diff options
Diffstat (limited to 'core/math/basis.cpp')
-rw-r--r-- | core/math/basis.cpp | 85 |
1 files changed, 53 insertions, 32 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 50299902eb..5c42213e61 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -109,7 +109,7 @@ bool Basis::is_diagonal() const { } bool Basis::is_rotation() const { - return Math::is_equal_approx(determinant(), 1, UNIT_EPSILON) && is_orthogonal(); + return Math::is_equal_approx(determinant(), 1, (real_t)UNIT_EPSILON) && is_orthogonal(); } #ifdef MATH_CHECKS @@ -345,12 +345,12 @@ void Basis::rotate(const Vector3 &p_euler) { *this = rotated(p_euler); } -Basis Basis::rotated(const Quat &p_quat) const { - return Basis(p_quat) * (*this); +Basis Basis::rotated(const Quaternion &p_quaternion) const { + return Basis(p_quaternion) * (*this); } -void Basis::rotate(const Quat &p_quat) { - *this = rotated(p_quat); +void Basis::rotate(const Quaternion &p_quaternion) { + *this = rotated(p_quaternion); } Vector3 Basis::get_rotation_euler() const { @@ -367,7 +367,7 @@ Vector3 Basis::get_rotation_euler() const { return m.get_euler(); } -Quat Basis::get_rotation_quat() const { +Quaternion Basis::get_rotation_quaternion() const { // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S, // and returns the Euler angles corresponding to the rotation part, complementing get_scale(). // See the comment in get_scale() for further information. @@ -378,7 +378,19 @@ Quat Basis::get_rotation_quat() const { m.scale(Vector3(-1, -1, -1)); } - return m.get_quat(); + return m.get_quaternion(); +} + +void Basis::rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction) { + // Takes two vectors and rotates the basis from the first vector to the second vector. + // Adopted from: https://gist.github.com/kevinmoran/b45980723e53edeb8a5a43c49f134724 + const Vector3 axis = p_start_direction.cross(p_end_direction).normalized(); + if (axis.length_squared() != 0) { + real_t dot = p_start_direction.dot(p_end_direction); + dot = CLAMP(dot, -1.0, 1.0); + const real_t angle_rads = Math::acos(dot); + set_axis_angle(axis, angle_rads); + } } void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const { @@ -756,23 +768,14 @@ bool Basis::operator!=(const Basis &p_matrix) const { } Basis::operator String() const { - String mtx; - for (int i = 0; i < 3; i++) { - for (int j = 0; j < 3; j++) { - if (i != 0 || j != 0) { - mtx += ", "; - } - - mtx += rtos(elements[j][i]); //matrix is stored transposed for performance, so print it transposed - } - } - - return mtx; + return "[X: " + get_axis(0).operator String() + + ", Y: " + get_axis(1).operator String() + + ", Z: " + get_axis(2).operator String() + "]"; } -Quat Basis::get_quat() const { +Quaternion Basis::get_quaternion() const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_rotation(), Quat(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quat() or call orthonormalized() instead."); + ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() instead."); #endif /* Allow getting a quaternion from an unnormalized transform */ Basis m = *this; @@ -803,7 +806,7 @@ Quat Basis::get_quat() const { temp[k] = (m.elements[k][i] + m.elements[i][k]) * s; } - return Quat(temp[0], temp[1], temp[2], temp[3]); + return Quaternion(temp[0], temp[1], temp[2], temp[3]); } static const Basis _ortho_bases[24] = { @@ -945,13 +948,13 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { r_angle = angle; } -void Basis::set_quat(const Quat &p_quat) { - real_t d = p_quat.length_squared(); +void Basis::set_quaternion(const Quaternion &p_quaternion) { + real_t d = p_quaternion.length_squared(); real_t s = 2.0 / d; - real_t xs = p_quat.x * s, ys = p_quat.y * s, zs = p_quat.z * s; - real_t wx = p_quat.w * xs, wy = p_quat.w * ys, wz = p_quat.w * zs; - real_t xx = p_quat.x * xs, xy = p_quat.x * ys, xz = p_quat.x * zs; - real_t yy = p_quat.y * ys, yz = p_quat.y * zs, zz = p_quat.z * zs; + real_t xs = p_quaternion.x * s, ys = p_quaternion.y * s, zs = p_quaternion.z * s; + real_t wx = p_quaternion.w * xs, wy = p_quaternion.w * ys, wz = p_quaternion.w * zs; + real_t xx = p_quaternion.x * xs, xy = p_quaternion.x * ys, xz = p_quaternion.x * zs; + real_t yy = p_quaternion.y * ys, yz = p_quaternion.y * zs, zz = p_quaternion.z * zs; set(1.0 - (yy + zz), xy - wz, xz + wy, xy + wz, 1.0 - (xx + zz), yz - wx, xz - wy, yz + wx, 1.0 - (xx + yy)); @@ -997,9 +1000,9 @@ void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale) { rotate(p_euler); } -void Basis::set_quat_scale(const Quat &p_quat, const Vector3 &p_scale) { +void Basis::set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_diagonal(p_scale); - rotate(p_quat); + rotate(p_quaternion); } void Basis::set_diagonal(const Vector3 &p_diag) { @@ -1018,8 +1021,8 @@ void Basis::set_diagonal(const Vector3 &p_diag) { Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const { //consider scale - Quat from(*this); - Quat to(p_to); + Quaternion from(*this); + Quaternion to(p_to); Basis b(from.slerp(to, p_weight)); b.elements[0] *= Math::lerp(elements[0].length(), p_to.elements[0].length(), p_weight); @@ -1138,3 +1141,21 @@ void Basis::rotate_sh(real_t *p_values) { p_values[7] = -d3; p_values[8] = d4 * s_scale_dst4; } + +Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up) { +#ifdef MATH_CHECKS + ERR_FAIL_COND_V_MSG(p_target.is_equal_approx(Vector3()), Basis(), "The target vector can't be zero."); + ERR_FAIL_COND_V_MSG(p_up.is_equal_approx(Vector3()), Basis(), "The up vector can't be zero."); +#endif + Vector3 v_z = -p_target.normalized(); + Vector3 v_x = p_up.cross(v_z); +#ifdef MATH_CHECKS + ERR_FAIL_COND_V_MSG(v_x.is_equal_approx(Vector3()), Basis(), "The target vector and up vector can't be parallel to each other."); +#endif + v_x.normalize(); + Vector3 v_y = v_z.cross(v_x); + + Basis basis; + basis.set(v_x, v_y, v_z); + return basis; +} |