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diff --git a/core/io/net_socket.h b/core/io/net_socket.h
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+/*************************************************************************/
+/* net_socket.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NET_SOCKET_H
+#define NET_SOCKET_H
+
+#include "core/io/ip.h"
+#include "core/reference.h"
+
+class NetSocket : public Reference {
+
+protected:
+ static NetSocket *(*_create)();
+
+public:
+ static NetSocket *create();
+
+ enum PollType {
+ POLL_TYPE_IN,
+ POLL_TYPE_OUT,
+ POLL_TYPE_IN_OUT
+ };
+
+ enum Type {
+ TYPE_NONE,
+ TYPE_TCP,
+ TYPE_UDP,
+ };
+
+ virtual Error open(Type p_type, IP::Type &ip_type) = 0;
+ virtual void close() = 0;
+ virtual Error bind(IP_Address p_addr, uint16_t p_port) = 0;
+ virtual Error listen(int p_max_pending) = 0;
+ virtual Error connect_to_host(IP_Address p_addr, uint16_t p_port) = 0;
+ virtual Error poll(PollType p_type, int timeout) const = 0;
+ virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0;
+ virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) = 0;
+ virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0;
+ virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) = 0;
+ virtual Ref<NetSocket> accept(IP_Address &r_ip, uint16_t &r_port) = 0;
+
+ virtual bool is_open() const = 0;
+ virtual int get_available_bytes() const = 0;
+
+ virtual void set_broadcasting_enabled(bool p_enabled) = 0;
+ virtual void set_blocking_enabled(bool p_enabled) = 0;
+ virtual void set_ipv6_only_enabled(bool p_enabled) = 0;
+ virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0;
+ virtual void set_reuse_address_enabled(bool p_enabled) = 0;
+};
+
+#endif // NET_SOCKET_H