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-rw-r--r--core/math/camera_matrix.cpp593
1 files changed, 281 insertions, 312 deletions
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 3b47a75c65..227f586c43 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -32,29 +32,27 @@
void CameraMatrix::set_identity() {
- for (int i=0;i<4;i++) {
+ for (int i = 0; i < 4; i++) {
- for (int j=0;j<4;j++) {
+ for (int j = 0; j < 4; j++) {
- matrix[i][j]=(i==j)?1:0;
+ matrix[i][j] = (i == j) ? 1 : 0;
}
}
}
-
void CameraMatrix::set_zero() {
- for (int i=0;i<4;i++) {
+ for (int i = 0; i < 4; i++) {
- for (int j=0;j<4;j++) {
+ for (int j = 0; j < 4; j++) {
- matrix[i][j]=0;
+ matrix[i][j] = 0;
}
}
}
-
-Plane CameraMatrix::xform4(const Plane& p_vec4) const {
+Plane CameraMatrix::xform4(const Plane &p_vec4) const {
Plane ret;
@@ -65,11 +63,10 @@ Plane CameraMatrix::xform4(const Plane& p_vec4) const {
return ret;
}
-void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far,bool p_flip_fov) {
+void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov) {
if (p_flip_fov) {
- p_fovy_degrees=get_fovy(p_fovy_degrees,1.0/p_aspect);
-
+ p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect);
}
real_t sine, cotangent, deltaZ;
@@ -78,8 +75,8 @@ void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_
deltaZ = p_z_far - p_z_near;
sine = Math::sin(radians);
- if ((deltaZ == 0) || (sine == 0) || (p_aspect == 0)) {
- return ;
+ if ((deltaZ == 0) || (sine == 0) || (p_aspect == 0)) {
+ return;
}
cotangent = Math::cos(radians) / sine;
@@ -91,35 +88,30 @@ void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_
matrix[2][3] = -1;
matrix[3][2] = -2 * p_z_near * p_z_far / deltaZ;
matrix[3][3] = 0;
-
}
-void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
-
+void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
set_identity();
- matrix[0][0] = 2.0/(p_right-p_left);
- matrix[3][0] = -((p_right+p_left)/(p_right-p_left));
- matrix[1][1] = 2.0/(p_top-p_bottom);
- matrix[3][1] = -((p_top+p_bottom)/(p_top-p_bottom));
- matrix[2][2] = -2.0/(p_zfar-p_znear);
- matrix[3][2] = -((p_zfar+p_znear)/(p_zfar-p_znear));
+ matrix[0][0] = 2.0 / (p_right - p_left);
+ matrix[3][0] = -((p_right + p_left) / (p_right - p_left));
+ matrix[1][1] = 2.0 / (p_top - p_bottom);
+ matrix[3][1] = -((p_top + p_bottom) / (p_top - p_bottom));
+ matrix[2][2] = -2.0 / (p_zfar - p_znear);
+ matrix[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear));
matrix[3][3] = 1.0;
-
}
-void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar,bool p_flip_fov) {
+void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) {
if (!p_flip_fov) {
- p_size*=p_aspect;
+ p_size *= p_aspect;
}
- set_orthogonal(-p_size/2,+p_size/2,-p_size/p_aspect/2,+p_size/p_aspect/2,p_znear,p_zfar);
+ set_orthogonal(-p_size / 2, +p_size / 2, -p_size / p_aspect / 2, +p_size / p_aspect / 2, p_znear, p_zfar);
}
-
-
void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) {
#if 0
///@TODO, give a check to this. I'm not sure if it's working.
@@ -135,13 +127,13 @@ void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, r
matrix[3][3]=0;
#else
real_t *te = &matrix[0][0];
- real_t x = 2 * p_near / ( p_right - p_left );
- real_t y = 2 * p_near / ( p_top - p_bottom );
+ real_t x = 2 * p_near / (p_right - p_left);
+ real_t y = 2 * p_near / (p_top - p_bottom);
- real_t a = ( p_right + p_left ) / ( p_right - p_left );
- real_t b = ( p_top + p_bottom ) / ( p_top - p_bottom );
- real_t c = - ( p_far + p_near ) / ( p_far - p_near );
- real_t d = - 2 * p_far * p_near / ( p_far - p_near );
+ real_t a = (p_right + p_left) / (p_right - p_left);
+ real_t b = (p_top + p_bottom) / (p_top - p_bottom);
+ real_t c = -(p_far + p_near) / (p_far - p_near);
+ real_t d = -2 * p_far * p_near / (p_far - p_near);
te[0] = x;
te[1] = 0;
@@ -161,120 +153,117 @@ void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, r
te[15] = 0;
#endif
-
}
-
-
real_t CameraMatrix::get_z_far() const {
- const real_t * matrix = (const real_t*)this->matrix;
- Plane new_plane=Plane(matrix[ 3] - matrix[ 2],
- matrix[ 7] - matrix[ 6],
- matrix[11] - matrix[10],
- matrix[15] - matrix[14]);
+ const real_t *matrix = (const real_t *)this->matrix;
+ Plane new_plane = Plane(matrix[3] - matrix[2],
+ matrix[7] - matrix[6],
+ matrix[11] - matrix[10],
+ matrix[15] - matrix[14]);
- new_plane.normal=-new_plane.normal;
+ new_plane.normal = -new_plane.normal;
new_plane.normalize();
return new_plane.d;
}
real_t CameraMatrix::get_z_near() const {
- const real_t * matrix = (const real_t*)this->matrix;
- Plane new_plane=Plane(matrix[ 3] + matrix[ 2],
- matrix[ 7] + matrix[ 6],
- matrix[11] + matrix[10],
- -matrix[15] - matrix[14]);
+ const real_t *matrix = (const real_t *)this->matrix;
+ Plane new_plane = Plane(matrix[3] + matrix[2],
+ matrix[7] + matrix[6],
+ matrix[11] + matrix[10],
+ -matrix[15] - matrix[14]);
new_plane.normalize();
return new_plane.d;
}
-void CameraMatrix::get_viewport_size(real_t& r_width, real_t& r_height) const {
+void CameraMatrix::get_viewport_size(real_t &r_width, real_t &r_height) const {
- const real_t * matrix = (const real_t*)this->matrix;
+ const real_t *matrix = (const real_t *)this->matrix;
///////--- Near Plane ---///////
- Plane near_plane=Plane(matrix[ 3] + matrix[ 2],
- matrix[ 7] + matrix[ 6],
- matrix[11] + matrix[10],
+ Plane near_plane = Plane(matrix[3] + matrix[2],
+ matrix[7] + matrix[6],
+ matrix[11] + matrix[10],
-matrix[15] - matrix[14]);
near_plane.normalize();
///////--- Right Plane ---///////
- Plane right_plane=Plane(matrix[ 3] - matrix[ 0],
- matrix[ 7] - matrix[ 4],
- matrix[11] - matrix[ 8],
- - matrix[15] + matrix[12]);
+ Plane right_plane = Plane(matrix[3] - matrix[0],
+ matrix[7] - matrix[4],
+ matrix[11] - matrix[8],
+ -matrix[15] + matrix[12]);
right_plane.normalize();
- Plane top_plane=Plane(matrix[ 3] - matrix[ 1],
- matrix[ 7] - matrix[ 5],
- matrix[11] - matrix[ 9],
+ Plane top_plane = Plane(matrix[3] - matrix[1],
+ matrix[7] - matrix[5],
+ matrix[11] - matrix[9],
-matrix[15] + matrix[13]);
top_plane.normalize();
Vector3 res;
- near_plane.intersect_3(right_plane,top_plane,&res);
+ near_plane.intersect_3(right_plane, top_plane, &res);
- r_width=res.x;
- r_height=res.y;
+ r_width = res.x;
+ r_height = res.y;
}
-bool CameraMatrix::get_endpoints(const Transform& p_transform, Vector3 *p_8points) const {
+bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const {
- const real_t * matrix = (const real_t*)this->matrix;
+ const real_t *matrix = (const real_t *)this->matrix;
///////--- Near Plane ---///////
- Plane near_plane=Plane(matrix[ 3] + matrix[ 2],
- matrix[ 7] + matrix[ 6],
- matrix[11] + matrix[10],
+ Plane near_plane = Plane(matrix[3] + matrix[2],
+ matrix[7] + matrix[6],
+ matrix[11] + matrix[10],
-matrix[15] - matrix[14]);
near_plane.normalize();
///////--- Far Plane ---///////
- Plane far_plane=Plane(matrix[ 2] - matrix[ 3],
- matrix[ 6] - matrix[ 7],
- matrix[10] - matrix[11],
- matrix[15] - matrix[14]);
+ Plane far_plane = Plane(matrix[2] - matrix[3],
+ matrix[6] - matrix[7],
+ matrix[10] - matrix[11],
+ matrix[15] - matrix[14]);
far_plane.normalize();
///////--- Right Plane ---///////
- Plane right_plane=Plane(matrix[ 0] - matrix[ 3],
- matrix[ 4] - matrix[ 7],
- matrix[8] - matrix[ 11],
- - matrix[15] + matrix[12]);
+ Plane right_plane = Plane(matrix[0] - matrix[3],
+ matrix[4] - matrix[7],
+ matrix[8] - matrix[11],
+ -matrix[15] + matrix[12]);
right_plane.normalize();
///////--- Top Plane ---///////
- Plane top_plane=Plane(matrix[ 1] - matrix[ 3],
- matrix[ 5] - matrix[ 7],
- matrix[9] - matrix[ 11],
+ Plane top_plane = Plane(matrix[1] - matrix[3],
+ matrix[5] - matrix[7],
+ matrix[9] - matrix[11],
-matrix[15] + matrix[13]);
top_plane.normalize();
Vector3 near_endpoint;
Vector3 far_endpoint;
- bool res=near_plane.intersect_3(right_plane,top_plane,&near_endpoint);
- ERR_FAIL_COND_V(!res,false);
+ bool res = near_plane.intersect_3(right_plane, top_plane, &near_endpoint);
+ ERR_FAIL_COND_V(!res, false);
- res=far_plane.intersect_3(right_plane,top_plane,&far_endpoint);
- ERR_FAIL_COND_V(!res,false);
+ res = far_plane.intersect_3(right_plane, top_plane, &far_endpoint);
+ ERR_FAIL_COND_V(!res, false);
- p_8points[0]=p_transform.xform( Vector3( near_endpoint.x, near_endpoint.y, near_endpoint.z ) );
- p_8points[1]=p_transform.xform( Vector3( near_endpoint.x,-near_endpoint.y, near_endpoint.z ) );
- p_8points[2]=p_transform.xform( Vector3(-near_endpoint.x, near_endpoint.y, near_endpoint.z ) );
- p_8points[3]=p_transform.xform( Vector3(-near_endpoint.x,-near_endpoint.y, near_endpoint.z ) );
- p_8points[4]=p_transform.xform( Vector3( far_endpoint.x, far_endpoint.y, far_endpoint.z ) );
- p_8points[5]=p_transform.xform( Vector3( far_endpoint.x,-far_endpoint.y, far_endpoint.z ) );
- p_8points[6]=p_transform.xform( Vector3(-far_endpoint.x, far_endpoint.y, far_endpoint.z ) );
- p_8points[7]=p_transform.xform( Vector3(-far_endpoint.x,-far_endpoint.y, far_endpoint.z ) );
+ p_8points[0] = p_transform.xform(Vector3(near_endpoint.x, near_endpoint.y, near_endpoint.z));
+ p_8points[1] = p_transform.xform(Vector3(near_endpoint.x, -near_endpoint.y, near_endpoint.z));
+ p_8points[2] = p_transform.xform(Vector3(-near_endpoint.x, near_endpoint.y, near_endpoint.z));
+ p_8points[3] = p_transform.xform(Vector3(-near_endpoint.x, -near_endpoint.y, near_endpoint.z));
+ p_8points[4] = p_transform.xform(Vector3(far_endpoint.x, far_endpoint.y, far_endpoint.z));
+ p_8points[5] = p_transform.xform(Vector3(far_endpoint.x, -far_endpoint.y, far_endpoint.z));
+ p_8points[6] = p_transform.xform(Vector3(-far_endpoint.x, far_endpoint.y, far_endpoint.z));
+ p_8points[7] = p_transform.xform(Vector3(-far_endpoint.x, -far_endpoint.y, far_endpoint.z));
return true;
}
-Vector<Plane> CameraMatrix::get_projection_planes(const Transform& p_transform) const {
+Vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform) const {
/** Fast Plane Extraction from combined modelview/projection matrices.
* References:
@@ -284,88 +273,79 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform& p_transform)
Vector<Plane> planes;
- const real_t * matrix = (const real_t*)this->matrix;
+ const real_t *matrix = (const real_t *)this->matrix;
Plane new_plane;
///////--- Near Plane ---///////
- new_plane=Plane(matrix[ 3] + matrix[ 2],
- matrix[ 7] + matrix[ 6],
- matrix[11] + matrix[10],
- matrix[15] + matrix[14]);
+ new_plane = Plane(matrix[3] + matrix[2],
+ matrix[7] + matrix[6],
+ matrix[11] + matrix[10],
+ matrix[15] + matrix[14]);
- new_plane.normal=-new_plane.normal;
+ new_plane.normal = -new_plane.normal;
new_plane.normalize();
- planes.push_back( p_transform.xform(new_plane) );
+ planes.push_back(p_transform.xform(new_plane));
///////--- Far Plane ---///////
- new_plane=Plane(matrix[ 3] - matrix[ 2],
- matrix[ 7] - matrix[ 6],
- matrix[11] - matrix[10],
- matrix[15] - matrix[14]);
+ new_plane = Plane(matrix[3] - matrix[2],
+ matrix[7] - matrix[6],
+ matrix[11] - matrix[10],
+ matrix[15] - matrix[14]);
- new_plane.normal=-new_plane.normal;
+ new_plane.normal = -new_plane.normal;
new_plane.normalize();
- planes.push_back( p_transform.xform(new_plane) );
-
+ planes.push_back(p_transform.xform(new_plane));
///////--- Left Plane ---///////
- new_plane=Plane(matrix[ 3] + matrix[ 0],
- matrix[ 7] + matrix[ 4],
- matrix[11] + matrix[ 8],
- matrix[15] + matrix[12]);
+ new_plane = Plane(matrix[3] + matrix[0],
+ matrix[7] + matrix[4],
+ matrix[11] + matrix[8],
+ matrix[15] + matrix[12]);
- new_plane.normal=-new_plane.normal;
+ new_plane.normal = -new_plane.normal;
new_plane.normalize();
- planes.push_back( p_transform.xform(new_plane) );
-
+ planes.push_back(p_transform.xform(new_plane));
///////--- Top Plane ---///////
- new_plane=Plane(matrix[ 3] - matrix[ 1],
- matrix[ 7] - matrix[ 5],
- matrix[11] - matrix[ 9],
- matrix[15] - matrix[13]);
+ new_plane = Plane(matrix[3] - matrix[1],
+ matrix[7] - matrix[5],
+ matrix[11] - matrix[9],
+ matrix[15] - matrix[13]);
-
- new_plane.normal=-new_plane.normal;
+ new_plane.normal = -new_plane.normal;
new_plane.normalize();
- planes.push_back( p_transform.xform(new_plane) );
-
+ planes.push_back(p_transform.xform(new_plane));
///////--- Right Plane ---///////
- new_plane=Plane(matrix[ 3] - matrix[ 0],
- matrix[ 7] - matrix[ 4],
- matrix[11] - matrix[ 8],
- matrix[15] - matrix[12]);
+ new_plane = Plane(matrix[3] - matrix[0],
+ matrix[7] - matrix[4],
+ matrix[11] - matrix[8],
+ matrix[15] - matrix[12]);
-
- new_plane.normal=-new_plane.normal;
+ new_plane.normal = -new_plane.normal;
new_plane.normalize();
- planes.push_back( p_transform.xform(new_plane) );
-
+ planes.push_back(p_transform.xform(new_plane));
///////--- Bottom Plane ---///////
- new_plane=Plane(matrix[ 3] + matrix[ 1],
- matrix[ 7] + matrix[ 5],
- matrix[11] + matrix[ 9],
- matrix[15] + matrix[13]);
+ new_plane = Plane(matrix[3] + matrix[1],
+ matrix[7] + matrix[5],
+ matrix[11] + matrix[9],
+ matrix[15] + matrix[13]);
-
- new_plane.normal=-new_plane.normal;
+ new_plane.normal = -new_plane.normal;
new_plane.normalize();
- planes.push_back( p_transform.xform(new_plane) );
+ planes.push_back(p_transform.xform(new_plane));
return planes;
}
-
-
CameraMatrix CameraMatrix::inverse() const {
CameraMatrix cm = *this;
@@ -375,98 +355,96 @@ CameraMatrix CameraMatrix::inverse() const {
void CameraMatrix::invert() {
- int i,j,k;
- int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
- real_t pvt_val; /* Value of current pivot element */
- real_t hold; /* Temporary storage */
- real_t determinat; /* Determinant */
+ int i, j, k;
+ int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
+ real_t pvt_val; /* Value of current pivot element */
+ real_t hold; /* Temporary storage */
+ real_t determinat; /* Determinant */
determinat = 1.0;
- for (k=0; k<4; k++) {
+ for (k = 0; k < 4; k++) {
/** Locate k'th pivot element **/
- pvt_val=matrix[k][k]; /** Initialize for search **/
- pvt_i[k]=k;
- pvt_j[k]=k;
- for (i=k; i<4; i++) {
- for (j=k; j<4; j++) {
+ pvt_val = matrix[k][k]; /** Initialize for search **/
+ pvt_i[k] = k;
+ pvt_j[k] = k;
+ for (i = k; i < 4; i++) {
+ for (j = k; j < 4; j++) {
if (Math::absd(matrix[i][j]) > Math::absd(pvt_val)) {
- pvt_i[k]=i;
- pvt_j[k]=j;
- pvt_val=matrix[i][j];
+ pvt_i[k] = i;
+ pvt_j[k] = j;
+ pvt_val = matrix[i][j];
}
}
}
/** Product of pivots, gives determinant when finished **/
- determinat*=pvt_val;
- if (Math::absd(determinat)<1e-7) {
+ determinat *= pvt_val;
+ if (Math::absd(determinat) < 1e-7) {
return; //(false); /** Matrix is singular (zero determinant). **/
}
/** "Interchange" rows (with sign change stuff) **/
- i=pvt_i[k];
- if (i!=k) { /** If rows are different **/
- for (j=0; j<4; j++) {
- hold=-matrix[k][j];
- matrix[k][j]=matrix[i][j];
- matrix[i][j]=hold;
+ i = pvt_i[k];
+ if (i != k) { /** If rows are different **/
+ for (j = 0; j < 4; j++) {
+ hold = -matrix[k][j];
+ matrix[k][j] = matrix[i][j];
+ matrix[i][j] = hold;
}
}
/** "Interchange" columns **/
- j=pvt_j[k];
- if (j!=k) { /** If columns are different **/
- for (i=0; i<4; i++) {
- hold=-matrix[i][k];
- matrix[i][k]=matrix[i][j];
- matrix[i][j]=hold;
+ j = pvt_j[k];
+ if (j != k) { /** If columns are different **/
+ for (i = 0; i < 4; i++) {
+ hold = -matrix[i][k];
+ matrix[i][k] = matrix[i][j];
+ matrix[i][j] = hold;
}
}
/** Divide column by minus pivot value **/
- for (i=0; i<4; i++) {
- if (i!=k) matrix[i][k]/=( -pvt_val) ;
+ for (i = 0; i < 4; i++) {
+ if (i != k) matrix[i][k] /= (-pvt_val);
}
/** Reduce the matrix **/
- for (i=0; i<4; i++) {
+ for (i = 0; i < 4; i++) {
hold = matrix[i][k];
- for (j=0; j<4; j++) {
- if (i!=k && j!=k) matrix[i][j]+=hold*matrix[k][j];
+ for (j = 0; j < 4; j++) {
+ if (i != k && j != k) matrix[i][j] += hold * matrix[k][j];
}
}
/** Divide row by pivot **/
- for (j=0; j<4; j++) {
- if (j!=k) matrix[k][j]/=pvt_val;
+ for (j = 0; j < 4; j++) {
+ if (j != k) matrix[k][j] /= pvt_val;
}
/** Replace pivot by reciprocal (at last we can touch it). **/
- matrix[k][k] = 1.0/pvt_val;
+ matrix[k][k] = 1.0 / pvt_val;
}
/* That was most of the work, one final pass of row/column interchange */
/* to finish */
- for (k=4-2; k>=0; k--) { /* Don't need to work with 1 by 1 corner*/
- i=pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
- if (i!=k) { /* If rows are different */
- for(j=0; j<4; j++) {
+ for (k = 4 - 2; k >= 0; k--) { /* Don't need to work with 1 by 1 corner*/
+ i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
+ if (i != k) { /* If rows are different */
+ for (j = 0; j < 4; j++) {
hold = matrix[k][j];
- matrix[k][j]=-matrix[i][j];
- matrix[i][j]=hold;
+ matrix[k][j] = -matrix[i][j];
+ matrix[i][j] = hold;
}
}
- j=pvt_i[k]; /* Columns to swap correspond to pivot ROW */
- if (j!=k) /* If columns are different */
- for (i=0; i<4; i++) {
- hold=matrix[i][k];
- matrix[i][k]=-matrix[i][j];
- matrix[i][j]=hold;
+ j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */
+ if (j != k) /* If columns are different */
+ for (i = 0; i < 4; i++) {
+ hold = matrix[i][k];
+ matrix[i][k] = -matrix[i][j];
+ matrix[i][j] = hold;
}
}
-
-
}
CameraMatrix::CameraMatrix() {
@@ -474,15 +452,15 @@ CameraMatrix::CameraMatrix() {
set_identity();
}
-CameraMatrix CameraMatrix::operator*(const CameraMatrix& p_matrix) const {
+CameraMatrix CameraMatrix::operator*(const CameraMatrix &p_matrix) const {
CameraMatrix new_matrix;
- for( int j = 0; j < 4; j++ ) {
- for( int i = 0; i < 4; i++ ) {
+ for (int j = 0; j < 4; j++) {
+ for (int i = 0; i < 4; i++) {
real_t ab = 0;
- for( int k = 0; k < 4; k++ )
- ab += matrix[k][i] * p_matrix.matrix[j][k] ;
+ for (int k = 0; k < 4; k++)
+ ab += matrix[k][i] * p_matrix.matrix[j][k];
new_matrix.matrix[j][i] = ab;
}
}
@@ -492,173 +470,164 @@ CameraMatrix CameraMatrix::operator*(const CameraMatrix& p_matrix) const {
void CameraMatrix::set_light_bias() {
- real_t *m=&matrix[0][0];
-
- m[0]=0.5,
- m[1]=0.0,
- m[2]=0.0,
- m[3]=0.0,
- m[4]=0.0,
- m[5]=0.5,
- m[6]=0.0,
- m[7]=0.0,
- m[8]=0.0,
- m[9]=0.0,
- m[10]=0.5,
- m[11]=0.0,
- m[12]=0.5,
- m[13]=0.5,
- m[14]=0.5,
- m[15]=1.0;
-
+ real_t *m = &matrix[0][0];
+
+ m[0] = 0.5,
+ m[1] = 0.0,
+ m[2] = 0.0,
+ m[3] = 0.0,
+ m[4] = 0.0,
+ m[5] = 0.5,
+ m[6] = 0.0,
+ m[7] = 0.0,
+ m[8] = 0.0,
+ m[9] = 0.0,
+ m[10] = 0.5,
+ m[11] = 0.0,
+ m[12] = 0.5,
+ m[13] = 0.5,
+ m[14] = 0.5,
+ m[15] = 1.0;
}
-void CameraMatrix::set_light_atlas_rect(const Rect2& p_rect) {
-
- real_t *m=&matrix[0][0];
-
- m[0]=p_rect.size.width,
- m[1]=0.0,
- m[2]=0.0,
- m[3]=0.0,
- m[4]=0.0,
- m[5]=p_rect.size.height,
- m[6]=0.0,
- m[7]=0.0,
- m[8]=0.0,
- m[9]=0.0,
- m[10]=1.0,
- m[11]=0.0,
- m[12]=p_rect.pos.x,
- m[13]=p_rect.pos.y,
- m[14]=0.0,
- m[15]=1.0;
+void CameraMatrix::set_light_atlas_rect(const Rect2 &p_rect) {
+
+ real_t *m = &matrix[0][0];
+
+ m[0] = p_rect.size.width,
+ m[1] = 0.0,
+ m[2] = 0.0,
+ m[3] = 0.0,
+ m[4] = 0.0,
+ m[5] = p_rect.size.height,
+ m[6] = 0.0,
+ m[7] = 0.0,
+ m[8] = 0.0,
+ m[9] = 0.0,
+ m[10] = 1.0,
+ m[11] = 0.0,
+ m[12] = p_rect.pos.x,
+ m[13] = p_rect.pos.y,
+ m[14] = 0.0,
+ m[15] = 1.0;
}
CameraMatrix::operator String() const {
String str;
- for (int i=0;i<4;i++)
- for (int j=0;j<4;j++)
- str+=String((j>0)?", ":"\n")+rtos(matrix[i][j]);
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ str += String((j > 0) ? ", " : "\n") + rtos(matrix[i][j]);
return str;
}
real_t CameraMatrix::get_aspect() const {
- real_t w,h;
- get_viewport_size(w,h);
- return w/h;
+ real_t w, h;
+ get_viewport_size(w, h);
+ return w / h;
}
int CameraMatrix::get_pixels_per_meter(int p_for_pixel_width) const {
-
- Vector3 result = xform(Vector3(1,0,-1));
+ Vector3 result = xform(Vector3(1, 0, -1));
return int((result.x * 0.5 + 0.5) * p_for_pixel_width);
-
}
real_t CameraMatrix::get_fov() const {
- const real_t * matrix = (const real_t*)this->matrix;
+ const real_t *matrix = (const real_t *)this->matrix;
- Plane right_plane=Plane(matrix[ 3] - matrix[ 0],
- matrix[ 7] - matrix[ 4],
- matrix[11] - matrix[ 8],
- - matrix[15] + matrix[12]);
+ Plane right_plane = Plane(matrix[3] - matrix[0],
+ matrix[7] - matrix[4],
+ matrix[11] - matrix[8],
+ -matrix[15] + matrix[12]);
right_plane.normalize();
- return Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x)))*2.0;
+ return Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x))) * 2.0;
}
-
void CameraMatrix::make_scale(const Vector3 &p_scale) {
set_identity();
- matrix[0][0]=p_scale.x;
- matrix[1][1]=p_scale.y;
- matrix[2][2]=p_scale.z;
-
+ matrix[0][0] = p_scale.x;
+ matrix[1][1] = p_scale.y;
+ matrix[2][2] = p_scale.z;
}
-void CameraMatrix::scale_translate_to_fit(const Rect3& p_aabb) {
+void CameraMatrix::scale_translate_to_fit(const Rect3 &p_aabb) {
Vector3 min = p_aabb.pos;
- Vector3 max = p_aabb.pos+p_aabb.size;
-
-
- matrix[0][0]=2/(max.x-min.x);
- matrix[1][0]=0;
- matrix[2][0]=0;
- matrix[3][0]=-(max.x+min.x)/(max.x-min.x);
-
- matrix[0][1]=0;
- matrix[1][1]=2/(max.y-min.y);
- matrix[2][1]=0;
- matrix[3][1]=-(max.y+min.y)/(max.y-min.y);
-
- matrix[0][2]=0;
- matrix[1][2]=0;
- matrix[2][2]=2/(max.z-min.z);
- matrix[3][2]=-(max.z+min.z)/(max.z-min.z);
-
- matrix[0][3]=0;
- matrix[1][3]=0;
- matrix[2][3]=0;
- matrix[3][3]=1;
+ Vector3 max = p_aabb.pos + p_aabb.size;
+
+ matrix[0][0] = 2 / (max.x - min.x);
+ matrix[1][0] = 0;
+ matrix[2][0] = 0;
+ matrix[3][0] = -(max.x + min.x) / (max.x - min.x);
+
+ matrix[0][1] = 0;
+ matrix[1][1] = 2 / (max.y - min.y);
+ matrix[2][1] = 0;
+ matrix[3][1] = -(max.y + min.y) / (max.y - min.y);
+
+ matrix[0][2] = 0;
+ matrix[1][2] = 0;
+ matrix[2][2] = 2 / (max.z - min.z);
+ matrix[3][2] = -(max.z + min.z) / (max.z - min.z);
+
+ matrix[0][3] = 0;
+ matrix[1][3] = 0;
+ matrix[2][3] = 0;
+ matrix[3][3] = 1;
}
CameraMatrix::operator Transform() const {
Transform tr;
- const real_t *m=&matrix[0][0];
+ const real_t *m = &matrix[0][0];
- tr.basis.elements[0][0]=m[0];
- tr.basis.elements[1][0]=m[1];
- tr.basis.elements[2][0]=m[2];
+ tr.basis.elements[0][0] = m[0];
+ tr.basis.elements[1][0] = m[1];
+ tr.basis.elements[2][0] = m[2];
- tr.basis.elements[0][1]=m[4];
- tr.basis.elements[1][1]=m[5];
- tr.basis.elements[2][1]=m[6];
+ tr.basis.elements[0][1] = m[4];
+ tr.basis.elements[1][1] = m[5];
+ tr.basis.elements[2][1] = m[6];
- tr.basis.elements[0][2]=m[8];
- tr.basis.elements[1][2]=m[9];
- tr.basis.elements[2][2]=m[10];
+ tr.basis.elements[0][2] = m[8];
+ tr.basis.elements[1][2] = m[9];
+ tr.basis.elements[2][2] = m[10];
- tr.origin.x=m[12];
- tr.origin.y=m[13];
- tr.origin.z=m[14];
+ tr.origin.x = m[12];
+ tr.origin.y = m[13];
+ tr.origin.z = m[14];
return tr;
}
-CameraMatrix::CameraMatrix(const Transform& p_transform) {
+CameraMatrix::CameraMatrix(const Transform &p_transform) {
const Transform &tr = p_transform;
- real_t *m=&matrix[0][0];
-
- m[0]=tr.basis.elements[0][0];
- m[1]=tr.basis.elements[1][0];
- m[2]=tr.basis.elements[2][0];
- m[3]=0.0;
- m[4]=tr.basis.elements[0][1];
- m[5]=tr.basis.elements[1][1];
- m[6]=tr.basis.elements[2][1];
- m[7]=0.0;
- m[8]=tr.basis.elements[0][2];
- m[9]=tr.basis.elements[1][2];
- m[10]=tr.basis.elements[2][2];
- m[11]=0.0;
- m[12]=tr.origin.x;
- m[13]=tr.origin.y;
- m[14]=tr.origin.z;
- m[15]=1.0;
+ real_t *m = &matrix[0][0];
+
+ m[0] = tr.basis.elements[0][0];
+ m[1] = tr.basis.elements[1][0];
+ m[2] = tr.basis.elements[2][0];
+ m[3] = 0.0;
+ m[4] = tr.basis.elements[0][1];
+ m[5] = tr.basis.elements[1][1];
+ m[6] = tr.basis.elements[2][1];
+ m[7] = 0.0;
+ m[8] = tr.basis.elements[0][2];
+ m[9] = tr.basis.elements[1][2];
+ m[10] = tr.basis.elements[2][2];
+ m[11] = 0.0;
+ m[12] = tr.origin.x;
+ m[13] = tr.origin.y;
+ m[14] = tr.origin.z;
+ m[15] = 1.0;
}
-CameraMatrix::~CameraMatrix()
-{
+CameraMatrix::~CameraMatrix() {
}
-
-