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-rw-r--r--core/io/multiplayer_api.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index 5853541efa..3c96a3eed1 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -43,9 +43,8 @@ class MultiplayerAPI : public RefCounted {
public:
enum RPCMode {
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_REMOTE, // Using rpc() on it will call method in all remote peers
- RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
- RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
+ RPC_MODE_ANY, // Any peer can call this rpc()
+ RPC_MODE_AUTHORITY, // Only the node's network authority (server by default) can call this rpc()
};
struct RPCConfig {
@@ -74,6 +73,7 @@ public:
NETWORK_COMMAND_RAW,
NETWORK_COMMAND_SPAWN,
NETWORK_COMMAND_DESPAWN,
+ NETWORK_COMMAND_SYNC, // This is the max we can have. We should optmize simplify/confirm, possibly spawn/despawn.
};
enum NetworkNodeIdCompression {