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-rw-r--r--core/io/resource.cpp517
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diff --git a/core/io/resource.cpp b/core/io/resource.cpp
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+++ b/core/io/resource.cpp
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+/*************************************************************************/
+/* resource.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "resource.h"
+
+#include "core/core_string_names.h"
+#include "core/io/resource_loader.h"
+#include "core/object/script_language.h"
+#include "core/os/file_access.h"
+#include "core/os/os.h"
+#include "scene/main/node.h" //only so casting works
+
+#include <stdio.h>
+
+void Resource::emit_changed() {
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+void Resource::_resource_path_changed() {
+}
+
+void Resource::set_path(const String &p_path, bool p_take_over) {
+ if (path_cache == p_path) {
+ return;
+ }
+
+ if (path_cache != "") {
+ ResourceCache::lock.write_lock();
+ ResourceCache::resources.erase(path_cache);
+ ResourceCache::lock.write_unlock();
+ }
+
+ path_cache = "";
+
+ ResourceCache::lock.read_lock();
+ bool has_path = ResourceCache::resources.has(p_path);
+ ResourceCache::lock.read_unlock();
+
+ if (has_path) {
+ if (p_take_over) {
+ ResourceCache::lock.write_lock();
+ Resource **res = ResourceCache::resources.getptr(p_path);
+ if (res) {
+ (*res)->set_name("");
+ }
+ ResourceCache::lock.write_unlock();
+ } else {
+ ResourceCache::lock.read_lock();
+ bool exists = ResourceCache::resources.has(p_path);
+ ResourceCache::lock.read_unlock();
+
+ ERR_FAIL_COND_MSG(exists, "Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion).");
+ }
+ }
+ path_cache = p_path;
+
+ if (path_cache != "") {
+ ResourceCache::lock.write_lock();
+ ResourceCache::resources[path_cache] = this;
+ ResourceCache::lock.write_unlock();
+ }
+
+ _resource_path_changed();
+}
+
+String Resource::get_path() const {
+ return path_cache;
+}
+
+void Resource::set_subindex(int p_sub_index) {
+ subindex = p_sub_index;
+}
+
+int Resource::get_subindex() const {
+ return subindex;
+}
+
+void Resource::set_name(const String &p_name) {
+ name = p_name;
+}
+
+String Resource::get_name() const {
+ return name;
+}
+
+bool Resource::editor_can_reload_from_file() {
+ return true; //by default yes
+}
+
+void Resource::reset_state() {
+}
+Error Resource::copy_from(const Ref<Resource> &p_resource) {
+ ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER);
+ if (get_class() != p_resource->get_class()) {
+ return ERR_INVALID_PARAMETER;
+ }
+
+ reset_state(); //may want to reset state
+
+ List<PropertyInfo> pi;
+ p_resource->get_property_list(&pi);
+
+ for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+ if (E->get().name == "resource_path") {
+ continue; //do not change path
+ }
+
+ set(E->get().name, p_resource->get(E->get().name));
+ }
+ return OK;
+}
+void Resource::reload_from_file() {
+ String path = get_path();
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
+
+ if (!s.is_valid()) {
+ return;
+ }
+
+ copy_from(s);
+}
+
+Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
+ List<PropertyInfo> plist;
+ get_property_list(&plist);
+
+ Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instance(get_class()));
+ ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
+
+ r->local_scene = p_for_scene;
+
+ for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+ Variant p = get(E->get().name);
+ if (p.get_type() == Variant::OBJECT) {
+ RES sr = p;
+ if (sr.is_valid()) {
+ if (sr->is_local_to_scene()) {
+ if (remap_cache.has(sr)) {
+ p = remap_cache[sr];
+ } else {
+ RES dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache);
+ p = dupe;
+ remap_cache[sr] = dupe;
+ }
+ }
+ }
+ }
+
+ r->set(E->get().name, p);
+ }
+
+ return r;
+}
+
+void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
+ List<PropertyInfo> plist;
+ get_property_list(&plist);
+
+ local_scene = p_for_scene;
+
+ for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+ Variant p = get(E->get().name);
+ if (p.get_type() == Variant::OBJECT) {
+ RES sr = p;
+ if (sr.is_valid()) {
+ if (sr->is_local_to_scene()) {
+ if (!remap_cache.has(sr)) {
+ sr->configure_for_local_scene(p_for_scene, remap_cache);
+ remap_cache[sr] = sr;
+ }
+ }
+ }
+ }
+ }
+}
+
+Ref<Resource> Resource::duplicate(bool p_subresources) const {
+ List<PropertyInfo> plist;
+ get_property_list(&plist);
+
+ Ref<Resource> r = (Resource *)ClassDB::instance(get_class());
+ ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
+
+ for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+ Variant p = get(E->get().name);
+
+ if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
+ r->set(E->get().name, p.duplicate(p_subresources));
+ } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
+ RES sr = p;
+ if (sr.is_valid()) {
+ r->set(E->get().name, sr->duplicate(p_subresources));
+ }
+ } else {
+ r->set(E->get().name, p);
+ }
+ }
+
+ return r;
+}
+
+void Resource::_set_path(const String &p_path) {
+ set_path(p_path, false);
+}
+
+void Resource::_take_over_path(const String &p_path) {
+ set_path(p_path, true);
+}
+
+RID Resource::get_rid() const {
+ return RID();
+}
+
+void Resource::register_owner(Object *p_owner) {
+ owners.insert(p_owner->get_instance_id());
+}
+
+void Resource::unregister_owner(Object *p_owner) {
+ owners.erase(p_owner->get_instance_id());
+}
+
+void Resource::notify_change_to_owners() {
+ for (Set<ObjectID>::Element *E = owners.front(); E; E = E->next()) {
+ Object *obj = ObjectDB::get_instance(E->get());
+ ERR_CONTINUE_MSG(!obj, "Object was deleted, while still owning a resource."); //wtf
+ //TODO store string
+ obj->call("resource_changed", RES(this));
+ }
+}
+
+#ifdef TOOLS_ENABLED
+
+uint32_t Resource::hash_edited_version() const {
+ uint32_t hash = hash_djb2_one_32(get_edited_version());
+
+ List<PropertyInfo> plist;
+ get_property_list(&plist);
+
+ for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
+ if (E->get().usage & PROPERTY_USAGE_STORAGE && E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ RES res = get(E->get().name);
+ if (res.is_valid()) {
+ hash = hash_djb2_one_32(res->hash_edited_version(), hash);
+ }
+ }
+ }
+
+ return hash;
+}
+
+#endif
+
+void Resource::set_local_to_scene(bool p_enable) {
+ local_to_scene = p_enable;
+}
+
+bool Resource::is_local_to_scene() const {
+ return local_to_scene;
+}
+
+Node *Resource::get_local_scene() const {
+ if (local_scene) {
+ return local_scene;
+ }
+
+ if (_get_local_scene_func) {
+ return _get_local_scene_func();
+ }
+
+ return nullptr;
+}
+
+void Resource::setup_local_to_scene() {
+ if (get_script_instance()) {
+ get_script_instance()->call("_setup_local_to_scene");
+ }
+}
+
+Node *(*Resource::_get_local_scene_func)() = nullptr;
+
+void Resource::set_as_translation_remapped(bool p_remapped) {
+ if (remapped_list.in_list() == p_remapped) {
+ return;
+ }
+
+ ResourceCache::lock.write_lock();
+
+ if (p_remapped) {
+ ResourceLoader::remapped_list.add(&remapped_list);
+ } else {
+ ResourceLoader::remapped_list.remove(&remapped_list);
+ }
+
+ ResourceCache::lock.write_unlock();
+}
+
+bool Resource::is_translation_remapped() const {
+ return remapped_list.in_list();
+}
+
+#ifdef TOOLS_ENABLED
+//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
+void Resource::set_id_for_path(const String &p_path, int p_id) {
+ if (p_id == -1) {
+ ResourceCache::path_cache_lock.write_lock();
+ ResourceCache::resource_path_cache[p_path].erase(get_path());
+ ResourceCache::path_cache_lock.write_unlock();
+ } else {
+ ResourceCache::path_cache_lock.write_lock();
+ ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
+ ResourceCache::path_cache_lock.write_unlock();
+ }
+}
+
+int Resource::get_id_for_path(const String &p_path) const {
+ ResourceCache::path_cache_lock.read_lock();
+ if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
+ int result = ResourceCache::resource_path_cache[p_path][get_path()];
+ ResourceCache::path_cache_lock.read_unlock();
+ return result;
+ } else {
+ ResourceCache::path_cache_lock.read_unlock();
+ return -1;
+ }
+}
+#endif
+
+void Resource::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
+ ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
+ ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
+ ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
+ ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
+ ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
+ ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
+ ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
+ ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
+ ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
+ ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
+
+ ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
+ ADD_SIGNAL(MethodInfo("changed"));
+ ADD_GROUP("Resource", "resource_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "resource_name"), "set_name", "get_name");
+
+ BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
+}
+
+Resource::Resource() :
+ remapped_list(this) {}
+
+Resource::~Resource() {
+ if (path_cache != "") {
+ ResourceCache::lock.write_lock();
+ ResourceCache::resources.erase(path_cache);
+ ResourceCache::lock.write_unlock();
+ }
+ if (owners.size()) {
+ WARN_PRINT("Resource is still owned.");
+ }
+}
+
+HashMap<String, Resource *> ResourceCache::resources;
+#ifdef TOOLS_ENABLED
+HashMap<String, HashMap<String, int>> ResourceCache::resource_path_cache;
+#endif
+
+RWLock ResourceCache::lock;
+#ifdef TOOLS_ENABLED
+RWLock ResourceCache::path_cache_lock;
+#endif
+
+void ResourceCache::clear() {
+ if (resources.size()) {
+ ERR_PRINT("Resources still in use at exit (run with --verbose for details).");
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ const String *K = nullptr;
+ while ((K = resources.next(K))) {
+ Resource *r = resources[*K];
+ print_line(vformat("Resource still in use: %s (%s)", *K, r->get_class()));
+ }
+ }
+ }
+
+ resources.clear();
+}
+
+void ResourceCache::reload_externals() {
+}
+
+bool ResourceCache::has(const String &p_path) {
+ lock.read_lock();
+ bool b = resources.has(p_path);
+ lock.read_unlock();
+
+ return b;
+}
+
+Resource *ResourceCache::get(const String &p_path) {
+ lock.read_lock();
+
+ Resource **res = resources.getptr(p_path);
+
+ lock.read_unlock();
+
+ if (!res) {
+ return nullptr;
+ }
+
+ return *res;
+}
+
+void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
+ lock.read_lock();
+ const String *K = nullptr;
+ while ((K = resources.next(K))) {
+ Resource *r = resources[*K];
+ p_resources->push_back(Ref<Resource>(r));
+ }
+ lock.read_unlock();
+}
+
+int ResourceCache::get_cached_resource_count() {
+ lock.read_lock();
+ int rc = resources.size();
+ lock.read_unlock();
+
+ return rc;
+}
+
+void ResourceCache::dump(const char *p_file, bool p_short) {
+#ifdef DEBUG_ENABLED
+ lock.read_lock();
+
+ Map<String, int> type_count;
+
+ FileAccess *f = nullptr;
+ if (p_file) {
+ f = FileAccess::open(p_file, FileAccess::WRITE);
+ ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String(p_file) + "'.");
+ }
+
+ const String *K = nullptr;
+ while ((K = resources.next(K))) {
+ Resource *r = resources[*K];
+
+ if (!type_count.has(r->get_class())) {
+ type_count[r->get_class()] = 0;
+ }
+
+ type_count[r->get_class()]++;
+
+ if (!p_short) {
+ if (f) {
+ f->store_line(r->get_class() + ": " + r->get_path());
+ }
+ }
+ }
+
+ for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) {
+ if (f) {
+ f->store_line(E->key() + " count: " + itos(E->get()));
+ }
+ }
+ if (f) {
+ f->close();
+ memdelete(f);
+ }
+
+ lock.read_unlock();
+#endif
+}