diff options
Diffstat (limited to 'core/math/audio_frame.h')
-rw-r--r-- | core/math/audio_frame.h | 77 |
1 files changed, 52 insertions, 25 deletions
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index e4e93f34fa..dd43f48df4 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -31,9 +31,7 @@ #include "typedefs.h" - -static inline float undenormalise(volatile float f) -{ +static inline float undenormalise(volatile float f) { union { uint32_t i; float f; @@ -46,42 +44,71 @@ static inline float undenormalise(volatile float f) return (v.i & 0x7f800000) < 0x08000000 ? 0.0f : f; } - struct AudioFrame { //left and right samples - float l,r; + float l, r; - _ALWAYS_INLINE_ const float& operator[](int idx) const { return idx==0?l:r; } - _ALWAYS_INLINE_ float& operator[](int idx) { return idx==0?l:r; } + _ALWAYS_INLINE_ const float &operator[](int idx) const { return idx == 0 ? l : r; } + _ALWAYS_INLINE_ float &operator[](int idx) { return idx == 0 ? l : r; } - _ALWAYS_INLINE_ AudioFrame operator+(const AudioFrame& p_frame) const { return AudioFrame(l+p_frame.l,r+p_frame.r); } - _ALWAYS_INLINE_ AudioFrame operator-(const AudioFrame& p_frame) const { return AudioFrame(l-p_frame.l,r-p_frame.r); } - _ALWAYS_INLINE_ AudioFrame operator*(const AudioFrame& p_frame) const { return AudioFrame(l*p_frame.l,r*p_frame.r); } - _ALWAYS_INLINE_ AudioFrame operator/(const AudioFrame& p_frame) const { return AudioFrame(l/p_frame.l,r/p_frame.r); } + _ALWAYS_INLINE_ AudioFrame operator+(const AudioFrame &p_frame) const { return AudioFrame(l + p_frame.l, r + p_frame.r); } + _ALWAYS_INLINE_ AudioFrame operator-(const AudioFrame &p_frame) const { return AudioFrame(l - p_frame.l, r - p_frame.r); } + _ALWAYS_INLINE_ AudioFrame operator*(const AudioFrame &p_frame) const { return AudioFrame(l * p_frame.l, r * p_frame.r); } + _ALWAYS_INLINE_ AudioFrame operator/(const AudioFrame &p_frame) const { return AudioFrame(l / p_frame.l, r / p_frame.r); } - _ALWAYS_INLINE_ AudioFrame operator+(float p_sample) const { return AudioFrame(l+p_sample,r+p_sample); } - _ALWAYS_INLINE_ AudioFrame operator-(float p_sample) const { return AudioFrame(l-p_sample,r-p_sample); } - _ALWAYS_INLINE_ AudioFrame operator*(float p_sample) const { return AudioFrame(l*p_sample,r*p_sample); } - _ALWAYS_INLINE_ AudioFrame operator/(float p_sample) const { return AudioFrame(l/p_sample,r/p_sample); } + _ALWAYS_INLINE_ AudioFrame operator+(float p_sample) const { return AudioFrame(l + p_sample, r + p_sample); } + _ALWAYS_INLINE_ AudioFrame operator-(float p_sample) const { return AudioFrame(l - p_sample, r - p_sample); } + _ALWAYS_INLINE_ AudioFrame operator*(float p_sample) const { return AudioFrame(l * p_sample, r * p_sample); } + _ALWAYS_INLINE_ AudioFrame operator/(float p_sample) const { return AudioFrame(l / p_sample, r / p_sample); } - _ALWAYS_INLINE_ void operator+=(const AudioFrame& p_frame) { l+=p_frame.l; r+=p_frame.r; } - _ALWAYS_INLINE_ void operator-=(const AudioFrame& p_frame) { l-=p_frame.l; r-=p_frame.r; } - _ALWAYS_INLINE_ void operator*=(const AudioFrame& p_frame) { l*=p_frame.l; r*=p_frame.r; } - _ALWAYS_INLINE_ void operator/=(const AudioFrame& p_frame) { l/=p_frame.l; r/=p_frame.r; } + _ALWAYS_INLINE_ void operator+=(const AudioFrame &p_frame) { + l += p_frame.l; + r += p_frame.r; + } + _ALWAYS_INLINE_ void operator-=(const AudioFrame &p_frame) { + l -= p_frame.l; + r -= p_frame.r; + } + _ALWAYS_INLINE_ void operator*=(const AudioFrame &p_frame) { + l *= p_frame.l; + r *= p_frame.r; + } + _ALWAYS_INLINE_ void operator/=(const AudioFrame &p_frame) { + l /= p_frame.l; + r /= p_frame.r; + } - _ALWAYS_INLINE_ void operator+=(float p_sample) { l+=p_sample; r+=p_sample; } - _ALWAYS_INLINE_ void operator-=(float p_sample) { l-=p_sample; r-=p_sample; } - _ALWAYS_INLINE_ void operator*=(float p_sample) { l*=p_sample; r*=p_sample; } - _ALWAYS_INLINE_ void operator/=(float p_sample) { l/=p_sample; r/=p_sample; } + _ALWAYS_INLINE_ void operator+=(float p_sample) { + l += p_sample; + r += p_sample; + } + _ALWAYS_INLINE_ void operator-=(float p_sample) { + l -= p_sample; + r -= p_sample; + } + _ALWAYS_INLINE_ void operator*=(float p_sample) { + l *= p_sample; + r *= p_sample; + } + _ALWAYS_INLINE_ void operator/=(float p_sample) { + l /= p_sample; + r /= p_sample; + } _ALWAYS_INLINE_ void undenormalise() { l = ::undenormalise(l); r = ::undenormalise(r); } - _ALWAYS_INLINE_ AudioFrame(float p_l, float p_r) {l=p_l; r=p_r;} - _ALWAYS_INLINE_ AudioFrame(const AudioFrame& p_frame) {l=p_frame.l; r=p_frame.r;} + _ALWAYS_INLINE_ AudioFrame(float p_l, float p_r) { + l = p_l; + r = p_r; + } + _ALWAYS_INLINE_ AudioFrame(const AudioFrame &p_frame) { + l = p_frame.l; + r = p_frame.r; + } _ALWAYS_INLINE_ AudioFrame() {} }; |