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Diffstat (limited to 'core/io/resource.cpp')
-rw-r--r--core/io/resource.cpp258
1 files changed, 141 insertions, 117 deletions
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 58ab9a8cde..972076e397 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,9 +31,10 @@
#include "resource.h"
#include "core/core_string_names.h"
+#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
+#include "core/math/math_funcs.h"
#include "core/object/script_language.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
#include "scene/main/node.h" //only so casting works
@@ -52,29 +53,29 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
}
if (path_cache != "") {
- ResourceCache::lock->write_lock();
+ ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
- ResourceCache::lock->write_unlock();
+ ResourceCache::lock.write_unlock();
}
path_cache = "";
- ResourceCache::lock->read_lock();
+ ResourceCache::lock.read_lock();
bool has_path = ResourceCache::resources.has(p_path);
- ResourceCache::lock->read_unlock();
+ ResourceCache::lock.read_unlock();
if (has_path) {
if (p_take_over) {
- ResourceCache::lock->write_lock();
+ ResourceCache::lock.write_lock();
Resource **res = ResourceCache::resources.getptr(p_path);
if (res) {
(*res)->set_name("");
}
- ResourceCache::lock->write_unlock();
+ ResourceCache::lock.write_unlock();
} else {
- ResourceCache::lock->read_lock();
+ ResourceCache::lock.read_lock();
bool exists = ResourceCache::resources.has(p_path);
- ResourceCache::lock->read_unlock();
+ ResourceCache::lock.read_unlock();
ERR_FAIL_COND_MSG(exists, "Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion).");
}
@@ -82,12 +83,11 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
path_cache = p_path;
if (path_cache != "") {
- ResourceCache::lock->write_lock();
+ ResourceCache::lock.write_lock();
ResourceCache::resources[path_cache] = this;
- ResourceCache::lock->write_unlock();
+ ResourceCache::lock.write_unlock();
}
- _change_notify("resource_path");
_resource_path_changed();
}
@@ -95,68 +95,118 @@ String Resource::get_path() const {
return path_cache;
}
-void Resource::set_subindex(int p_sub_index) {
- subindex = p_sub_index;
+String Resource::generate_scene_unique_id() {
+ // Generate a unique enough hash, but still user-readable.
+ // If it's not unique it does not matter because the saver will try again.
+ OS::Date date = OS::get_singleton()->get_date();
+ OS::Time time = OS::get_singleton()->get_time();
+ uint32_t hash = hash_djb2_one_32(OS::get_singleton()->get_ticks_usec());
+ hash = hash_djb2_one_32(date.year, hash);
+ hash = hash_djb2_one_32(date.month, hash);
+ hash = hash_djb2_one_32(date.day, hash);
+ hash = hash_djb2_one_32(time.hour, hash);
+ hash = hash_djb2_one_32(time.minute, hash);
+ hash = hash_djb2_one_32(time.second, hash);
+ hash = hash_djb2_one_32(Math::rand(), hash);
+
+ static constexpr uint32_t characters = 5;
+ static constexpr uint32_t char_count = ('z' - 'a');
+ static constexpr uint32_t base = char_count + ('9' - '0');
+ String id;
+ for (uint32_t i = 0; i < characters; i++) {
+ uint32_t c = hash % base;
+ if (c < char_count) {
+ id += String::chr('a' + c);
+ } else {
+ id += String::chr('0' + (c - char_count));
+ }
+ hash /= base;
+ }
+
+ return id;
+}
+
+void Resource::set_scene_unique_id(const String &p_id) {
+ scene_unique_id = p_id;
}
-int Resource::get_subindex() const {
- return subindex;
+String Resource::get_scene_unique_id() const {
+ return scene_unique_id;
}
void Resource::set_name(const String &p_name) {
name = p_name;
- _change_notify("resource_name");
+ emit_changed();
}
String Resource::get_name() const {
return name;
}
+void Resource::update_configuration_warning() {
+ if (_update_configuration_warning) {
+ _update_configuration_warning();
+ }
+}
+
bool Resource::editor_can_reload_from_file() {
return true; //by default yes
}
-void Resource::reload_from_file() {
- String path = get_path();
- if (!path.is_resource_file()) {
- return;
+void Resource::reset_state() {
+}
+Error Resource::copy_from(const Ref<Resource> &p_resource) {
+ ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER);
+ if (get_class() != p_resource->get_class()) {
+ return ERR_INVALID_PARAMETER;
}
- Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), true);
-
- if (!s.is_valid()) {
- return;
- }
+ reset_state(); //may want to reset state
List<PropertyInfo> pi;
- s->get_property_list(&pi);
+ p_resource->get_property_list(&pi);
- for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ for (const PropertyInfo &E : pi) {
+ if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
- if (E->get().name == "resource_path") {
+ if (E.name == "resource_path") {
continue; //do not change path
}
- set(E->get().name, s->get(E->get().name));
+ set(E.name, p_resource->get(E.name));
+ }
+ return OK;
+}
+void Resource::reload_from_file() {
+ String path = get_path();
+ if (!path.is_resource_file()) {
+ return;
+ }
+
+ Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
+
+ if (!s.is_valid()) {
+ return;
}
+
+ copy_from(s);
}
Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
List<PropertyInfo> plist;
get_property_list(&plist);
- Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instance(get_class()));
+ Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instantiate(get_class()));
ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
r->local_scene = p_for_scene;
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ for (const PropertyInfo &E : plist) {
+ if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
- Variant p = get(E->get().name);
+ Variant p = get(E.name);
if (p.get_type() == Variant::OBJECT) {
RES sr = p;
if (sr.is_valid()) {
@@ -172,7 +222,7 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
}
}
- r->set(E->get().name, p);
+ r->set(E.name, p);
}
return r;
@@ -184,11 +234,11 @@ void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, R
local_scene = p_for_scene;
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ for (const PropertyInfo &E : plist) {
+ if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
- Variant p = get(E->get().name);
+ Variant p = get(E.name);
if (p.get_type() == Variant::OBJECT) {
RES sr = p;
if (sr.is_valid()) {
@@ -207,24 +257,24 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
List<PropertyInfo> plist;
get_property_list(&plist);
- Ref<Resource> r = (Resource *)ClassDB::instance(get_class());
+ Ref<Resource> r = (Resource *)ClassDB::instantiate(get_class());
ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ for (const PropertyInfo &E : plist) {
+ if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
- Variant p = get(E->get().name);
+ Variant p = get(E.name);
if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
- r->set(E->get().name, p.duplicate(p_subresources));
- } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
+ r->set(E.name, p.duplicate(p_subresources));
+ } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
RES sr = p;
if (sr.is_valid()) {
- r->set(E->get().name, sr->duplicate(p_subresources));
+ r->set(E.name, sr->duplicate(p_subresources));
}
} else {
- r->set(E->get().name, p);
+ r->set(E.name, p);
}
}
@@ -268,9 +318,9 @@ uint32_t Resource::hash_edited_version() const {
List<PropertyInfo> plist;
get_property_list(&plist);
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (E->get().usage & PROPERTY_USAGE_STORAGE && E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
- RES res = get(E->get().name);
+ for (const PropertyInfo &E : plist) {
+ if (E.usage & PROPERTY_USAGE_STORAGE && E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ RES res = get(E.name);
if (res.is_valid()) {
hash = hash_djb2_one_32(res->hash_edited_version(), hash);
}
@@ -303,21 +353,19 @@ Node *Resource::get_local_scene() const {
}
void Resource::setup_local_to_scene() {
- if (get_script_instance()) {
- get_script_instance()->call("_setup_local_to_scene");
- }
+ // Can't use GDVIRTUAL in Resource, so this will have to be done with a signal
+ emit_signal(SNAME("setup_local_to_scene_requested"));
}
Node *(*Resource::_get_local_scene_func)() = nullptr;
+void (*Resource::_update_configuration_warning)() = nullptr;
void Resource::set_as_translation_remapped(bool p_remapped) {
if (remapped_list.in_list() == p_remapped) {
return;
}
- if (ResourceCache::lock) {
- ResourceCache::lock->write_lock();
- }
+ ResourceCache::lock.write_lock();
if (p_remapped) {
ResourceLoader::remapped_list.add(&remapped_list);
@@ -325,9 +373,7 @@ void Resource::set_as_translation_remapped(bool p_remapped) {
ResourceLoader::remapped_list.remove(&remapped_list);
}
- if (ResourceCache::lock) {
- ResourceCache::lock->write_unlock();
- }
+ ResourceCache::lock.write_unlock();
}
bool Resource::is_translation_remapped() const {
@@ -336,41 +382,27 @@ bool Resource::is_translation_remapped() const {
#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
-void Resource::set_id_for_path(const String &p_path, int p_id) {
- if (p_id == -1) {
- if (ResourceCache::path_cache_lock) {
- ResourceCache::path_cache_lock->write_lock();
- }
+void Resource::set_id_for_path(const String &p_path, const String &p_id) {
+ if (p_id == "") {
+ ResourceCache::path_cache_lock.write_lock();
ResourceCache::resource_path_cache[p_path].erase(get_path());
- if (ResourceCache::path_cache_lock) {
- ResourceCache::path_cache_lock->write_unlock();
- }
+ ResourceCache::path_cache_lock.write_unlock();
} else {
- if (ResourceCache::path_cache_lock) {
- ResourceCache::path_cache_lock->write_lock();
- }
+ ResourceCache::path_cache_lock.write_lock();
ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
- if (ResourceCache::path_cache_lock) {
- ResourceCache::path_cache_lock->write_unlock();
- }
+ ResourceCache::path_cache_lock.write_unlock();
}
}
-int Resource::get_id_for_path(const String &p_path) const {
- if (ResourceCache::path_cache_lock) {
- ResourceCache::path_cache_lock->read_lock();
- }
+String Resource::get_id_for_path(const String &p_path) const {
+ ResourceCache::path_cache_lock.read_lock();
if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
- int result = ResourceCache::resource_path_cache[p_path][get_path()];
- if (ResourceCache::path_cache_lock) {
- ResourceCache::path_cache_lock->read_unlock();
- }
+ String result = ResourceCache::resource_path_cache[p_path][get_path()];
+ ResourceCache::path_cache_lock.read_unlock();
return result;
} else {
- if (ResourceCache::path_cache_lock) {
- ResourceCache::path_cache_lock->read_unlock();
- }
- return -1;
+ ResourceCache::path_cache_lock.read_unlock();
+ return "";
}
}
#endif
@@ -386,15 +418,16 @@ void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
+ ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
ADD_SIGNAL(MethodInfo("changed"));
+ ADD_SIGNAL(MethodInfo("setup_local_to_scene_requested"));
+
ADD_GROUP("Resource", "resource_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "resource_name"), "set_name", "get_name");
-
- BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
}
Resource::Resource() :
@@ -402,9 +435,9 @@ Resource::Resource() :
Resource::~Resource() {
if (path_cache != "") {
- ResourceCache::lock->write_lock();
+ ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
- ResourceCache::lock->write_unlock();
+ ResourceCache::lock.write_unlock();
}
if (owners.size()) {
WARN_PRINT("Resource is still owned.");
@@ -413,21 +446,14 @@ Resource::~Resource() {
HashMap<String, Resource *> ResourceCache::resources;
#ifdef TOOLS_ENABLED
-HashMap<String, HashMap<String, int>> ResourceCache::resource_path_cache;
+HashMap<String, HashMap<String, String>> ResourceCache::resource_path_cache;
#endif
-RWLock *ResourceCache::lock = nullptr;
+RWLock ResourceCache::lock;
#ifdef TOOLS_ENABLED
-RWLock *ResourceCache::path_cache_lock = nullptr;
+RWLock ResourceCache::path_cache_lock;
#endif
-void ResourceCache::setup() {
- lock = RWLock::create();
-#ifdef TOOLS_ENABLED
- path_cache_lock = RWLock::create();
-#endif
-}
-
void ResourceCache::clear() {
if (resources.size()) {
ERR_PRINT("Resources still in use at exit (run with --verbose for details).");
@@ -441,29 +467,25 @@ void ResourceCache::clear() {
}
resources.clear();
- memdelete(lock);
-#ifdef TOOLS_ENABLED
- memdelete(path_cache_lock);
-#endif
}
void ResourceCache::reload_externals() {
}
bool ResourceCache::has(const String &p_path) {
- lock->read_lock();
+ lock.read_lock();
bool b = resources.has(p_path);
- lock->read_unlock();
+ lock.read_unlock();
return b;
}
Resource *ResourceCache::get(const String &p_path) {
- lock->read_lock();
+ lock.read_lock();
Resource **res = resources.getptr(p_path);
- lock->read_unlock();
+ lock.read_unlock();
if (!res) {
return nullptr;
@@ -473,26 +495,26 @@ Resource *ResourceCache::get(const String &p_path) {
}
void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
- lock->read_lock();
+ lock.read_lock();
const String *K = nullptr;
while ((K = resources.next(K))) {
Resource *r = resources[*K];
p_resources->push_back(Ref<Resource>(r));
}
- lock->read_unlock();
+ lock.read_unlock();
}
int ResourceCache::get_cached_resource_count() {
- lock->read_lock();
+ lock.read_lock();
int rc = resources.size();
- lock->read_unlock();
+ lock.read_unlock();
return rc;
}
void ResourceCache::dump(const char *p_file, bool p_short) {
#ifdef DEBUG_ENABLED
- lock->read_lock();
+ lock.read_lock();
Map<String, int> type_count;
@@ -519,9 +541,9 @@ void ResourceCache::dump(const char *p_file, bool p_short) {
}
}
- for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) {
+ for (const KeyValue<String, int> &E : type_count) {
if (f) {
- f->store_line(E->key() + " count: " + itos(E->get()));
+ f->store_line(E.key + " count: " + itos(E.value));
}
}
if (f) {
@@ -529,6 +551,8 @@ void ResourceCache::dump(const char *p_file, bool p_short) {
memdelete(f);
}
- lock->read_unlock();
+ lock.read_unlock();
+#else
+ WARN_PRINT("ResourceCache::dump only with in debug builds.");
#endif
}