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Diffstat (limited to 'core/io/resource.h')
-rw-r--r--core/io/resource.h36
1 files changed, 20 insertions, 16 deletions
diff --git a/core/io/resource.h b/core/io/resource.h
index 6e0bd7d7f4..109c0f6611 100644
--- a/core/io/resource.h
+++ b/core/io/resource.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,9 @@
#ifndef RESOURCE_H
#define RESOURCE_H
+#include "core/io/resource_uid.h"
#include "core/object/class_db.h"
-#include "core/object/reference.h"
+#include "core/object/ref_counted.h"
#include "core/templates/safe_refcount.h"
#include "core/templates/self_list.h"
@@ -43,8 +44,8 @@ public:
\
private:
-class Resource : public Reference {
- GDCLASS(Resource, Reference);
+class Resource : public RefCounted {
+ GDCLASS(Resource, RefCounted);
OBJ_CATEGORY("Resources");
public:
@@ -59,9 +60,7 @@ private:
String name;
String path_cache;
- int subindex = 0;
-
- virtual bool _use_builtin_script() const { return true; }
+ String scene_unique_id;
#ifdef TOOLS_ENABLED
uint64_t last_modified_time = 0;
@@ -88,8 +87,12 @@ protected:
public:
static Node *(*_get_local_scene_func)(); //used by editor
+ static void (*_update_configuration_warning)(); //used by editor
+ void update_configuration_warning();
virtual bool editor_can_reload_from_file();
+ virtual void reset_state(); //for resources that use variable amount of properties, either via _validate_property or _get_property_list, this function needs to be implemented to correctly clear state
+ virtual Error copy_from(const Ref<Resource> &p_resource);
virtual void reload_from_file();
void register_owner(Object *p_owner);
@@ -100,9 +103,11 @@ public:
virtual void set_path(const String &p_path, bool p_take_over = false);
String get_path() const;
+ _FORCE_INLINE_ bool is_built_in() const { return path_cache.is_empty() || path_cache.find("::") != -1 || path_cache.begins_with("local://"); }
- void set_subindex(int p_sub_index);
- int get_subindex() const;
+ static String generate_scene_unique_id();
+ void set_scene_unique_id(const String &p_id);
+ String get_scene_unique_id() const;
virtual Ref<Resource> duplicate(bool p_subresources = false) const;
Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache);
@@ -136,8 +141,8 @@ public:
#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
- void set_id_for_path(const String &p_path, int p_id);
- int get_id_for_path(const String &p_path) const;
+ void set_id_for_path(const String &p_path, const String &p_id);
+ String get_id_for_path(const String &p_path) const;
#endif
Resource();
@@ -149,16 +154,15 @@ typedef Ref<Resource> RES;
class ResourceCache {
friend class Resource;
friend class ResourceLoader; //need the lock
- static RWLock *lock;
+ static RWLock lock;
static HashMap<String, Resource *> resources;
#ifdef TOOLS_ENABLED
- static HashMap<String, HashMap<String, int>> resource_path_cache; // each tscn has a set of resource paths and IDs
- static RWLock *path_cache_lock;
+ static HashMap<String, HashMap<String, String>> resource_path_cache; // Each tscn has a set of resource paths and IDs.
+ static RWLock path_cache_lock;
#endif // TOOLS_ENABLED
friend void unregister_core_types();
static void clear();
friend void register_core_types();
- static void setup();
public:
static void reload_externals();