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-rw-r--r--core/math/basis.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 65353d8118..f8e7c47107 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -365,12 +365,12 @@ Basis Basis::rotated_local(const Vector3 &p_axis, real_t p_angle) const {
return (*this) * Basis(p_axis, p_angle);
}
-Basis Basis::rotated(const Vector3 &p_euler) const {
- return Basis(p_euler) * (*this);
+Basis Basis::rotated(const Vector3 &p_euler, EulerOrder p_order) const {
+ return Basis::from_euler(p_euler, p_order) * (*this);
}
-void Basis::rotate(const Vector3 &p_euler) {
- *this = rotated(p_euler);
+void Basis::rotate(const Vector3 &p_euler, EulerOrder p_order) {
+ *this = rotated(p_euler, p_order);
}
Basis Basis::rotated(const Quaternion &p_quaternion) const {
@@ -817,14 +817,13 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
#endif
*/
real_t angle, x, y, z; // variables for result
- real_t epsilon = 0.01; // margin to allow for rounding errors
- real_t epsilon2 = 0.1; // margin to distinguish between 0 and 180 degrees
+ real_t angle_epsilon = 0.1; // margin to distinguish between 0 and 180 degrees
- if ((Math::abs(rows[1][0] - rows[0][1]) < epsilon) && (Math::abs(rows[2][0] - rows[0][2]) < epsilon) && (Math::abs(rows[2][1] - rows[1][2]) < epsilon)) {
+ if ((Math::abs(rows[1][0] - rows[0][1]) < CMP_EPSILON) && (Math::abs(rows[2][0] - rows[0][2]) < CMP_EPSILON) && (Math::abs(rows[2][1] - rows[1][2]) < CMP_EPSILON)) {
// singularity found
// first check for identity matrix which must have +1 for all terms
// in leading diagonal and zero in other terms
- if ((Math::abs(rows[1][0] + rows[0][1]) < epsilon2) && (Math::abs(rows[2][0] + rows[0][2]) < epsilon2) && (Math::abs(rows[2][1] + rows[1][2]) < epsilon2) && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < epsilon2)) {
+ if ((Math::abs(rows[1][0] + rows[0][1]) < angle_epsilon) && (Math::abs(rows[2][0] + rows[0][2]) < angle_epsilon) && (Math::abs(rows[2][1] + rows[1][2]) < angle_epsilon) && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < angle_epsilon)) {
// this singularity is identity matrix so angle = 0
r_axis = Vector3(0, 1, 0);
r_angle = 0;
@@ -839,7 +838,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
real_t xz = (rows[2][0] + rows[0][2]) / 4;
real_t yz = (rows[2][1] + rows[1][2]) / 4;
if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term
- if (xx < epsilon) {
+ if (xx < CMP_EPSILON) {
x = 0;
y = Math_SQRT12;
z = Math_SQRT12;
@@ -849,7 +848,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
z = xz / x;
}
} else if (yy > zz) { // rows[1][1] is the largest diagonal term
- if (yy < epsilon) {
+ if (yy < CMP_EPSILON) {
x = Math_SQRT12;
y = 0;
z = Math_SQRT12;
@@ -859,7 +858,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
z = yz / y;
}
} else { // rows[2][2] is the largest diagonal term so base result on this
- if (zz < epsilon) {
+ if (zz < CMP_EPSILON) {
x = Math_SQRT12;
y = Math_SQRT12;
z = 0;
@@ -935,9 +934,9 @@ void Basis::set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Ve
rotate(p_axis, p_angle);
}
-void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale) {
+void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order) {
_set_diagonal(p_scale);
- rotate(p_euler);
+ rotate(p_euler, p_order);
}
void Basis::set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale) {