diff options
Diffstat (limited to 'core/math/aabb.h')
-rw-r--r-- | core/math/aabb.h | 192 |
1 files changed, 129 insertions, 63 deletions
diff --git a/core/math/aabb.h b/core/math/aabb.h index 7fdad07c89..2861358e32 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,6 +39,7 @@ * AABB / AABB (Axis Aligned Bounding Box) * This is implemented by a point (position) and the box size */ +class Variant; class AABB { public: @@ -47,12 +48,10 @@ public: real_t get_area() const; /// get area _FORCE_INLINE_ bool has_no_area() const { - return (size.x <= 0 || size.y <= 0 || size.z <= 0); } _FORCE_INLINE_ bool has_no_surface() const { - return (size.x <= 0 && size.y <= 0 && size.z <= 0); } @@ -101,6 +100,24 @@ public: _FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const; _FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */ + _FORCE_INLINE_ AABB abs() const { + return AABB(Vector3(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0), position.z + MIN(size.z, 0)), size.abs()); + } + + Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const; + Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const; + + _FORCE_INLINE_ void quantize(float p_unit); + _FORCE_INLINE_ AABB quantized(float p_unit) const; + + _FORCE_INLINE_ void set_end(const Vector3 &p_end) { + size = p_end - position; + } + + _FORCE_INLINE_ Vector3 get_end() const { + return position + size; + } + operator String() const; _FORCE_INLINE_ AABB() {} @@ -111,43 +128,52 @@ public: }; inline bool AABB::intersects(const AABB &p_aabb) const { - - if (position.x >= (p_aabb.position.x + p_aabb.size.x)) + if (position.x >= (p_aabb.position.x + p_aabb.size.x)) { return false; - if ((position.x + size.x) <= p_aabb.position.x) + } + if ((position.x + size.x) <= p_aabb.position.x) { return false; - if (position.y >= (p_aabb.position.y + p_aabb.size.y)) + } + if (position.y >= (p_aabb.position.y + p_aabb.size.y)) { return false; - if ((position.y + size.y) <= p_aabb.position.y) + } + if ((position.y + size.y) <= p_aabb.position.y) { return false; - if (position.z >= (p_aabb.position.z + p_aabb.size.z)) + } + if (position.z >= (p_aabb.position.z + p_aabb.size.z)) { return false; - if ((position.z + size.z) <= p_aabb.position.z) + } + if ((position.z + size.z) <= p_aabb.position.z) { return false; + } return true; } inline bool AABB::intersects_inclusive(const AABB &p_aabb) const { - - if (position.x > (p_aabb.position.x + p_aabb.size.x)) + if (position.x > (p_aabb.position.x + p_aabb.size.x)) { return false; - if ((position.x + size.x) < p_aabb.position.x) + } + if ((position.x + size.x) < p_aabb.position.x) { return false; - if (position.y > (p_aabb.position.y + p_aabb.size.y)) + } + if (position.y > (p_aabb.position.y + p_aabb.size.y)) { return false; - if ((position.y + size.y) < p_aabb.position.y) + } + if ((position.y + size.y) < p_aabb.position.y) { return false; - if (position.z > (p_aabb.position.z + p_aabb.size.z)) + } + if (position.z > (p_aabb.position.z + p_aabb.size.z)) { return false; - if ((position.z + size.z) < p_aabb.position.z) + } + if ((position.z + size.z) < p_aabb.position.z) { return false; + } return true; } inline bool AABB::encloses(const AABB &p_aabb) const { - Vector3 src_min = position; Vector3 src_max = position + size; Vector3 dst_min = p_aabb.position; @@ -163,35 +189,40 @@ inline bool AABB::encloses(const AABB &p_aabb) const { } Vector3 AABB::get_support(const Vector3 &p_normal) const { - Vector3 half_extents = size * 0.5; Vector3 ofs = position + half_extents; return Vector3( - (p_normal.x > 0) ? -half_extents.x : half_extents.x, - (p_normal.y > 0) ? -half_extents.y : half_extents.y, - (p_normal.z > 0) ? -half_extents.z : half_extents.z) + + (p_normal.x > 0) ? half_extents.x : -half_extents.x, + (p_normal.y > 0) ? half_extents.y : -half_extents.y, + (p_normal.z > 0) ? half_extents.z : -half_extents.z) + ofs; } Vector3 AABB::get_endpoint(int p_point) const { - switch (p_point) { - case 0: return Vector3(position.x, position.y, position.z); - case 1: return Vector3(position.x, position.y, position.z + size.z); - case 2: return Vector3(position.x, position.y + size.y, position.z); - case 3: return Vector3(position.x, position.y + size.y, position.z + size.z); - case 4: return Vector3(position.x + size.x, position.y, position.z); - case 5: return Vector3(position.x + size.x, position.y, position.z + size.z); - case 6: return Vector3(position.x + size.x, position.y + size.y, position.z); - case 7: return Vector3(position.x + size.x, position.y + size.y, position.z + size.z); - }; + case 0: + return Vector3(position.x, position.y, position.z); + case 1: + return Vector3(position.x, position.y, position.z + size.z); + case 2: + return Vector3(position.x, position.y + size.y, position.z); + case 3: + return Vector3(position.x, position.y + size.y, position.z + size.z); + case 4: + return Vector3(position.x + size.x, position.y, position.z); + case 5: + return Vector3(position.x + size.x, position.y, position.z + size.z); + case 6: + return Vector3(position.x + size.x, position.y + size.y, position.z); + case 7: + return Vector3(position.x + size.x, position.y + size.y, position.z + size.z); + } ERR_FAIL_V(Vector3()); } bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const { - Vector3 half_extents = size * 0.5; Vector3 ofs = position + half_extents; @@ -202,8 +233,9 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, con (p.normal.y > 0) ? -half_extents.y : half_extents.y, (p.normal.z > 0) ? -half_extents.z : half_extents.z); point += ofs; - if (p.is_point_over(point)) + if (p.is_point_over(point)) { return false; + } } // Make sure all points in the shape aren't fully separated from the AABB on @@ -212,7 +244,6 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, con int bad_point_counts_negative[3] = { 0 }; for (int k = 0; k < 3; k++) { - for (int i = 0; i < p_point_count; i++) { if (p_points[i].coord[k] > ofs.coord[k] + half_extents.coord[k]) { bad_point_counts_positive[k]++; @@ -234,7 +265,6 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, con } bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const { - Vector3 half_extents = size * 0.5; Vector3 ofs = position + half_extents; @@ -245,56 +275,66 @@ bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const { (p.normal.y < 0) ? -half_extents.y : half_extents.y, (p.normal.z < 0) ? -half_extents.z : half_extents.z); point += ofs; - if (p.is_point_over(point)) + if (p.is_point_over(point)) { return false; + } } return true; } bool AABB::has_point(const Vector3 &p_point) const { - - if (p_point.x < position.x) + if (p_point.x < position.x) { return false; - if (p_point.y < position.y) + } + if (p_point.y < position.y) { return false; - if (p_point.z < position.z) + } + if (p_point.z < position.z) { return false; - if (p_point.x > position.x + size.x) + } + if (p_point.x > position.x + size.x) { return false; - if (p_point.y > position.y + size.y) + } + if (p_point.y > position.y + size.y) { return false; - if (p_point.z > position.z + size.z) + } + if (p_point.z > position.z + size.z) { return false; + } return true; } inline void AABB::expand_to(const Vector3 &p_vector) { - Vector3 begin = position; Vector3 end = position + size; - if (p_vector.x < begin.x) + if (p_vector.x < begin.x) { begin.x = p_vector.x; - if (p_vector.y < begin.y) + } + if (p_vector.y < begin.y) { begin.y = p_vector.y; - if (p_vector.z < begin.z) + } + if (p_vector.z < begin.z) { begin.z = p_vector.z; + } - if (p_vector.x > end.x) + if (p_vector.x > end.x) { end.x = p_vector.x; - if (p_vector.y > end.y) + } + if (p_vector.y > end.y) { end.y = p_vector.y; - if (p_vector.z > end.z) + } + if (p_vector.z > end.z) { end.z = p_vector.z; + } position = begin; size = end - begin; } void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const { - Vector3 half_extents(size.x * 0.5, size.y * 0.5, size.z * 0.5); Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z); @@ -305,7 +345,6 @@ void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r } inline real_t AABB::get_longest_axis_size() const { - real_t max_size = size.x; if (size.y > max_size) { @@ -320,7 +359,6 @@ inline real_t AABB::get_longest_axis_size() const { } inline real_t AABB::get_shortest_axis_size() const { - real_t max_size = size.x; if (size.y < max_size) { @@ -335,7 +373,6 @@ inline real_t AABB::get_shortest_axis_size() const { } bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const { - real_t divx = 1.0 / p_dir.x; real_t divy = 1.0 / p_dir.y; real_t divz = 1.0 / p_dir.z; @@ -356,12 +393,15 @@ bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real tymin = (upbound.y - p_from.y) * divy; tymax = (position.y - p_from.y) * divy; } - if ((tmin > tymax) || (tymin > tmax)) + if ((tmin > tymax) || (tymin > tmax)) { return false; - if (tymin > tmin) + } + if (tymin > tmin) { tmin = tymin; - if (tymax < tmax) + } + if (tymax < tmax) { tmax = tymax; + } if (p_dir.z >= 0) { tzmin = (position.z - p_from.z) * divz; tzmax = (upbound.z - p_from.z) * divz; @@ -369,17 +409,19 @@ bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real tzmin = (upbound.z - p_from.z) * divz; tzmax = (position.z - p_from.z) * divz; } - if ((tmin > tzmax) || (tzmin > tmax)) + if ((tmin > tzmax) || (tzmin > tmax)) { return false; - if (tzmin > tmin) + } + if (tzmin > tmin) { tmin = tzmin; - if (tzmax < tmax) + } + if (tzmax < tmax) { tmax = tzmax; + } return ((tmin < t1) && (tmax > t0)); } void AABB::grow_by(real_t p_amount) { - position.x -= p_amount; position.y -= p_amount; position.z -= p_amount; @@ -388,4 +430,28 @@ void AABB::grow_by(real_t p_amount) { size.z += 2.0 * p_amount; } +void AABB::quantize(float p_unit) { + size += position; + + position.x -= Math::fposmodp(position.x, p_unit); + position.y -= Math::fposmodp(position.y, p_unit); + position.z -= Math::fposmodp(position.z, p_unit); + + size.x -= Math::fposmodp(size.x, p_unit); + size.y -= Math::fposmodp(size.y, p_unit); + size.z -= Math::fposmodp(size.z, p_unit); + + size.x += p_unit; + size.y += p_unit; + size.z += p_unit; + + size -= position; +} + +AABB AABB::quantized(float p_unit) const { + AABB ret = *this; + ret.quantize(p_unit); + return ret; +} + #endif // AABB_H |