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-rw-r--r--core/math/aabb.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/math/aabb.h b/core/math/aabb.h
index acf903eeba..9d5837ad37 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -31,7 +31,6 @@
#ifndef AABB_H
#define AABB_H
-#include "core/math/math_defs.h"
#include "core/math/plane.h"
#include "core/math/vector3.h"
@@ -64,6 +63,7 @@ struct _NO_DISCARD_ AABB {
bool operator!=(const AABB &p_rval) const;
bool is_equal_approx(const AABB &p_aabb) const;
+ bool is_finite() const;
_FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
_FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
_FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
@@ -101,7 +101,7 @@ struct _NO_DISCARD_ AABB {
_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
_FORCE_INLINE_ AABB abs() const {
- return AABB(Vector3(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0), position.z + MIN(size.z, 0)), size.abs());
+ return AABB(Vector3(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0), position.z + MIN(size.z, (real_t)0)), size.abs());
}
Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const;