_near); te[0] = x; te[1] = 0; @@ -161,120 +153,117 @@ void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, r te[15] = 0; #endif - } - - real_t CameraMatrix::get_z_far() const { - const real_t * matrix = (const real_t*)this->matrix; - Plane new_plane=Plane(matrix[ 3] - matrix[ 2], - matrix[ 7] - matrix[ 6], - matrix[11] - matrix[10], - matrix[15] - matrix[14]); + const real_t *matrix = (const real_t *)this->matrix; + Plane new_plane = Plane(matrix[3] - matrix[2], + matrix[7] - matrix[6], + matrix[11] - matrix[10], + matrix[15] - matrix[14]); - new_plane.normal=-new_plane.normal; + new_plane.normal = -new_plane.normal; new_plane.normalize(); return new_plane.d; } real_t CameraMatrix::get_z_near() const { - const real_t * matrix = (const real_t*)this->matrix; - Plane new_plane=Plane(matrix[ 3] + matrix[ 2], - matrix[ 7] + matrix[ 6], - matrix[11] + matrix[10], - -matrix[15] - matrix[14]); + const real_t *matrix = (const real_t *)this->matrix; + Plane new_plane = Plane(matrix[3] + matrix[2], + matrix[7] + matrix[6], + matrix[11] + matrix[10], + -matrix[15] - matrix[14]); new_plane.normalize(); return new_plane.d; } -void CameraMatrix::get_viewport_size(real_t& r_width, real_t& r_height) const { +void CameraMatrix::get_viewport_size(real_t &r_width, real_t &r_height) const { - const real_t * matrix = (const real_t*)this->matrix; + const real_t *matrix = (const real_t *)this->matrix; ///////--- Near Plane ---/////// - Plane near_plane=Plane(matrix[ 3] + matrix[ 2], - matrix[ 7] + matrix[ 6], - matrix[11] + matrix[10], + Plane near_plane = Plane(matrix[3] + matrix[2], + matrix[7] + matrix[6], + matrix[11] + matrix[10], -matrix[15] - matrix[14]); near_plane.normalize(); ///////--- Right Plane ---/////// - Plane right_plane=Plane(matrix[ 3] - matrix[ 0], - matrix[ 7] - matrix[ 4], - matrix[11] - matrix[ 8], - - matrix[15] + matrix[12]); + Plane right_plane = Plane(matrix[3] - matrix[0], + matrix[7] - matrix[4], + matrix[11] - matrix[8], + -matrix[15] + matrix[12]); right_plane.normalize(); - Plane top_plane=Plane(matrix[ 3] - matrix[ 1], - matrix[ 7] - matrix[ 5], - matrix[11] - matrix[ 9], + Plane top_plane = Plane(matrix[3] - matrix[1], + matrix[7] - matrix[5], + matrix[11] - matrix[9], -matrix[15] + matrix[13]); top_plane.normalize(); Vector3 res; - near_plane.intersect_3(right_plane,top_plane,&res); + near_plane.intersect_3(right_plane, top_plane, &res); - r_width=res.x; - r_height=res.y; + r_width = res.x; + r_height = res.y; } -bool CameraMatrix::get_endpoints(const Transform& p_transform, Vector3 *p_8points) const { +bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const { - const real_t * matrix = (const real_t*)this->matrix; + const real_t *matrix = (const real_t *)this->matrix; ///////--- Near Plane ---/////// - Plane near_plane=Plane(matrix[ 3] + matrix[ 2], - matrix[ 7] + matrix[ 6], - matrix[11] + matrix[10], + Plane near_plane = Plane(matrix[3] + matrix[2], + matrix[7] + matrix[6], + matrix[11] + matrix[10], -matrix[15] - matrix[14]); near_plane.normalize(); ///////--- Far Plane ---/////// - Plane far_plane=Plane(matrix[ 2] - matrix[ 3], - matrix[ 6] - matrix[ 7], - matrix[10] - matrix[11], - matrix[15] - matrix[14]); + Plane far_plane = Plane(matrix[2] - matrix[3], + matrix[6] - matrix[7], + matrix[10] - matrix[11], + matrix[15] - matrix[14]); far_plane.normalize(); ///////--- Right Plane ---/////// - Plane right_plane=Plane(matrix[ 0] - matrix[ 3], - matrix[ 4] - matrix[ 7], - matrix[8] - matrix[ 11], - - matrix[15] + matrix[12]); + Plane right_plane = Plane(matrix[0] - matrix[3], + matrix[4] - matrix[7], + matrix[8] - matrix[11], + -matrix[15] + matrix[12]); right_plane.normalize(); ///////--- Top Plane ---/////// - Plane top_plane=Plane(matrix[ 1] - matrix[ 3], - matrix[ 5] - matrix[ 7], - matrix[9] - matrix[ 11], + Plane top_plane = Plane(matrix[1] - matrix[3], + matrix[5] - matrix[7], + matrix[9] - matrix[11], -matrix[15] + matrix[13]); top_plane.normalize(); Vector3 near_endpoint; Vector3 far_endpoint; - bool res=near_plane.intersect_3(right_plane,top_plane,&near_endpoint); - ERR_FAIL_COND_V(!res,false); + bool res = near_plane.intersect_3(right_plane, top_plane, &near_endpoint); + ERR_FAIL_COND_V(!res, false); - res=far_plane.intersect_3(right_plane,top_plane,&far_endpoint); - ERR_FAIL_COND_V(!res,false); + res = far_plane.intersect_3(right_plane, top_plane, &far_endpoint); + ERR_FAIL_COND_V(!res, false); - p_8points[0]=p_transform.xform( Vector3( near_endpoint.x, near_endpoint.y, near_endpoint.z ) ); - p_8points[1]=p_transform.xform( Vector3( near_endpoint.x,-near_endpoint.y, near_endpoint.z ) ); - p_8points[2]=p_transform.xform( Vector3(-near_endpoint.x, near_endpoint.y, near_endpoint.z ) ); - p_8points[3]=p_transform.xform( Vector3(-near_endpoint.x,-near_endpoint.y, near_endpoint.z ) ); - p_8points[4]=p_transform.xform( Vector3( far_endpoint.x, far_endpoint.y, far_endpoint.z ) ); - p_8points[5]=p_transform.xform( Vector3( far_endpoint.x,-far_endpoint.y, far_endpoint.z ) ); - p_8points[6]=p_transform.xform( Vector3(-far_endpoint.x, far_endpoint.y, far_endpoint.z ) ); - p_8points[7]=p_transform.xform( Vector3(-far_endpoint.x,-far_endpoint.y, far_endpoint.z ) ); + p_8points[0] = p_transform.xform(Vector3(near_endpoint.x, near_endpoint.y, near_endpoint.z)); + p_8points[1] = p_transform.xform(Vector3(near_endpoint.x, -near_endpoint.y, near_endpoint.z)); + p_8points[2] = p_transform.xform(Vector3(-near_endpoint.x, near_endpoint.y, near_endpoint.z)); + p_8points[3] = p_transform.xform(Vector3(-near_endpoint.x, -near_endpoint.y, near_endpoint.z)); + p_8points[4] = p_transform.xform(Vector3(far_endpoint.x, far_endpoint.y, far_endpoint.z)); + p_8points[5] = p_transform.xform(Vector3(far_endpoint.x, -far_endpoint.y, far_endpoint.z)); + p_8points[6] = p_transform.xform(Vector3(-far_endpoint.x, far_endpoint.y, far_endpoint.z)); + p_8points[7] = p_transform.xform(Vector3(-far_endpoint.x, -far_endpoint.y, far_endpoint.z)); return true; } -Vector<Plane> CameraMatrix::get_projection_planes(const Transform& p_transform) const { +Vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform) const { /** Fast Plane Extraction from combined modelview/projection matrices. * References: @@ -284,88 +273,79 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform& p_transform) Vector<Plane> planes; - const real_t * matrix = (const real_t*)this->matrix; + const real_t *matrix = (const real_t *)this->matrix; Plane new_plane; ///////--- Near Plane ---/////// - new_plane=Plane(matrix[ 3] + matrix[ 2], - matrix[ 7] + matrix[ 6], - matrix[11] + matrix[10], - matrix[15] + matrix[14]); + new_plane = Plane(matrix[3] + matrix[2], + matrix[7] + matrix[6], + matrix[11] + matrix[10], + matrix[15] + matrix[14]); - new_plane.normal=-new_plane.normal; + new_plane.normal = -new_plane.normal; new_plane.normalize(); - planes.push_back( p_transform.xform(new_plane) ); + planes.push_back(p_transform.xform(new_plane)); ///////--- Far Plane ---/////// - new_plane=Plane(matrix[ 3] - matrix[ 2], - matrix[ 7] - matrix[ 6], - matrix[11] - matrix[10], - matrix[15] - matrix[14]); + new_plane = Plane(matrix[3] - matrix[2], + matrix[7] - matrix[6], + matrix[11] - matrix[10], + matrix[15] - matrix[14]); - new_plane.normal=-new_plane.normal; + new_plane.normal = -new_plane.normal; new_plane.normalize(); - planes.push_back( p_transform.xform(new_plane) ); - + planes.push_back(p_transform.xform(new_plane)); ///////--- Left Plane ---/////// - new_plane=Plane(matrix[ 3] + matrix[ 0], - matrix[ 7] + matrix[ 4], - matrix[11] + matrix[ 8], - matrix[15] + matrix[12]); + new_plane = Plane(matrix[3] + matrix[0], + matrix[7] + matrix[4], + matrix[11] + matrix[8], + matrix[15] + matrix[12]); - new_plane.normal=-new_plane.normal; + new_plane.normal = -new_plane.normal; new_plane.normalize(); - planes.push_back( p_transform.xform(new_plane) ); - + planes.push_back(p_transform.xform(new_plane)); ///////--- Top Plane ---/////// - new_plane=Plane(matrix[ 3] - matrix[ 1], - matrix[ 7] - matrix[ 5], - matrix[11] - matrix[ 9], - matrix[15] - matrix[13]); + new_plane = Plane(matrix[3] - matrix[1], + matrix[7] - matrix[5], + matrix[11] - matrix[9], + matrix[15] - matrix[13]); - - new_plane.normal=-new_plane.normal; + new_plane.normal = -new_plane.normal; new_plane.normalize(); - planes.push_back( p_transform.xform(new_plane) ); - + planes.push_back(p_transform.xform(new_plane)); ///////--- Right Plane ---/////// - new_plane=Plane(matrix[ 3] - matrix[ 0], - matrix[ 7] - matrix[ 4], - matrix[11] - matrix[ 8], - matrix[15] - matrix[12]); + new_plane = Plane(matrix[3] - matrix[0], + matrix[7] - matrix[4], + matrix[11] - matrix[8], + matrix[15] - matrix[12]); - - new_plane.normal=-new_plane.normal; + new_plane.normal = -new_plane.normal; new_plane.normalize(); - planes.push_back( p_transform.xform(new_plane) ); - + planes.push_back(p_transform.xform(new_plane)); ///////--- Bottom Plane ---/////// - new_plane=Plane(matrix[ 3] + matrix[ 1], - matrix[ 7] + matrix[ 5], - matrix[11] + matrix[ 9], - matrix[15] + matrix[13]); + new_plane = Plane(matrix[3] + matrix[1], + matrix[7] + matrix[5], + matrix[11] + matrix[9], + matrix[15] + matrix[13]); - - new_plane.normal=-new_plane.normal; + new_plane.normal = -new_plane.normal; new_plane.normalize(); - planes.push_back( p_transform.xform(new_plane) ); + planes.push_back(p_transform.xform(new_plane)); return planes; } - - CameraMatrix CameraMatrix::inverse() const { CameraMatrix cm = *this; @@ -375,98 +355,96 @@ CameraMatrix CameraMatrix::inverse() const { void CameraMatrix::invert() { - int i,j,k; - int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */ - real_t pvt_val; /* Value of current pivot element */ - real_t hold; /* Temporary storage */ - real_t determinat; /* Determinant */ + int i, j, k; + int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */ + real_t pvt_val; /* Value of current pivot element */ + real_t hold; /* Temporary storage */ + real_t determinat; /* Determinant */ determinat = 1.0; - for (k=0; k<4; k++) { + for (k = 0; k < 4; k++) { /** Locate k'th pivot element **/ - pvt_val=matrix[k][k]; /** Initialize for search **/ - pvt_i[k]=k; - pvt_j[k]=k; - for (i=k; i<4; i++) { - for (j=k; j<4; j++) { + pvt_val = matrix[k][k]; /** Initialize for search **/ + pvt_i[k] = k; + pvt_j[k] = k; + for (i = k; i < 4; i++) { + for (j = k; j < 4; j++) { if (Math::absd(matrix[i][j]) > Math::absd(pvt_val)) { - pvt_i[k]=i; - pvt_j[k]=j; - pvt_val=matrix[i][j]; + pvt_i[k] = i; + pvt_j[k] = j; + pvt_val = matrix[i][j]; } } } /** Product of pivots, gives determinant when finished **/ - determinat*=pvt_val; - if (Math::absd(determinat)<1e-7) { + determinat *= pvt_val; + if (Math::absd(determinat) < 1e-7) { return; //(false); /** Matrix is singular (zero determinant). **/ } /** "Interchange" rows (with sign change stuff) **/ - i=pvt_i[k]; - if (i!=k) { /** If rows are different **/ - for (j=0; j<4; j++) { - hold=-matrix[k][j]; - matrix[k][j]=matrix[i][j]; - matrix[i][j]=hold; + i = pvt_i[k]; + if (i != k) { /** If rows are different **/ + for (j = 0; j < 4; j++) { + hold = -matrix[k][j]; + matrix[k][j] = matrix[i][j]; + matrix[i][j] = hold; } } /** "Interchange" columns **/ - j=pvt_j[k]; - if (j!=k) { /** If columns are different **/ - for (i=0; i<4; i++) { - hold=-matrix[i][k]; - matrix[i][k]=matrix[i][j]; - matrix[i][j]=hold; + j = pvt_j[k]; + if (j != k) { /** If columns are different **/ + for (i = 0; i < 4; i++) { + hold = -matrix[i][k]; + matrix[i][k] = matrix[i][j]; + matrix[i][j] = hold; } } /** Divide column by minus pivot value **/ - for (i=0; i<4; i++) { - if (i!=k) matrix[i][k]/=( -pvt_val) ; + for (i = 0; i < 4; i++) { + if (i != k) matrix[i][k] /= (-pvt_val); } /** Reduce the matrix **/ - for (i=0; i<4; i++) { + for (i = 0; i < 4; i++) { hold = matrix[i][k]; - for (j=0; j<4; j++) { - if (i!=k && j!=k) matrix[i][j]+=hold*matrix[k][j]; + for (j = 0; j < 4; j++) { + if (i != k && j != k) matrix[i][j] += hold * matrix[k][j]; } } /** Divide row by pivot **/ - for (j=0; j<4; j++) { - if (j!=k) matrix[k][j]/=pvt_val; + for (j = 0; j < 4; j++) { + if (j != k) matrix[k][j] /= pvt_val; } /** Replace pivot by reciprocal (at last we can touch it). **/ - matrix[k][k] = 1.0/pvt_val; + matrix[k][k] = 1.0 / pvt_val; } /* That was most of the work, one final pass of row/column interchange */ /* to finish */ - for (k=4-2; k>=0; k--) { /* Don't need to work with 1 by 1 corner*/ - i=pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */ - if (i!=k) { /* If rows are different */ - for(j=0; j<4; j++) { + for (k = 4 - 2; k >= 0; k--) { /* Don't need to work with 1 by 1 corner*/ + i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */ + if (i != k) { /* If rows are different */ + for (j = 0; j < 4; j++) { hold = matrix[k][j]; - matrix[k][j]=-matrix[i][j]; - matrix[i][j]=hold; + matrix[k][j] = -matrix[i][j]; + matrix[i][j] = hold; } } - j=pvt_i[k]; /* Columns to swap correspond to pivot ROW */ - if (j!=k) /* If columns are different */ - for (i=0; i<4; i++) { - hold=matrix[i][k]; - matrix[i][k]=-matrix[i][j]; - matrix[i][j]=hold; + j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */ + if (j != k) /* If columns are different */ + for (i = 0; i < 4; i++) { + hold = matrix[i][k]; + matrix[i][k] = -matrix[i][j]; + matrix[i][j] = hold; } } - - } CameraMatrix::CameraMatrix() { @@ -474,15 +452,15 @@ CameraMatrix::CameraMatrix() { set_identity(); } -CameraMatrix CameraMatrix::operator*(const CameraMatrix& p_matrix) const { +CameraMatrix CameraMatrix::operator*(const CameraMatrix &p_matrix) const { CameraMatrix new_matrix; - for( int j = 0; j < 4; j++ ) { - for( int i = 0; i < 4; i++ ) { + for (int j = 0; j < 4; j++) { + for (int i = 0; i < 4; i++) { real_t ab = 0; - for( int k = 0; k < 4; k++ ) - ab += matrix[k][i] * p_matrix.matrix[j][k] ; + for (int k = 0; k < 4; k++) + ab += matrix[k][i] * p_matrix.matrix[j][k]; new_matrix.matrix[j][i] = ab; } } @@ -492,173 +470,164 @@ CameraMatrix CameraMatrix::operator*(const CameraMatrix& p_matrix) const { void CameraMatrix::set_light_bias() { - real_t *m=&matrix[0][0]; - - m[0]=0.5, - m[1]=0.0, - m[2]=0.0, - m[3]=0.0, - m[4]=0.0, - m[5]=0.5, - m[6]=0.0, - m[7]=0.0, - m[8]=0.0, - m[9]=0.0, - m[10]=0.5, - m[11]=0.0, - m[12]=0.5, - m[13]=0.5, - m[14]=0.5, - m[15]=1.0; - + real_t *m = &matrix[0][0]; + + m[0] = 0.5, + m[1] = 0.0, + m[2] = 0.0, + m[3] = 0.0, + m[4] = 0.0, + m[5] = 0.5, + m[6] = 0.0, + m[7] = 0.0, + m[8] = 0.0, + m[9] = 0.0, + m[10] = 0.5, + m[11] = 0.0, + m[12] = 0.5, + m[13] = 0.5, + m[14] = 0.5, + m[15] = 1.0; } -void CameraMatrix::set_light_atlas_rect(const Rect2& p_rect) { - - real_t *m=&matrix[0][0]; - - m[0]=p_rect.size.width, - m[1]=0.0, - m[2]=0.0, - m[3]=0.0, - m[4]=0.0, - m[5]=p_rect.size.height, - m[6]=0.0, - m[7]=0.0, - m[8]=0.0, - m[9]=0.0, - m[10]=1.0, - m[11]=0.0, - m[12]=p_rect.pos.x, - m[13]=p_rect.pos.y, - m[14]=0.0, - m[15]=1.0; +void CameraMatrix::set_light_atlas_rect(const Rect2 &p_rect) { + + real_t *m = &matrix[0][0]; + + m[0] = p_rect.size.width, + m[1] = 0.0, + m[2] = 0.0, + m[3] = 0.0, + m[4] = 0.0, + m[5] = p_rect.size.height, + m[6] = 0.0, + m[7] = 0.0, + m[8] = 0.0, + m[9] = 0.0, + m[10] = 1.0, + m[11] = 0.0, + m[12] = p_rect.pos.x, + m[13] = p_rect.pos.y, + m[14] = 0.0, + m[15] = 1.0; } CameraMatrix::operator String() const { String str; - for (int i=0;i<4;i++) - for (int j=0;j<4;j++) - str+=String((j>0)?", ":"\n")+rtos(matrix[i][j]); + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + str += String((j > 0) ? ", " : "\n") + rtos(matrix[i][j]); return str; } real_t CameraMatrix::get_aspect() const { - real_t w,h; - get_viewport_size(w,h); - return w/h; + real_t w, h; + get_viewport_size(w, h); + return w / h; } int CameraMatrix::get_pixels_per_meter(int p_for_pixel_width) const { - - Vector3 result = xform(Vector3(1,0,-1)); + Vector3 result = xform(Vector3(1, 0, -1)); return int((result.x * 0.5 + 0.5) * p_for_pixel_width); - } real_t CameraMatrix::get_fov() const { - const real_t * matrix = (const real_t*)this->matrix; + const real_t *matrix = (const real_t *)this->matrix; - Plane right_plane=Plane(matrix[ 3] - matrix[ 0], - matrix[ 7] - matrix[ 4], - matrix[11] - matrix[ 8], - - matrix[15] + matrix[12]); + Plane right_plane = Plane(matrix[3] - matrix[0], + matrix[7] - matrix[4], + matrix[11] - matrix[8], + -matrix[15] + matrix[12]); right_plane.normalize(); - return Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x)))*2.0; + return Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x))) * 2.0; } - void CameraMatrix::make_scale(const Vector3 &p_scale) { set_identity(); - matrix[0][0]=p_scale.x; - matrix[1][1]=p_scale.y; - matrix[2][2]=p_scale.z; - + matrix[0][0] = p_scale.x; + matrix[1][1] = p_scale.y; + matrix[2][2] = p_scale.z; } -void CameraMatrix::scale_translate_to_fit(const Rect3& p_aabb) { +void CameraMatrix::scale_translate_to_fit(const Rect3 &p_aabb) { Vector3 min = p_aabb.pos; - Vector3 max = p_aabb.pos+p_aabb.size; - - - matrix[0][0]=2/(max.x-min.x); - matrix[1][0]=0; - matrix[2][0]=0; - matrix[3][0]=-(max.x+min.x)/(max.x-min.x); - - matrix[0][1]=0; - matrix[1][1]=2/(max.y-min.y); - matrix[2][1]=0; - matrix[3][1]=-(max.y+min.y)/(max.y-min.y); - - matrix[0][2]=0; - matrix[1][2]=0; - matrix[2][2]=2/(max.z-min.z); - matrix[3][2]=-(max.z+min.z)/(max.z-min.z); - - matrix[0][3]=0; - matrix[1][3]=0; - matrix[2][3]=0; - matrix[3][3]=1; + Vector3 max = p_aabb.pos + p_aabb.size; + + matrix[0][0] = 2 / (max.x - min.x); + matrix[1][0] = 0; + matrix[2][0] = 0; + matrix[3][0] = -(max.x + min.x) / (max.x - min.x); + + matrix[0][1] = 0; + matrix[1][1] = 2 / (max.y - min.y); + matrix[2][1] = 0; + matrix[3][1] = -(max.y + min.y) / (max.y - min.y); + + matrix[0][2] = 0; + matrix[1][2] = 0; + matrix[2][2] = 2 / (max.z - min.z); + matrix[3][2] = -(max.z + min.z) / (max.z - min.z); + + matrix[0][3] = 0; + matrix[1][3] = 0; + matrix[2][3] = 0; + matrix[3][3] = 1; } CameraMatrix::operator Transform() const { Transform tr; - const real_t *m=&matrix[0][0]; + const real_t *m = &matrix[0][0]; - tr.basis.elements[0][0]=m[0]; - tr.basis.elements[1][0]=m[1]; - tr.basis.elements[2][0]=m[2]; + tr.basis.elements[0][0] = m[0]; + tr.basis.elements[1][0] = m[1]; + tr.basis.elements[2][0] = m[2]; - tr.basis.elements[0][1]=m[4]; - tr.basis.elements[1][1]=m[5]; - tr.basis.elements[2][1]=m[6]; + tr.basis.elements[0][1] = m[4]; + tr.basis.elements[1][1] = m[5]; + tr.basis.elements[2][1] = m[6]; - tr.basis.elements[0][2]=m[8]; - tr.basis.elements[1][2]=m[9]; - tr.basis.elements[2][2]=m[10]; + tr.basis.elements[0][2] = m[8]; + tr.basis.elements[1][2] = m[9]; + tr.basis.elements[2][2] = m[10]; - tr.origin.x=m[12]; - tr.origin.y=m[13]; - tr.origin.z=m[14]; + tr.origin.x = m[12]; + tr.origin.y = m[13]; + tr.origin.z = m[14]; return tr; } -CameraMatrix::CameraMatrix(const Transform& p_transform) { +CameraMatrix::CameraMatrix(const Transform &p_transform) { const Transform &tr = p_transform; - real_t *m=&matrix[0][0]; - - m[0]=tr.basis.elements[0][0]; - m[1]=tr.basis.elements[1][0]; - m[2]=tr.basis.elements[2][0]; - m[3]=0.0; - m[4]=tr.basis.elements[0][1]; - m[5]=tr.basis.elements[1][1]; - m[6]=tr.basis.elements[2][1]; - m[7]=0.0; - m[8]=tr.basis.elements[0][2]; - m[9]=tr.basis.elements[1][2]; - m[10]=tr.basis.elements[2][2]; - m[11]=0.0; - m[12]=tr.origin.x; - m[13]=tr.origin.y; - m[14]=tr.origin.z; - m[15]=1.0; + real_t *m = &matrix[0][0]; + + m[0] = tr.basis.elements[0][0]; + m[1] = tr.basis.elements[1][0]; + m[2] = tr.basis.elements[2][0]; + m[3] = 0.0; + m[4] = tr.basis.elements[0][1]; + m[5] = tr.basis.elements[1][1]; + m[6] = tr.basis.elements[2][1]; + m[7] = 0.0; + m[8] = tr.basis.elements[0][2]; + m[9] = tr.basis.elements[1][2]; + m[10] = tr.basis.elements[2][2]; + m[11] = 0.0; + m[12] = tr.origin.x; + m[13] = tr.origin.y; + m[14] = tr.origin.z; + m[15] = 1.0; } -CameraMatrix::~CameraMatrix() -{ +CameraMatrix::~CameraMatrix() { } - - |