diff options
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index abe629ecba..1fcd00c0e4 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -145,22 +145,22 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee "Supplied NetworkedMultiplayerPeer must be connecting or connected."); if (network_peer.is_valid()) { - network_peer->disconnect("peer_connected", this, "_add_peer"); - network_peer->disconnect("peer_disconnected", this, "_del_peer"); - network_peer->disconnect("connection_succeeded", this, "_connected_to_server"); - network_peer->disconnect("connection_failed", this, "_connection_failed"); - network_peer->disconnect("server_disconnected", this, "_server_disconnected"); + network_peer->disconnect_compat("peer_connected", this, "_add_peer"); + network_peer->disconnect_compat("peer_disconnected", this, "_del_peer"); + network_peer->disconnect_compat("connection_succeeded", this, "_connected_to_server"); + network_peer->disconnect_compat("connection_failed", this, "_connection_failed"); + network_peer->disconnect_compat("server_disconnected", this, "_server_disconnected"); clear(); } network_peer = p_peer; if (network_peer.is_valid()) { - network_peer->connect("peer_connected", this, "_add_peer"); - network_peer->connect("peer_disconnected", this, "_del_peer"); - network_peer->connect("connection_succeeded", this, "_connected_to_server"); - network_peer->connect("connection_failed", this, "_connection_failed"); - network_peer->connect("server_disconnected", this, "_server_disconnected"); + network_peer->connect_compat("peer_connected", this, "_add_peer"); + network_peer->connect_compat("peer_disconnected", this, "_del_peer"); + network_peer->connect_compat("connection_succeeded", this, "_connected_to_server"); + network_peer->connect_compat("connection_failed", this, "_connection_failed"); + network_peer->connect_compat("server_disconnected", this, "_server_disconnected"); } } @@ -368,10 +368,10 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, p_offset += vlen; } - Variant::CallError ce; + Callable::CallError ce; p_node->call(name, (const Variant **)argp.ptr(), argc, ce); - if (ce.error != Variant::CallError::CALL_OK) { + if (ce.error != Callable::CallError::CALL_OK) { String error = Variant::get_call_error_text(p_node, name, (const Variant **)argp.ptr(), argc, ce); error = "RPC - " + error; ERR_PRINT(error); @@ -989,10 +989,10 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const if (call_local_native) { int temp_id = rpc_sender_id; rpc_sender_id = get_network_unique_id(); - Variant::CallError ce; + Callable::CallError ce; p_node->call(p_method, p_arg, p_argcount, ce); rpc_sender_id = temp_id; - if (ce.error != Variant::CallError::CALL_OK) { + if (ce.error != Callable::CallError::CALL_OK) { String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); error = "rpc() aborted in local call: - " + error + "."; ERR_PRINT(error); @@ -1003,11 +1003,11 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const if (call_local_script) { int temp_id = rpc_sender_id; rpc_sender_id = get_network_unique_id(); - Variant::CallError ce; - ce.error = Variant::CallError::CALL_OK; + Callable::CallError ce; + ce.error = Callable::CallError::CALL_OK; p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce); rpc_sender_id = temp_id; - if (ce.error != Variant::CallError::CALL_OK) { + if (ce.error != Callable::CallError::CALL_OK) { String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); error = "rpc() aborted in script local call: - " + error + "."; ERR_PRINT(error); |