diff options
Diffstat (limited to 'core/math/bvh.h')
-rw-r--r-- | core/math/bvh.h | 818 |
1 files changed, 818 insertions, 0 deletions
diff --git a/core/math/bvh.h b/core/math/bvh.h new file mode 100644 index 0000000000..b5f5eda3e6 --- /dev/null +++ b/core/math/bvh.h @@ -0,0 +1,818 @@ +/*************************************************************************/ +/* bvh.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef BVH_H +#define BVH_H + +// BVH +// This class provides a wrapper around BVH tree, which contains most of the functionality +// for a dynamic BVH with templated leaf size. +// However BVH also adds facilities for pairing, to maintain compatibility with Godot 3.2. +// Pairing is a collision pairing system, on top of the basic BVH. + +// Some notes on the use of BVH / Octree from Godot 3.2. +// This is not well explained elsewhere. +// The rendering tree mask and types that are sent to the BVH are NOT layer masks. +// They are INSTANCE_TYPES (defined in visual_server.h), e.g. MESH, MULTIMESH, PARTICLES etc. +// Thus the lights do no cull by layer mask in the BVH. + +// Layer masks are implemented in the renderers as a later step, and light_cull_mask appears to be +// implemented in GLES3 but not GLES2. Layer masks are not yet implemented for directional lights. + +// In the physics, the pairable_type is based on 1 << p_object->get_type() where: +// TYPE_AREA, +// TYPE_BODY +// and pairable_mask is either 0 if static, or set to all if non static + +#include "bvh_tree.h" +#include "core/os/mutex.h" + +#define BVHTREE_CLASS BVH_Tree<T, NUM_TREES, 2, MAX_ITEMS, USER_PAIR_TEST_FUNCTION, USER_CULL_TEST_FUNCTION, USE_PAIRS, BOUNDS, POINT> +#define BVH_LOCKED_FUNCTION BVHLockedFunction(&_mutex, BVH_THREAD_SAFE &&_thread_safe); + +template <class T, int NUM_TREES = 1, bool USE_PAIRS = false, int MAX_ITEMS = 32, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, class BOUNDS = AABB, class POINT = Vector3, bool BVH_THREAD_SAFE = true> +class BVH_Manager { +public: + // note we are using uint32_t instead of BVHHandle, losing type safety, but this + // is for compatibility with octree + typedef void *(*PairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int); + typedef void (*UnpairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *); + typedef void *(*CheckPairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *); + + // allow locally toggling thread safety if the template has been compiled with BVH_THREAD_SAFE + void params_set_thread_safe(bool p_enable) { + _thread_safe = p_enable; + } + + // these 2 are crucial for fine tuning, and can be applied manually + // see the variable declarations for more info. + void params_set_node_expansion(real_t p_value) { + BVH_LOCKED_FUNCTION + if (p_value >= 0.0) { + tree._node_expansion = p_value; + tree._auto_node_expansion = false; + } else { + tree._auto_node_expansion = true; + } + } + + void params_set_pairing_expansion(real_t p_value) { + BVH_LOCKED_FUNCTION + tree.params_set_pairing_expansion(p_value); + } + + void set_pair_callback(PairCallback p_callback, void *p_userdata) { + BVH_LOCKED_FUNCTION + pair_callback = p_callback; + pair_callback_userdata = p_userdata; + } + void set_unpair_callback(UnpairCallback p_callback, void *p_userdata) { + BVH_LOCKED_FUNCTION + unpair_callback = p_callback; + unpair_callback_userdata = p_userdata; + } + void set_check_pair_callback(CheckPairCallback p_callback, void *p_userdata) { + BVH_LOCKED_FUNCTION + check_pair_callback = p_callback; + check_pair_callback_userdata = p_userdata; + } + + BVHHandle create(T *p_userdata, bool p_active = true, uint32_t p_tree_id = 0, uint32_t p_tree_collision_mask = 1, const BOUNDS &p_aabb = BOUNDS(), int p_subindex = 0) { + BVH_LOCKED_FUNCTION + + // not sure if absolutely necessary to flush collisions here. It will cost performance to, instead + // of waiting for update, so only uncomment this if there are bugs. + if (USE_PAIRS) { + //_check_for_collisions(); + } + + BVHHandle h = tree.item_add(p_userdata, p_active, p_aabb, p_subindex, p_tree_id, p_tree_collision_mask); + + if (USE_PAIRS) { + // for safety initialize the expanded AABB + BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb; + expanded_aabb = p_aabb; + expanded_aabb.grow_by(tree._pairing_expansion); + + // force a collision check no matter the AABB + if (p_active) { + _add_changed_item(h, p_aabb, false); + _check_for_collisions(true); + } + } + + return h; + } + + //////////////////////////////////////////////////// + // wrapper versions that use uint32_t instead of handle + // for backward compatibility. Less type safe + void move(uint32_t p_handle, const BOUNDS &p_aabb) { + BVHHandle h; + h.set(p_handle); + move(h, p_aabb); + } + + void recheck_pairs(uint32_t p_handle) { + BVHHandle h; + h.set(p_handle); + recheck_pairs(h); + } + + void erase(uint32_t p_handle) { + BVHHandle h; + h.set(p_handle); + erase(h); + } + + void force_collision_check(uint32_t p_handle) { + BVHHandle h; + h.set(p_handle); + force_collision_check(h); + } + + bool activate(uint32_t p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) { + BVHHandle h; + h.set(p_handle); + return activate(h, p_aabb, p_delay_collision_check); + } + + bool deactivate(uint32_t p_handle) { + BVHHandle h; + h.set(p_handle); + return deactivate(h); + } + + void set_tree(uint32_t p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) { + BVHHandle h; + h.set(p_handle); + set_tree(h, p_tree_id, p_tree_collision_mask, p_force_collision_check); + } + + uint32_t get_tree_id(uint32_t p_handle) const { + BVHHandle h; + h.set(p_handle); + return item_get_tree_id(h); + } + int get_subindex(uint32_t p_handle) const { + BVHHandle h; + h.set(p_handle); + return item_get_subindex(h); + } + + T *get(uint32_t p_handle) const { + BVHHandle h; + h.set(p_handle); + return item_get_userdata(h); + } + + //////////////////////////////////////////////////// + + void move(BVHHandle p_handle, const BOUNDS &p_aabb) { + DEV_ASSERT(!p_handle.is_invalid()); + BVH_LOCKED_FUNCTION + if (tree.item_move(p_handle, p_aabb)) { + if (USE_PAIRS) { + _add_changed_item(p_handle, p_aabb); + } + } + } + + void recheck_pairs(BVHHandle p_handle) { + DEV_ASSERT(!p_handle.is_invalid()); + force_collision_check(p_handle); + } + + void erase(BVHHandle p_handle) { + DEV_ASSERT(!p_handle.is_invalid()); + BVH_LOCKED_FUNCTION + // call unpair and remove all references to the item + // before deleting from the tree + if (USE_PAIRS) { + _remove_changed_item(p_handle); + } + + tree.item_remove(p_handle); + + _check_for_collisions(true); + } + + // use in conjunction with activate if you have deferred the collision check, and + // set pairable has never been called. + // (deferred collision checks are a workaround for visual server for historical reasons) + void force_collision_check(BVHHandle p_handle) { + DEV_ASSERT(!p_handle.is_invalid()); + BVH_LOCKED_FUNCTION + if (USE_PAIRS) { + // the aabb should already be up to date in the BVH + BOUNDS aabb; + item_get_AABB(p_handle, aabb); + + // add it as changed even if aabb not different + _add_changed_item(p_handle, aabb, false); + + // force an immediate full collision check, much like calls to set_pairable + _check_for_collisions(true); + } + } + + // these should be read as set_visible for render trees, + // but generically this makes items add or remove from the + // tree internally, to speed things up by ignoring inactive items + bool activate(BVHHandle p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) { + DEV_ASSERT(!p_handle.is_invalid()); + BVH_LOCKED_FUNCTION + // sending the aabb here prevents the need for the BVH to maintain + // a redundant copy of the aabb. + // returns success + if (tree.item_activate(p_handle, p_aabb)) { + if (USE_PAIRS) { + // in the special case of the render tree, when setting visibility we are using the combination of + // activate then set_pairable. This would case 2 sets of collision checks. For efficiency here we allow + // deferring to have a single collision check at the set_pairable call. + // Watch for bugs! This may cause bugs if set_pairable is not called. + if (!p_delay_collision_check) { + _add_changed_item(p_handle, p_aabb, false); + + // force an immediate collision check, much like calls to set_pairable + _check_for_collisions(true); + } + } + return true; + } + + return false; + } + + bool deactivate(BVHHandle p_handle) { + DEV_ASSERT(!p_handle.is_invalid()); + BVH_LOCKED_FUNCTION + // returns success + if (tree.item_deactivate(p_handle)) { + // call unpair and remove all references to the item + // before deleting from the tree + if (USE_PAIRS) { + _remove_changed_item(p_handle); + + // force check for collisions, much like an erase was called + _check_for_collisions(true); + } + return true; + } + + return false; + } + + bool get_active(BVHHandle p_handle) { + DEV_ASSERT(!p_handle.is_invalid()); + BVH_LOCKED_FUNCTION + return tree.item_get_active(p_handle); + } + + // call e.g. once per frame (this does a trickle optimize) + void update() { + BVH_LOCKED_FUNCTION + tree.update(); + _check_for_collisions(); +#ifdef BVH_INTEGRITY_CHECKS + tree._integrity_check_all(); +#endif + } + + // this can be called more frequently than per frame if necessary + void update_collisions() { + BVH_LOCKED_FUNCTION + _check_for_collisions(); + } + + // prefer calling this directly as type safe + void set_tree(const BVHHandle &p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) { + DEV_ASSERT(!p_handle.is_invalid()); + BVH_LOCKED_FUNCTION + // Returns true if the pairing state has changed. + bool state_changed = tree.item_set_tree(p_handle, p_tree_id, p_tree_collision_mask); + + if (USE_PAIRS) { + // not sure if absolutely necessary to flush collisions here. It will cost performance to, instead + // of waiting for update, so only uncomment this if there are bugs. + //_check_for_collisions(); + + if ((p_force_collision_check || state_changed) && tree.item_get_active(p_handle)) { + // when the pairable state changes, we need to force a collision check because newly pairable + // items may be in collision, and unpairable items might move out of collision. + // We cannot depend on waiting for the next update, because that may come much later. + BOUNDS aabb; + item_get_AABB(p_handle, aabb); + + // passing false disables the optimization which prevents collision checks if + // the aabb hasn't changed + _add_changed_item(p_handle, aabb, false); + + // force an immediate collision check (probably just for this one item) + // but it must be a FULL collision check, also checking pairable state and masks. + // This is because AABB intersecting objects may have changed pairable state / mask + // such that they should no longer be paired. E.g. lights. + _check_for_collisions(true); + } // only if active + } + } + + // cull tests + int cull_aabb(const BOUNDS &p_aabb, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) { + BVH_LOCKED_FUNCTION + typename BVHTREE_CLASS::CullParams params; + + params.result_count_overall = 0; + params.result_max = p_result_max; + params.result_array = p_result_array; + params.subindex_array = p_subindex_array; + params.tree_collision_mask = p_tree_collision_mask; + params.abb.from(p_aabb); + params.tester = p_tester; + + tree.cull_aabb(params); + + return params.result_count_overall; + } + + int cull_segment(const POINT &p_from, const POINT &p_to, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) { + BVH_LOCKED_FUNCTION + typename BVHTREE_CLASS::CullParams params; + + params.result_count_overall = 0; + params.result_max = p_result_max; + params.result_array = p_result_array; + params.subindex_array = p_subindex_array; + params.tester = p_tester; + params.tree_collision_mask = p_tree_collision_mask; + + params.segment.from = p_from; + params.segment.to = p_to; + + tree.cull_segment(params); + + return params.result_count_overall; + } + + int cull_point(const POINT &p_point, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) { + BVH_LOCKED_FUNCTION + typename BVHTREE_CLASS::CullParams params; + + params.result_count_overall = 0; + params.result_max = p_result_max; + params.result_array = p_result_array; + params.subindex_array = p_subindex_array; + params.tester = p_tester; + params.tree_collision_mask = p_tree_collision_mask; + + params.point = p_point; + + tree.cull_point(params); + return params.result_count_overall; + } + + int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF) { + BVH_LOCKED_FUNCTION + if (!p_convex.size()) { + return 0; + } + + Vector<Vector3> convex_points = Geometry3D::compute_convex_mesh_points(&p_convex[0], p_convex.size()); + if (convex_points.size() == 0) { + return 0; + } + + typename BVHTREE_CLASS::CullParams params; + params.result_count_overall = 0; + params.result_max = p_result_max; + params.result_array = p_result_array; + params.subindex_array = nullptr; + params.tester = p_tester; + params.tree_collision_mask = p_tree_collision_mask; + + params.hull.planes = &p_convex[0]; + params.hull.num_planes = p_convex.size(); + params.hull.points = &convex_points[0]; + params.hull.num_points = convex_points.size(); + + tree.cull_convex(params); + + return params.result_count_overall; + } + +private: + // do this after moving etc. + void _check_for_collisions(bool p_full_check = false) { + if (!changed_items.size()) { + // noop + return; + } + + BOUNDS bb; + + typename BVHTREE_CLASS::CullParams params; + + params.result_count_overall = 0; + params.result_max = INT_MAX; + params.result_array = nullptr; + params.subindex_array = nullptr; + + for (unsigned int n = 0; n < changed_items.size(); n++) { + const BVHHandle &h = changed_items[n]; + + // use the expanded aabb for pairing + const BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb; + BVHABB_CLASS abb; + abb.from(expanded_aabb); + + tree.item_fill_cullparams(h, params); + + // find all the existing paired aabbs that are no longer + // paired, and send callbacks + _find_leavers(h, abb, p_full_check); + + uint32_t changed_item_ref_id = h.id(); + + params.abb = abb; + + params.result_count_overall = 0; // might not be needed + tree.cull_aabb(params, false); + + for (unsigned int i = 0; i < tree._cull_hits.size(); i++) { + uint32_t ref_id = tree._cull_hits[i]; + + // don't collide against ourself + if (ref_id == changed_item_ref_id) { + continue; + } + + // checkmasks is already done in the cull routine. + BVHHandle h_collidee; + h_collidee.set_id(ref_id); + + // find NEW enterers, and send callbacks for them only + _collide(h, h_collidee); + } + } + _reset(); + } + +public: + void item_get_AABB(BVHHandle p_handle, BOUNDS &r_aabb) { + DEV_ASSERT(!p_handle.is_invalid()); + BVHABB_CLASS abb; + tree.item_get_ABB(p_handle, abb); + abb.to(r_aabb); + } + +private: + // supplemental funcs + uint32_t item_get_tree_id(BVHHandle p_handle) const { return _get_extra(p_handle).tree_id; } + T *item_get_userdata(BVHHandle p_handle) const { return _get_extra(p_handle).userdata; } + int item_get_subindex(BVHHandle p_handle) const { return _get_extra(p_handle).subindex; } + + void _unpair(BVHHandle p_from, BVHHandle p_to) { + tree._handle_sort(p_from, p_to); + + typename BVHTREE_CLASS::ItemExtra &exa = tree._extra[p_from.id()]; + typename BVHTREE_CLASS::ItemExtra &exb = tree._extra[p_to.id()]; + + // if the userdata is the same, no collisions should occur + if ((exa.userdata == exb.userdata) && exa.userdata) { + return; + } + + typename BVHTREE_CLASS::ItemPairs &pairs_from = tree._pairs[p_from.id()]; + typename BVHTREE_CLASS::ItemPairs &pairs_to = tree._pairs[p_to.id()]; + + void *ud_from = pairs_from.remove_pair_to(p_to); + pairs_to.remove_pair_to(p_from); + +#ifdef BVH_VERBOSE_PAIRING + print_line("_unpair " + itos(p_from.id()) + " from " + itos(p_to.id())); +#endif + + // callback + if (unpair_callback) { + unpair_callback(pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, ud_from); + } + } + + void *_recheck_pair(BVHHandle p_from, BVHHandle p_to, void *p_pair_data) { + tree._handle_sort(p_from, p_to); + + typename BVHTREE_CLASS::ItemExtra &exa = tree._extra[p_from.id()]; + typename BVHTREE_CLASS::ItemExtra &exb = tree._extra[p_to.id()]; + + // if the userdata is the same, no collisions should occur + if ((exa.userdata == exb.userdata) && exa.userdata) { + return p_pair_data; + } + + // callback + if (check_pair_callback) { + return check_pair_callback(check_pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, p_pair_data); + } + + return p_pair_data; + } + + // returns true if unpair + bool _find_leavers_process_pair(typename BVHTREE_CLASS::ItemPairs &p_pairs_from, const BVHABB_CLASS &p_abb_from, BVHHandle p_from, BVHHandle p_to, bool p_full_check) { + BVHABB_CLASS abb_to; + tree.item_get_ABB(p_to, abb_to); + + // do they overlap? + if (p_abb_from.intersects(abb_to)) { + // the full check for pairable / non pairable (i.e. tree_id and tree_masks) and mask changes is extra expense + // this need not be done in most cases (for speed) except in the case where set_tree is called + // where the masks etc of the objects in question may have changed + if (!p_full_check) { + return false; + } + const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_from); + const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_to); + + // Checking tree_ids and tree_collision_masks + if (exa.are_item_trees_compatible(exb)) { + bool pair_allowed = USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata); + + // the masks must still be compatible to pair + // i.e. if there is a hit between the two and they intersect, then they should stay paired + if (pair_allowed) { + return false; + } + } + } + + _unpair(p_from, p_to); + return true; + } + + // find all the existing paired aabbs that are no longer + // paired, and send callbacks + void _find_leavers(BVHHandle p_handle, const BVHABB_CLASS &expanded_abb_from, bool p_full_check) { + typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()]; + + BVHABB_CLASS abb_from = expanded_abb_from; + + // remove from pairing list for every partner + for (unsigned int n = 0; n < p_from.extended_pairs.size(); n++) { + BVHHandle h_to = p_from.extended_pairs[n].handle; + if (_find_leavers_process_pair(p_from, abb_from, p_handle, h_to, p_full_check)) { + // we need to keep the counter n up to date if we deleted a pair + // as the number of items in p_from.extended_pairs will have decreased by 1 + // and we don't want to miss an item + n--; + } + } + } + + // find NEW enterers, and send callbacks for them only + // handle a and b + void _collide(BVHHandle p_ha, BVHHandle p_hb) { + // only have to do this oneway, lower ID then higher ID + tree._handle_sort(p_ha, p_hb); + + const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_ha); + const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_hb); + + // user collision callback + if (!USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata)) { + return; + } + + // if the userdata is the same, no collisions should occur + if ((exa.userdata == exb.userdata) && exa.userdata) { + return; + } + + typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_ha.id()]; + typename BVHTREE_CLASS::ItemPairs &p_to = tree._pairs[p_hb.id()]; + + // does this pair exist already? + // or only check the one with lower number of pairs for greater speed + if (p_from.num_pairs <= p_to.num_pairs) { + if (p_from.contains_pair_to(p_hb)) { + return; + } + } else { + if (p_to.contains_pair_to(p_ha)) { + return; + } + } + + // callback + void *callback_userdata = nullptr; + +#ifdef BVH_VERBOSE_PAIRING + print_line("_pair " + itos(p_ha.id()) + " to " + itos(p_hb.id())); +#endif + + if (pair_callback) { + callback_userdata = pair_callback(pair_callback_userdata, p_ha, exa.userdata, exa.subindex, p_hb, exb.userdata, exb.subindex); + } + + // new pair! .. only really need to store the userdata on the lower handle, but both have storage so... + p_from.add_pair_to(p_hb, callback_userdata); + p_to.add_pair_to(p_ha, callback_userdata); + } + + // if we remove an item, we need to immediately remove the pairs, to prevent reading the pair after deletion + void _remove_pairs_containing(BVHHandle p_handle) { + typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()]; + + // remove from pairing list for every partner. + // can't easily use a for loop here, because removing changes the size of the list + while (p_from.extended_pairs.size()) { + BVHHandle h_to = p_from.extended_pairs[0].handle; + _unpair(p_handle, h_to); + } + } + + // Send pair callbacks again for all existing pairs for the given handle. + void _recheck_pairs(BVHHandle p_handle) { + typename BVHTREE_CLASS::ItemPairs &from = tree._pairs[p_handle.id()]; + + // checking pair for every partner. + for (unsigned int n = 0; n < from.extended_pairs.size(); n++) { + typename BVHTREE_CLASS::ItemPairs::Link &pair = from.extended_pairs[n]; + BVHHandle h_to = pair.handle; + void *new_pair_data = _recheck_pair(p_handle, h_to, pair.userdata); + + if (new_pair_data != pair.userdata) { + pair.userdata = new_pair_data; + + // Update pair data for the second item. + typename BVHTREE_CLASS::ItemPairs &to = tree._pairs[h_to.id()]; + for (unsigned int to_index = 0; to_index < to.extended_pairs.size(); to_index++) { + typename BVHTREE_CLASS::ItemPairs::Link &to_pair = to.extended_pairs[to_index]; + if (to_pair.handle == p_handle) { + to_pair.userdata = new_pair_data; + break; + } + } + } + } + } + +private: + const typename BVHTREE_CLASS::ItemExtra &_get_extra(BVHHandle p_handle) const { + return tree._extra[p_handle.id()]; + } + const typename BVHTREE_CLASS::ItemRef &_get_ref(BVHHandle p_handle) const { + return tree._refs[p_handle.id()]; + } + + void _reset() { + changed_items.clear(); + _tick++; + } + + void _add_changed_item(BVHHandle p_handle, const BOUNDS &aabb, bool p_check_aabb = true) { + // Note that non pairable items can pair with pairable, + // so all types must be added to the list + +#ifdef BVH_EXPAND_LEAF_AABBS + // if using expanded AABB in the leaf, the redundancy check will already have been made + BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb; + item_get_AABB(p_handle, expanded_aabb); +#else + // aabb check with expanded aabb. This greatly decreases processing + // at the cost of slightly less accurate pairing checks + // Note this pairing AABB is separate from the AABB in the actual tree + BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb; + + // passing p_check_aabb false disables the optimization which prevents collision checks if + // the aabb hasn't changed. This is needed where set_pairable has been called, but the position + // has not changed. + if (p_check_aabb && tree.expanded_aabb_encloses_not_shrink(expanded_aabb, aabb)) { + return; + } + + // ALWAYS update the new expanded aabb, even if already changed once + // this tick, because it is vital that the AABB is kept up to date + expanded_aabb = aabb; + expanded_aabb.grow_by(tree._pairing_expansion); +#endif + + // this code is to ensure that changed items only appear once on the updated list + // collision checking them multiple times is not needed, and repeats the same thing + uint32_t &last_updated_tick = tree._extra[p_handle.id()].last_updated_tick; + + if (last_updated_tick == _tick) { + return; // already on changed list + } + + // mark as on list + last_updated_tick = _tick; + + // add to the list + changed_items.push_back(p_handle); + } + + void _remove_changed_item(BVHHandle p_handle) { + // Care has to be taken here for items that are deleted. The ref ID + // could be reused on the same tick for new items. This is probably + // rare but should be taken into consideration + + // callbacks + _remove_pairs_containing(p_handle); + + // remove from changed items (not very efficient yet) + for (int n = 0; n < (int)changed_items.size(); n++) { + if (changed_items[n] == p_handle) { + changed_items.remove_at_unordered(n); + + // because we are using an unordered remove, + // the last changed item will now be at spot 'n', + // and we need to redo it, so we prevent moving on to + // the next n at the next for iteration. + n--; + } + } + + // reset the last updated tick (may not be necessary but just in case) + tree._extra[p_handle.id()].last_updated_tick = 0; + } + + PairCallback pair_callback = nullptr; + UnpairCallback unpair_callback = nullptr; + CheckPairCallback check_pair_callback = nullptr; + void *pair_callback_userdata = nullptr; + void *unpair_callback_userdata = nullptr; + void *check_pair_callback_userdata = nullptr; + + BVHTREE_CLASS tree; + + // for collision pairing, + // maintain a list of all items moved etc on each frame / tick + LocalVector<BVHHandle, uint32_t, true> changed_items; + uint32_t _tick = 1; // Start from 1 so items with 0 indicate never updated. + + class BVHLockedFunction { + public: + BVHLockedFunction(Mutex *p_mutex, bool p_thread_safe) { + // will be compiled out if not set in template + if (p_thread_safe) { + _mutex = p_mutex; + + if (_mutex->try_lock() != OK) { + WARN_PRINT("Info : multithread BVH access detected (benign)"); + _mutex->lock(); + } + + } else { + _mutex = nullptr; + } + } + ~BVHLockedFunction() { + // will be compiled out if not set in template + if (_mutex) { + _mutex->unlock(); + } + } + + private: + Mutex *_mutex = nullptr; + }; + + Mutex _mutex; + + // local toggle for turning on and off thread safety in project settings + bool _thread_safe = BVH_THREAD_SAFE; + +public: + BVH_Manager() {} +}; + +#undef BVHTREE_CLASS + +#endif // BVH_H |