diff options
Diffstat (limited to 'core/io/resource.h')
-rw-r--r-- | core/io/resource.h | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/core/io/resource.h b/core/io/resource.h new file mode 100644 index 0000000000..6e0bd7d7f4 --- /dev/null +++ b/core/io/resource.h @@ -0,0 +1,172 @@ +/*************************************************************************/ +/* resource.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RESOURCE_H +#define RESOURCE_H + +#include "core/object/class_db.h" +#include "core/object/reference.h" +#include "core/templates/safe_refcount.h" +#include "core/templates/self_list.h" + +#define RES_BASE_EXTENSION(m_ext) \ +public: \ + static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \ + virtual String get_base_extension() const override { return m_ext; } \ + \ +private: + +class Resource : public Reference { + GDCLASS(Resource, Reference); + OBJ_CATEGORY("Resources"); + +public: + static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension("res", get_class_static()); } + virtual String get_base_extension() const { return "res"; } + +private: + Set<ObjectID> owners; + + friend class ResBase; + friend class ResourceCache; + + String name; + String path_cache; + int subindex = 0; + + virtual bool _use_builtin_script() const { return true; } + +#ifdef TOOLS_ENABLED + uint64_t last_modified_time = 0; + uint64_t import_last_modified_time = 0; + String import_path; +#endif + + bool local_to_scene = false; + friend class SceneState; + Node *local_scene = nullptr; + + SelfList<Resource> remapped_list; + +protected: + void emit_changed(); + + void notify_change_to_owners(); + + virtual void _resource_path_changed(); + static void _bind_methods(); + + void _set_path(const String &p_path); + void _take_over_path(const String &p_path); + +public: + static Node *(*_get_local_scene_func)(); //used by editor + + virtual bool editor_can_reload_from_file(); + virtual void reload_from_file(); + + void register_owner(Object *p_owner); + void unregister_owner(Object *p_owner); + + void set_name(const String &p_name); + String get_name() const; + + virtual void set_path(const String &p_path, bool p_take_over = false); + String get_path() const; + + void set_subindex(int p_sub_index); + int get_subindex() const; + + virtual Ref<Resource> duplicate(bool p_subresources = false) const; + Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache); + void configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache); + + void set_local_to_scene(bool p_enable); + bool is_local_to_scene() const; + virtual void setup_local_to_scene(); + + Node *get_local_scene() const; + +#ifdef TOOLS_ENABLED + + uint32_t hash_edited_version() const; + + virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; } + uint64_t get_last_modified_time() const { return last_modified_time; } + + virtual void set_import_last_modified_time(uint64_t p_time) { import_last_modified_time = p_time; } + uint64_t get_import_last_modified_time() const { return import_last_modified_time; } + + void set_import_path(const String &p_path) { import_path = p_path; } + String get_import_path() const { return import_path; } + +#endif + + void set_as_translation_remapped(bool p_remapped); + bool is_translation_remapped() const; + + virtual RID get_rid() const; // some resources may offer conversion to RID + +#ifdef TOOLS_ENABLED + //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored + void set_id_for_path(const String &p_path, int p_id); + int get_id_for_path(const String &p_path) const; +#endif + + Resource(); + ~Resource(); +}; + +typedef Ref<Resource> RES; + +class ResourceCache { + friend class Resource; + friend class ResourceLoader; //need the lock + static RWLock *lock; + static HashMap<String, Resource *> resources; +#ifdef TOOLS_ENABLED + static HashMap<String, HashMap<String, int>> resource_path_cache; // each tscn has a set of resource paths and IDs + static RWLock *path_cache_lock; +#endif // TOOLS_ENABLED + friend void unregister_core_types(); + static void clear(); + friend void register_core_types(); + static void setup(); + +public: + static void reload_externals(); + static bool has(const String &p_path); + static Resource *get(const String &p_path); + static void dump(const char *p_file = nullptr, bool p_short = false); + static void get_cached_resources(List<Ref<Resource>> *p_resources); + static int get_cached_resource_count(); +}; + +#endif // RESOURCE_H |