diff options
Diffstat (limited to 'core/io/resource.cpp')
-rw-r--r-- | core/io/resource.cpp | 544 |
1 files changed, 544 insertions, 0 deletions
diff --git a/core/io/resource.cpp b/core/io/resource.cpp new file mode 100644 index 0000000000..ab30fb1ca3 --- /dev/null +++ b/core/io/resource.cpp @@ -0,0 +1,544 @@ +/*************************************************************************/ +/* resource.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "resource.h" + +#include "core/core_string_names.h" +#include "core/io/file_access.h" +#include "core/io/resource_loader.h" +#include "core/math/math_funcs.h" +#include "core/object/script_language.h" +#include "core/os/os.h" +#include "scene/main/node.h" //only so casting works + +#include <stdio.h> + +void Resource::emit_changed() { + emit_signal(CoreStringNames::get_singleton()->changed); +} + +void Resource::_resource_path_changed() { +} + +void Resource::set_path(const String &p_path, bool p_take_over) { + if (path_cache == p_path) { + return; + } + + if (p_path.is_empty()) { + p_take_over = false; // Can't take over an empty path + } + + ResourceCache::lock.lock(); + + if (!path_cache.is_empty()) { + ResourceCache::resources.erase(path_cache); + } + + path_cache = ""; + + Ref<Resource> existing = ResourceCache::get_ref(p_path); + + if (existing.is_valid()) { + if (p_take_over) { + existing->path_cache = String(); + ResourceCache::resources.erase(p_path); + } else { + ResourceCache::lock.unlock(); + ERR_FAIL_MSG("Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion)."); + } + } + + path_cache = p_path; + + if (!path_cache.is_empty()) { + ResourceCache::resources[path_cache] = this; + } + ResourceCache::lock.unlock(); + + _resource_path_changed(); +} + +String Resource::get_path() const { + return path_cache; +} + +String Resource::generate_scene_unique_id() { + // Generate a unique enough hash, but still user-readable. + // If it's not unique it does not matter because the saver will try again. + OS::DateTime dt = OS::get_singleton()->get_datetime(); + uint32_t hash = hash_murmur3_one_32(OS::get_singleton()->get_ticks_usec()); + hash = hash_murmur3_one_32(dt.year, hash); + hash = hash_murmur3_one_32(dt.month, hash); + hash = hash_murmur3_one_32(dt.day, hash); + hash = hash_murmur3_one_32(dt.hour, hash); + hash = hash_murmur3_one_32(dt.minute, hash); + hash = hash_murmur3_one_32(dt.second, hash); + hash = hash_murmur3_one_32(Math::rand(), hash); + + static constexpr uint32_t characters = 5; + static constexpr uint32_t char_count = ('z' - 'a'); + static constexpr uint32_t base = char_count + ('9' - '0'); + String id; + for (uint32_t i = 0; i < characters; i++) { + uint32_t c = hash % base; + if (c < char_count) { + id += String::chr('a' + c); + } else { + id += String::chr('0' + (c - char_count)); + } + hash /= base; + } + + return id; +} + +void Resource::set_scene_unique_id(const String &p_id) { + scene_unique_id = p_id; +} + +String Resource::get_scene_unique_id() const { + return scene_unique_id; +} + +void Resource::set_name(const String &p_name) { + name = p_name; + emit_changed(); +} + +String Resource::get_name() const { + return name; +} + +void Resource::update_configuration_warning() { + if (_update_configuration_warning) { + _update_configuration_warning(); + } +} + +bool Resource::editor_can_reload_from_file() { + return true; //by default yes +} + +void Resource::reset_state() { +} +Error Resource::copy_from(const Ref<Resource> &p_resource) { + ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER); + if (get_class() != p_resource->get_class()) { + return ERR_INVALID_PARAMETER; + } + + reset_state(); //may want to reset state + + List<PropertyInfo> pi; + p_resource->get_property_list(&pi); + + for (const PropertyInfo &E : pi) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { + continue; + } + if (E.name == "resource_path") { + continue; //do not change path + } + + set(E.name, p_resource->get(E.name)); + } + return OK; +} +void Resource::reload_from_file() { + String path = get_path(); + if (!path.is_resource_file()) { + return; + } + + Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); + + if (!s.is_valid()) { + return; + } + + copy_from(s); +} + +Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache) { + List<PropertyInfo> plist; + get_property_list(&plist); + + Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instantiate(get_class())); + ERR_FAIL_COND_V(r.is_null(), Ref<Resource>()); + + r->local_scene = p_for_scene; + + for (const PropertyInfo &E : plist) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { + continue; + } + Variant p = get(E.name); + if (p.get_type() == Variant::OBJECT) { + Ref<Resource> sr = p; + if (sr.is_valid()) { + if (sr->is_local_to_scene()) { + if (remap_cache.has(sr)) { + p = remap_cache[sr]; + } else { + Ref<Resource> dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache); + p = dupe; + remap_cache[sr] = dupe; + } + } + } + } + + r->set(E.name, p); + } + + return r; +} + +void Resource::configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache) { + List<PropertyInfo> plist; + get_property_list(&plist); + + local_scene = p_for_scene; + + for (const PropertyInfo &E : plist) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { + continue; + } + Variant p = get(E.name); + if (p.get_type() == Variant::OBJECT) { + Ref<Resource> sr = p; + if (sr.is_valid()) { + if (sr->is_local_to_scene()) { + if (!remap_cache.has(sr)) { + sr->configure_for_local_scene(p_for_scene, remap_cache); + remap_cache[sr] = sr; + } + } + } + } + } +} + +Ref<Resource> Resource::duplicate(bool p_subresources) const { + List<PropertyInfo> plist; + get_property_list(&plist); + + Ref<Resource> r = static_cast<Resource *>(ClassDB::instantiate(get_class())); + ERR_FAIL_COND_V(r.is_null(), Ref<Resource>()); + + for (const PropertyInfo &E : plist) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { + continue; + } + Variant p = get(E.name); + + if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) { + r->set(E.name, p.duplicate(p_subresources)); + } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) { + Ref<Resource> sr = p; + if (sr.is_valid()) { + r->set(E.name, sr->duplicate(p_subresources)); + } + } else { + r->set(E.name, p); + } + } + + return r; +} + +void Resource::_set_path(const String &p_path) { + set_path(p_path, false); +} + +void Resource::_take_over_path(const String &p_path) { + set_path(p_path, true); +} + +RID Resource::get_rid() const { + if (get_script_instance()) { + Callable::CallError ce; + RID ret = get_script_instance()->callp(SNAME("_get_rid"), nullptr, 0, ce); + if (ce.error == Callable::CallError::CALL_OK && ret.is_valid()) { + return ret; + } + } + if (_get_extension() && _get_extension()->get_rid) { + RID ret; + ret.from_uint64(_get_extension()->get_rid(_get_extension_instance())); + if (ret.is_valid()) { + return ret; + } + } + + return RID(); +} + +void Resource::register_owner(Object *p_owner) { + owners.insert(p_owner->get_instance_id()); +} + +void Resource::unregister_owner(Object *p_owner) { + owners.erase(p_owner->get_instance_id()); +} + +void Resource::notify_change_to_owners() { + for (const ObjectID &E : owners) { + Object *obj = ObjectDB::get_instance(E); + ERR_CONTINUE_MSG(!obj, "Object was deleted, while still owning a resource."); //wtf + //TODO store string + obj->call("resource_changed", Ref<Resource>(this)); + } +} + +#ifdef TOOLS_ENABLED + +uint32_t Resource::hash_edited_version() const { + uint32_t hash = hash_murmur3_one_32(get_edited_version()); + + List<PropertyInfo> plist; + get_property_list(&plist); + + for (const PropertyInfo &E : plist) { + if (E.usage & PROPERTY_USAGE_STORAGE && E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_RESOURCE_TYPE) { + Ref<Resource> res = get(E.name); + if (res.is_valid()) { + hash = hash_murmur3_one_32(res->hash_edited_version(), hash); + } + } + } + + return hash; +} + +#endif + +void Resource::set_local_to_scene(bool p_enable) { + local_to_scene = p_enable; +} + +bool Resource::is_local_to_scene() const { + return local_to_scene; +} + +Node *Resource::get_local_scene() const { + if (local_scene) { + return local_scene; + } + + if (_get_local_scene_func) { + return _get_local_scene_func(); + } + + return nullptr; +} + +void Resource::setup_local_to_scene() { + // Can't use GDVIRTUAL in Resource, so this will have to be done with a signal + emit_signal(SNAME("setup_local_to_scene_requested")); +} + +Node *(*Resource::_get_local_scene_func)() = nullptr; +void (*Resource::_update_configuration_warning)() = nullptr; + +void Resource::set_as_translation_remapped(bool p_remapped) { + if (remapped_list.in_list() == p_remapped) { + return; + } + + ResourceCache::lock.lock(); + + if (p_remapped) { + ResourceLoader::remapped_list.add(&remapped_list); + } else { + ResourceLoader::remapped_list.remove(&remapped_list); + } + + ResourceCache::lock.unlock(); +} + +bool Resource::is_translation_remapped() const { + return remapped_list.in_list(); +} + +#ifdef TOOLS_ENABLED +//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored +void Resource::set_id_for_path(const String &p_path, const String &p_id) { + if (p_id.is_empty()) { + ResourceCache::path_cache_lock.write_lock(); + ResourceCache::resource_path_cache[p_path].erase(get_path()); + ResourceCache::path_cache_lock.write_unlock(); + } else { + ResourceCache::path_cache_lock.write_lock(); + ResourceCache::resource_path_cache[p_path][get_path()] = p_id; + ResourceCache::path_cache_lock.write_unlock(); + } +} + +String Resource::get_id_for_path(const String &p_path) const { + ResourceCache::path_cache_lock.read_lock(); + if (ResourceCache::resource_path_cache[p_path].has(get_path())) { + String result = ResourceCache::resource_path_cache[p_path][get_path()]; + ResourceCache::path_cache_lock.read_unlock(); + return result; + } else { + ResourceCache::path_cache_lock.read_unlock(); + return ""; + } +} +#endif + +void Resource::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path); + ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path); + ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path); + ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name); + ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name); + ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid); + ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene); + ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene); + ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene); + ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene); + ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed); + + ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false)); + ADD_SIGNAL(MethodInfo("changed")); + ADD_SIGNAL(MethodInfo("setup_local_to_scene_requested")); + + ADD_GROUP("Resource", "resource_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "resource_name"), "set_name", "get_name"); + + MethodInfo get_rid_bind("_get_rid"); + get_rid_bind.return_val.type = Variant::RID; + + ::ClassDB::add_virtual_method(get_class_static(), get_rid_bind, true, Vector<String>(), true); +} + +Resource::Resource() : + remapped_list(this) {} + +Resource::~Resource() { + if (!path_cache.is_empty()) { + ResourceCache::lock.lock(); + ResourceCache::resources.erase(path_cache); + ResourceCache::lock.unlock(); + } + if (owners.size()) { + WARN_PRINT("Resource is still owned."); + } +} + +HashMap<String, Resource *> ResourceCache::resources; +#ifdef TOOLS_ENABLED +HashMap<String, HashMap<String, String>> ResourceCache::resource_path_cache; +#endif + +Mutex ResourceCache::lock; +#ifdef TOOLS_ENABLED +RWLock ResourceCache::path_cache_lock; +#endif + +void ResourceCache::clear() { + if (resources.size()) { + ERR_PRINT("Resources still in use at exit (run with --verbose for details)."); + if (OS::get_singleton()->is_stdout_verbose()) { + for (const KeyValue<String, Resource *> &E : resources) { + print_line(vformat("Resource still in use: %s (%s)", E.key, E.value->get_class())); + } + } + } + + resources.clear(); +} + +void ResourceCache::reload_externals() { +} + +bool ResourceCache::has(const String &p_path) { + lock.lock(); + + Resource **res = resources.getptr(p_path); + + if (res && (*res)->get_reference_count() == 0) { + // This resource is in the process of being deleted, ignore its existence. + (*res)->path_cache = String(); + resources.erase(p_path); + res = nullptr; + } + + lock.unlock(); + + if (!res) { + return false; + } + + return true; +} + +Ref<Resource> ResourceCache::get_ref(const String &p_path) { + Ref<Resource> ref; + lock.lock(); + + Resource **res = resources.getptr(p_path); + + if (res) { + ref = Ref<Resource>(*res); + } + + if (res && !ref.is_valid()) { + // This resource is in the process of being deleted, ignore its existence + (*res)->path_cache = String(); + resources.erase(p_path); + res = nullptr; + } + + lock.unlock(); + + return ref; +} + +void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) { + lock.lock(); + for (KeyValue<String, Resource *> &E : resources) { + p_resources->push_back(Ref<Resource>(E.value)); + } + lock.unlock(); +} + +int ResourceCache::get_cached_resource_count() { + lock.lock(); + int rc = resources.size(); + lock.unlock(); + + return rc; +} |