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Diffstat (limited to 'core/io/resource.cpp')
-rw-r--r--core/io/resource.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 972076e397..8da4e936e3 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -52,7 +52,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
return;
}
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock.write_unlock();
@@ -82,7 +82,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
}
path_cache = p_path;
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources[path_cache] = this;
ResourceCache::lock.write_unlock();
@@ -383,7 +383,7 @@ bool Resource::is_translation_remapped() const {
#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
void Resource::set_id_for_path(const String &p_path, const String &p_id) {
- if (p_id == "") {
+ if (p_id.is_empty()) {
ResourceCache::path_cache_lock.write_lock();
ResourceCache::resource_path_cache[p_path].erase(get_path());
ResourceCache::path_cache_lock.write_unlock();
@@ -434,7 +434,7 @@ Resource::Resource() :
remapped_list(this) {}
Resource::~Resource() {
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock.write_unlock();