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Diffstat (limited to 'core/io/resource.cpp')
-rw-r--r--core/io/resource.cpp37
1 files changed, 29 insertions, 8 deletions
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 1cefa52d69..f90a6e9304 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
return;
}
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock.write_unlock();
@@ -82,7 +82,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
}
path_cache = p_path;
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources[path_cache] = this;
ResourceCache::lock.write_unlock();
@@ -136,6 +136,7 @@ String Resource::get_scene_unique_id() const {
void Resource::set_name(const String &p_name) {
name = p_name;
+ emit_changed();
}
String Resource::get_name() const {
@@ -289,6 +290,21 @@ void Resource::_take_over_path(const String &p_path) {
}
RID Resource::get_rid() const {
+ if (get_script_instance()) {
+ Callable::CallError ce;
+ RID ret = get_script_instance()->callp(SNAME("_get_rid"), nullptr, 0, ce);
+ if (ce.error == Callable::CallError::CALL_OK && ret.is_valid()) {
+ return ret;
+ }
+ }
+ if (_get_extension() && _get_extension()->get_rid) {
+ RID ret;
+ ret.from_uint64(_get_extension()->get_rid(_get_extension_instance()));
+ if (ret.is_valid()) {
+ return ret;
+ }
+ }
+
return RID();
}
@@ -382,7 +398,7 @@ bool Resource::is_translation_remapped() const {
#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
void Resource::set_id_for_path(const String &p_path, const String &p_id) {
- if (p_id == "") {
+ if (p_id.is_empty()) {
ResourceCache::path_cache_lock.write_lock();
ResourceCache::resource_path_cache[p_path].erase(get_path());
ResourceCache::path_cache_lock.write_unlock();
@@ -427,13 +443,18 @@ void Resource::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "resource_name"), "set_name", "get_name");
+
+ MethodInfo get_rid_bind("_get_rid");
+ get_rid_bind.return_val.type = Variant::RID;
+
+ ::ClassDB::add_virtual_method(get_class_static(), get_rid_bind, true, Vector<String>(), true);
}
Resource::Resource() :
remapped_list(this) {}
Resource::~Resource() {
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock.write_unlock();
@@ -519,8 +540,8 @@ void ResourceCache::dump(const char *p_file, bool p_short) {
FileAccess *f = nullptr;
if (p_file) {
- f = FileAccess::open(p_file, FileAccess::WRITE);
- ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String(p_file) + "'.");
+ f = FileAccess::open(String::utf8(p_file), FileAccess::WRITE);
+ ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String::utf8(p_file) + "'.");
}
const String *K = nullptr;