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-rw-r--r--core/math/basis.cpp43
1 files changed, 17 insertions, 26 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index dd38e25bb1..cbdd8a8c9f 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#include "core/math/math_funcs.h"
#include "core/os/copymem.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#define cofac(row1, col1, row2, col2) \
(elements[row1][col1] * elements[row2][col2] - elements[row1][col2] * elements[row2][col1])
@@ -113,19 +113,22 @@ bool Basis::is_rotation() const {
return Math::is_equal_approx(determinant(), 1, UNIT_EPSILON) && is_orthogonal();
}
+#ifdef MATH_CHECKS
+// This method is only used once, in diagonalize. If it's desired elsewhere, feel free to remove the #ifdef.
bool Basis::is_symmetric() const {
- if (!Math::is_equal_approx_ratio(elements[0][1], elements[1][0], UNIT_EPSILON)) {
+ if (!Math::is_equal_approx(elements[0][1], elements[1][0])) {
return false;
}
- if (!Math::is_equal_approx_ratio(elements[0][2], elements[2][0], UNIT_EPSILON)) {
+ if (!Math::is_equal_approx(elements[0][2], elements[2][0])) {
return false;
}
- if (!Math::is_equal_approx_ratio(elements[1][2], elements[2][1], UNIT_EPSILON)) {
+ if (!Math::is_equal_approx(elements[1][2], elements[2][1])) {
return false;
}
return true;
}
+#endif
Basis Basis::diagonalize() {
//NOTE: only implemented for symmetric matrices
@@ -737,18 +740,6 @@ bool Basis::is_equal_approx(const Basis &p_basis) const {
return elements[0].is_equal_approx(p_basis.elements[0]) && elements[1].is_equal_approx(p_basis.elements[1]) && elements[2].is_equal_approx(p_basis.elements[2]);
}
-bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon) const {
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], p_epsilon)) {
- return false;
- }
- }
- }
-
- return true;
-}
-
bool Basis::operator==(const Basis &p_matrix) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
@@ -799,8 +790,8 @@ Quat Basis::get_quat() const {
temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s);
} else {
int i = m.elements[0][0] < m.elements[1][1] ?
- (m.elements[1][1] < m.elements[2][2] ? 2 : 1) :
- (m.elements[0][0] < m.elements[2][2] ? 2 : 0);
+ (m.elements[1][1] < m.elements[2][2] ? 2 : 1) :
+ (m.elements[0][0] < m.elements[2][2] ? 2 : 0);
int j = (i + 1) % 3;
int k = (i + 2) % 3;
@@ -1026,15 +1017,15 @@ void Basis::set_diagonal(const Vector3 &p_diag) {
elements[2][2] = p_diag.z;
}
-Basis Basis::slerp(const Basis &target, const real_t &t) const {
+Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const {
//consider scale
Quat from(*this);
- Quat to(target);
+ Quat to(p_to);
- Basis b(from.slerp(to, t));
- b.elements[0] *= Math::lerp(elements[0].length(), target.elements[0].length(), t);
- b.elements[1] *= Math::lerp(elements[1].length(), target.elements[1].length(), t);
- b.elements[2] *= Math::lerp(elements[2].length(), target.elements[2].length(), t);
+ Basis b(from.slerp(to, p_weight));
+ b.elements[0] *= Math::lerp(elements[0].length(), p_to.elements[0].length(), p_weight);
+ b.elements[1] *= Math::lerp(elements[1].length(), p_to.elements[1].length(), p_weight);
+ b.elements[2] *= Math::lerp(elements[2].length(), p_to.elements[2].length(), p_weight);
return b;
}