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-rw-r--r--core/math/basis.cpp55
1 files changed, 38 insertions, 17 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 8816e3639a..1540bc8fe1 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -557,11 +557,23 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) {
*this = ymat * xmat * zmat;
}
-bool Basis::is_equal_approx(const Basis &a, const Basis &b) const {
+bool Basis::is_equal_approx(const Basis &a, const Basis &b, real_t p_epsilon) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
- if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], UNIT_EPSILON))
+ if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j], p_epsilon))
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon) const {
+
+ for (int i = 0; i < 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], p_epsilon))
return false;
}
}
@@ -605,12 +617,14 @@ Basis::operator String() const {
Quat Basis::get_quat() const {
+#ifdef MATH_CHECKS
+ if (!is_rotation()) {
+ ERR_EXPLAIN("Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quat() or call orthonormalized() instead.");
+ ERR_FAIL_V(Quat());
+ }
+#endif
/* Allow getting a quaternion from an unnormalized transform */
Basis m = *this;
- m.elements[0].normalize();
- m.elements[1].normalize();
- m.elements[2].normalize();
-
real_t trace = m.elements[0][0] + m.elements[1][1] + m.elements[2][2];
real_t temp[4];
@@ -799,21 +813,28 @@ void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
ERR_FAIL_COND(!p_axis.is_normalized());
#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
-
real_t cosine = Math::cos(p_phi);
- real_t sine = Math::sin(p_phi);
-
elements[0][0] = axis_sq.x + cosine * (1.0 - axis_sq.x);
- elements[0][1] = p_axis.x * p_axis.y * (1.0 - cosine) - p_axis.z * sine;
- elements[0][2] = p_axis.z * p_axis.x * (1.0 - cosine) + p_axis.y * sine;
-
- elements[1][0] = p_axis.x * p_axis.y * (1.0 - cosine) + p_axis.z * sine;
elements[1][1] = axis_sq.y + cosine * (1.0 - axis_sq.y);
- elements[1][2] = p_axis.y * p_axis.z * (1.0 - cosine) - p_axis.x * sine;
-
- elements[2][0] = p_axis.z * p_axis.x * (1.0 - cosine) - p_axis.y * sine;
- elements[2][1] = p_axis.y * p_axis.z * (1.0 - cosine) + p_axis.x * sine;
elements[2][2] = axis_sq.z + cosine * (1.0 - axis_sq.z);
+
+ real_t sine = Math::sin(p_phi);
+ real_t t = 1 - cosine;
+
+ real_t xyzt = p_axis.x * p_axis.y * t;
+ real_t zyxs = p_axis.z * sine;
+ elements[0][1] = xyzt - zyxs;
+ elements[1][0] = xyzt + zyxs;
+
+ xyzt = p_axis.x * p_axis.z * t;
+ zyxs = p_axis.y * sine;
+ elements[0][2] = xyzt + zyxs;
+ elements[2][0] = xyzt - zyxs;
+
+ xyzt = p_axis.y * p_axis.z * t;
+ zyxs = p_axis.x * sine;
+ elements[1][2] = xyzt - zyxs;
+ elements[2][1] = xyzt + zyxs;
}
void Basis::set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) {