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-rw-r--r--core/io/multiplayer_api.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 6b550e69c8..90831dbf9b 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -1170,9 +1170,7 @@ int MultiplayerAPI::get_network_unique_id() const {
}
bool MultiplayerAPI::is_network_server() const {
- // XXX Maybe fail silently? Maybe should actually return true to make development of both local and online multiplayer easier?
- ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. I can't be a server.");
- return network_peer->is_server();
+ return network_peer.is_valid() && network_peer->is_server();
}
void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) {