diff options
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index c29df07624..3bec52416e 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -207,7 +207,7 @@ int get_packet_len(uint32_t p_node_target, int p_packet_len) { void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(root_node == NULL, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it."); + ERR_FAIL_COND_MSG(root_node == nullptr, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it."); ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small."); #ifdef DEBUG_ENABLED @@ -285,7 +285,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ } Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len); - ERR_FAIL_COND_MSG(node == NULL, "Invalid packet received. Requested node was not found."); + ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found."); uint16_t name_id = 0; switch (name_id_compression) { @@ -321,14 +321,14 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) { - Node *node = NULL; + Node *node = nullptr; if (p_node_target & 0x80000000) { // Use full path (not cached yet). int ofs = p_node_target & 0x7FFFFFFF; - ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, NULL, "Invalid packet received. Size smaller than declared."); + ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared."); String paths; paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs); @@ -344,10 +344,10 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uin int id = p_node_target; Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); - ERR_FAIL_COND_V_MSG(!E, NULL, "Invalid packet received. Requests invalid peer cache."); + ERR_FAIL_COND_V_MSG(!E, nullptr, "Invalid packet received. Requests invalid peer cache."); Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id); - ERR_FAIL_COND_V_MSG(!F, NULL, "Invalid packet received. Unabled to find requested cached node."); + ERR_FAIL_COND_V_MSG(!F, nullptr, "Invalid packet received. Unabled to find requested cached node."); PathGetCache::NodeInfo *ni = &F->get(); // Do proper caching later. @@ -456,7 +456,7 @@ void MultiplayerAPI::_process_rset(Node *p_node, const uint16_t p_rpc_property_i #endif Variant value; - Error err = _decode_and_decompress_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL); + Error err = _decode_and_decompress_variant(value, &p_packet[p_offset], p_packet_len - p_offset, nullptr); ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RSET value."); @@ -491,7 +491,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, } Node *node = root_node->get_node(path); - ERR_FAIL_COND(node == NULL); + ERR_FAIL_COND(node == nullptr); const bool valid_rpc_checksum = node->get_rpc_md5() == methods_md5; if (valid_rpc_checksum == false) { ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); @@ -504,7 +504,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, // Encode path to send ack. CharString pname = String(path).utf8(); - int len = encode_cstring(pname.get_data(), NULL); + int len = encode_cstring(pname.get_data(), nullptr); Vector<uint8_t> packet; @@ -572,7 +572,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC // Encode function name. const CharString path = String(p_path).utf8(); - const int path_len = encode_cstring(path.get_data(), NULL); + const int path_len = encode_cstring(path.get_data(), nullptr); // Extract MD5 from rpc methods list. const String methods_md5 = p_node->get_rpc_md5(); @@ -862,7 +862,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p // Set argument. int len(0); - Error err = _encode_and_compress_variant(*p_arg[0], NULL, len); + Error err = _encode_and_compress_variant(*p_arg[0], nullptr, len); ERR_FAIL_COND_MSG(err != OK, "Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!"); MAKE_ROOM(ofs + len); _encode_and_compress_variant(*p_arg[0], &(packet_cache.write[ofs]), len); @@ -907,7 +907,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p ofs += 1; for (int i = 0; i < p_argcount; i++) { int len(0); - Error err = _encode_and_compress_variant(*p_arg[i], NULL, len); + Error err = _encode_and_compress_variant(*p_arg[i], nullptr, len); ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); MAKE_ROOM(ofs + len); _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); @@ -943,7 +943,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p // Append path at the end, since we will need it for some packets. CharString pname = String(from_path).utf8(); - int path_len = encode_cstring(pname.get_data(), NULL); + int path_len = encode_cstring(pname.get_data(), nullptr); MAKE_ROOM(ofs + path_len); encode_cstring(pname.get_data(), &(packet_cache.write[ofs])); @@ -1262,7 +1262,7 @@ void MultiplayerAPI::_bind_methods() { MultiplayerAPI::MultiplayerAPI() : allow_object_decoding(false) { rpc_sender_id = 0; - root_node = NULL; + root_node = nullptr; clear(); } |